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Legend of the North: Konung
 
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Legend of the North: Konung

by Strategy First
Windows 98 / Me / 95 Teen
3.0 out of 5 stars  See all reviews (2 customer reviews)

In Stock.
Ships from and sold by phife.
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Customers buy this item with Konung 2: Blood of the Titans $43.98

Legend of the North: Konung + Konung 2: Blood of the Titans
Price For Both: $52.98

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  • This item: Legend of the North: Konung

    In Stock.
    Ships from and sold by phife.
    $3.99 shipping.

  • Konung 2: Blood of the Titans

    In stock.
    Processing takes an additional 4 to 5 days for orders from this seller.
    Ships from and sold by Hitgaming Video Games.
    $7.99 shipping.


Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000056MJX
  • Item Weight: 5 ounces
  • Media: CD-ROM
  • Release Date: January 11, 2001
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #47,697 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Amazon.com Product Description

Legend of the North: Konung is a fantasy role-playing game where players set out on a journey to bring order to world. There are more than 60 nonlinear quests to embark on, and 50 magical artifacts to find and use. Nonplaying characters and monsters can be recruited into parties, and all characters in a party gain experience and advance in levels. Players and nonplaying characters have their own inventory, and using items affect character animations. The game is displayed in 16-bit High Color with real-time lighting effects, including day/night cycles. Up to 16 gamers can play over a network or the Internet.

Product Description

This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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Customer Reviews

2 Reviews
5 star:    (0)
4 star:
 (1)
3 star:    (0)
2 star:
 (1)
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Average Customer Review
3.0 out of 5 stars (2 customer reviews)
 
 
 
 
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45 of 45 people found the following review helpful:
4.0 out of 5 stars Great game for the money...., January 10, 2001
This review is from: Legend of the North: Konung (CD-ROM)
This is a fun fantasy RPG from our friends in Russia, in which your character is searching for the Bracelet of Lordship in order to rule the world. Unfortunately the bracelet is guarded by a golden dragon, so what is a hero to do? Well there also happens to be an amulet that gives you control of the dragon, but it has been broken into three parts (of which you start with one) and scattered to parts unknown. Your mission, should you decide to accept it, is to travel the Northern Lands (Russia circa 600AD)seaching for the rest of the amulet with which to confront the dragon and aquire the Bracelet of Lordship.

You can play as one of three characters; Eric the Viking, Wolf the Slavic Hunter, or Konstantin the Byzantine. After choosing your hero you then select his type. You can be either a warrior who is great in melee combat, a hunter who is a supperb archer, the merchant who can carry more stuff and take more damage than others, or lastly the leader who can initially command more retainers than the other characters, but at the expense of being virtually useless in combat himself.

You start out in a small village, the location of which will vary depending upon the character you choose to start with. In the village are people such as the Healer, Blacksmith and Merchant who can provide you with various services and barter with you for stuff. Since you control this village, the healer will heal you and your party for free, and the blacksmith will repair all weapons and armor whenever you ask. You can also talk to the village elder who will most likely give you a quest to fullfil or just some tidbit of local gossip.

The first thing you should do is get one or more retainers (you can eventually control up to nine) to join your warparty. The reason for this is that your character starts out with nothing but a dull butter knife and very little skill in using it. Sure, it would be great to purchase that huge battleaxe or a fine longsword, but the more powerfull weapons require greater abilities in things such as strength, dexterity, and vitality than you currently have.

The controls are very simple. Left click your character to select him, right click on where you want to go, or on what you want to interact with. Villagers and even some monsters (over 30 types) will chat with you, which can be more humorous than intended due to the translation from Russian to English. You have the obligatory control panel on the left side of the screen which cannot be moved out of the way. On this panel you find portraits of your character and his retainers. Below that are buttons for your inventory, map, journal, etc.

Combat is realtime and very simple, just click on your target and your selected party members will attack until the victim is destroyed. The problem is that you are usually heavily outnumbered, and you suffer severe penalties if someone attacks you from your non-shielded side or behind. Therefore many skimishes will involve a series of hit and run attacks. Charge in, get in a few whacks and retreat before the bad guys surround you. Repeat as required until all enemies slain, or their morale breaks and they run away.

Magic. There is none. Well, at least there is no spellcasting in the game, although you can aquire many various magical artifacts, of which there are more that fifty different types, as well as magic weapons and armor. You can also buy assorted potions from the healers in the various villages, or make your own once you learn how.

There is a stratigic element of the game in that you can take control of villages, either peacefully by completing whatever quest the elder assigns to you, or resorting to force of arms and killing all the defenders. There are many benefits that come from controlling a village. First of all, you get tribute in the form of cash (always a nice thing). Also, you get the free services of the healer and blacksmith, and you can ask the warriors in the village to join your party. You can also ask the various tradesmen (ie blacksmith) to train apprentices. These trainees can then be used to replace the ones you killed when you conquered that neighboring village. Speaking of that neighboring village, you travel to diferent locations by walking or teleportation orbs that you can purchase. You will be purchasing alot of those orbs because the game world is quite large and it will take you forever to walk everywhere, having to fight the respawning monsters along the way.

The graphics in the game are pretty standard fare, with the overhead isometric view similar to Baldur's Gate. While they will not win any awards, the graphics are crisp and clean, accurately depicting the forrests and swamps of northern Russia. My biggest complaint about the graphics is that there are only about six different styles of human characters, so it can be a little disconcerting to walk into a village and find that everyone looks the same.

Oh yes, before I forget. The is no printed manual with the game. I guess that for $20.00 they could not afford to include one. There is online documentation that is barely adequate, but there are many things you are going to have to discover for yourself.

So, If you are looking for a new RPG to while away a few weeks and not blow your budget, this one may fit the bill.

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1 of 2 people found the following review helpful:
2.0 out of 5 stars A good idea but..., February 28, 2009
= Fun:2.0 out of 5 stars 
This review is from: Legend of the North: Konung (CD-ROM)
Legend of the North: Konung has a lot going for it. Exceptionally authentic in its depiction of a pseudo-historical universe, all landscape elements are taken from photographs of northern territories and objects (buildings, clothing, weapons) were created after extensive consultation with the National Historical Museum staff. Military professionals developed combat algorithms, drawing from experience in strategic and tactical planning and modeling acquired in the Soviet Army during the Cold War. Obviously, a great deal of detailed work went into making the game and the result is awe-inspiring.

Character creation provides three historically authentic choices, Wolf, Eric and Konstantin, and each hero can be a warrior, merchant, hunter or leader. Selection of a particular class modifies his statistics, which can be altered later, and skills include fencing, archery, identification, trade and healing. Need a particular potion? Blend herbs to create magical concoctions. Want to be a strategist? Have specific structures built. Want a full party? Recruit just about any character into your group. With this abundance of authenticity, Legend of the North: Konung shows great promise but, unfortunately, doesn't achieve its vast potential.

The game proves that banding together a bunch of subject matter experts doesn't always make for a great game. The landscape elements are realistic but the conversations with NPCs are one-dimensional. Conversations develop via decision trees but many of the characters are repetitive or have nothing to contribute. Often, the hero ends a conversation on an unpleasant note or is overly optimistic, which seriously detracts from the role-playing aspect.

Objects look authentic but the instructions indicate a "left click" for picking up items, when it's actually a right click - obviously, no professional documentation experts were consulted. Encumbrance quickly becomes an issue as the hero is forced to swig potions during combat. How does he do this with a sword in one hand and a shield in the other? Detail is fine, but having to drop empty vials is a bit too much. Combat is problematical as well - mathematical algorithms may be churning during battle but all too often the hero gets swamped on all sides by monsters that subsequently dice him into little pieces.

Other anomalies include characters moving anywhere they want but at a snail's pace, incredibly realistic lighting effects but unintelligent monsters carrying healing potions, authentic outside noises that accompany the journey but no sound effects to indicate whether or not the character successfully picks something up. Legend of the North: Konung is a good idea that fails to survive the transition from concept to actual gameplay.
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