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29 of 31 people found the following review helpful:
5.0 out of 5 stars Don't Listen to the Critics
I'm a 35 year old female gamer. This is a great game that satisfies my Zelda craving for the time being! I'm hooked - playing it every chance I get. I'm only playing the 1-person game and am totally enjoying every minute. This IS a different Zelda than you're used to....it's more focused on puzzle solving in smaller levels within different worlds rather than...
Published on June 18, 2004 by clifford273

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6 of 6 people found the following review helpful:
3.0 out of 5 stars You need to play this game with 4 players
The only way to really have fun in this game is with 4 players.

When I first ripped open the game and turned on the cube, it's a very boring story in the beginning that you can't skip, since I didn't want to go through it again, I completed the first level by myself. It was hell, extremely boring.

I was actually thinking of returning it, I...
Published on November 27, 2006


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29 of 31 people found the following review helpful:
5.0 out of 5 stars Don't Listen to the Critics, June 18, 2004
This review is from: The Legend of Zelda: Four Swords Adventures (Video Game)
I'm a 35 year old female gamer. This is a great game that satisfies my Zelda craving for the time being! I'm hooked - playing it every chance I get. I'm only playing the 1-person game and am totally enjoying every minute. This IS a different Zelda than you're used to....it's more focused on puzzle solving in smaller levels within different worlds rather than exploration of a huge over and under world. The game play moves along quickly. I like the unique concept of working together as a team more than I thought I would. The puzzles do sometimes make you sit back and think how your team is going to solve them, but aren't so challenging that you're constantly stuck. I like that! The controls are fluid and responsive.

Everything so far has been a nice reminder of Zelda games past. The majority of the game reminds me of Link to the Past, but there's elements, items, and characters from all the games. You'll feel comfortable in no time at all.

I have one complaint, but as you can see I still gave it 5 stars! You CANNOT save any time you want. You only get the option to save after completing a level. Since the levels aren't terribly long, and health as well as life fairies are abundant, it's not too bad.

Definitely worth a look for any Zelda fan!

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27 of 29 people found the following review helpful:
4.0 out of 5 stars A Great Game but not quite like all the other Zelda games, June 10, 2004
This review is from: The Legend of Zelda: Four Swords Adventures (Video Game)
The Legend of Zelda Four Swords Adventures is quite different from the past Zelda games. But as far as games go, this one will probably convince you to go out and get that GBA connectivity cable.

If you're familiar with the story of the Four Swords on the original GBA version that was with The Legend of Zelda A Link to the Past then you'll probably be familiar with the story in this. The game starts off with the wind sorcerer Vaati kidnapping Princess Zelda and the other six maidens that watch over his prison. Link decides to grab the Four Sword which divides him into four versions of himself. These four Links now have to go save the six maidens as well as Princess Zelda. While the story isn't as breathtaking or in-depth as other Zelda games it still has the scale of a good story.

The Legend of Zelda: Four Swords Adventures takes a different path from your basic Zelda quest. The game is divided into levels that each take 45-60 minutes to complete. The difference however, and I'm not to fond of it, is that you start every level with four hearts and your basic equipment. You find power-ups and heart-containers in each level but once you complete one level you lose it all. At the start of the next level you go through it all again.

If you remember, the original Four Swords on GBA stressed multiplayer. This one doesn't. In fact, whether you play it on Multiplayer or not makes no difference in the flow of a level. This game more stresses cooperation with your fellow Links. Most puzzles require all four Links to do his part. The Links might have to stand on four switches at once, or push a large block. On single player mode you'll be the classic forest green Link leading all the others through the levels.

But where the game shines is its connectivity bonuses. Most Gamecube games connectivity are used to unlock secrets, this one however is different. Every time you enter a bulding, cave or some sort of subdungeon or go through a moon gate the action changes from your TV to your GBA screen. This takes a moment to get used to but after a while its as easy as finding the buttons on your controller.

The good news is that you do not HAVE to link up with your GBA to unlock with The Four Swords Adventure has to offer. In fact, the GBA only heightens the experience.

The graphics for this game can sometimes be appealing but you have to wonder sometimes. Most of the graphics are a mix between the original Four Swords on GBA and Gamecube graphics. It's almost like putting in the original Four Swords on a Gameboy Player. Sometimes the graphics disappoint, especially if you didn't like the cel-shaded look for the Wind Waker.

The Sound is classic Zelda music. In fact, throughout Four Swords there isn't a single tune you haven't heard in one of the past Zelda games. Most of the tunes are taken from the Windwaker. Most tunes you've heard in previous versions before. The music is great but be warned that none of it is really new. The theme is the same and you still here the same notes when you unlock a secret that you've been hearing since the first Zelda game.

The Four Swords Adventure is actually a pretty pleasing Zelda game. Though it is by far the most different of the series it couldn't hurt to by it, link up with a couple of friends and play. The game is good but not quite as Legendary as the previous games.

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24 of 27 people found the following review helpful:
4.0 out of 5 stars Silly, Goofy Fun -- as a Mini-Link Saves Hyrule, September 20, 2004
= Fun:5.0 out of 5 stars 
This review is from: The Legend of Zelda: Four Swords Adventures (Video Game)
I'd heard about Zelda: Four Swords mainly for its interactive qualities -- for the fun it offered gamers in groups (and seamlessly integrating the GBA into the action). However, the game is a throwback to the classic Nintendo and arcade games in many ways, with bright semi-pixellated screens, funny mini-universes and tiny heroes. It's also surprisingly satisfying by the end -- a really complex game even for the one-person player.

However, it's for multiple players that ultimately Zelda: Four Swords really shines, and in that capacity it's a real breakthrough for integrating the GC with the GBA. A hilarious and innocent world, and an absolute blast to play with someone else -- that's really where the fun is.

Four Swords is creative, challenging and very cute to boot -- worth a purchase, too, as the gameplay even for one player is dozens of hours, with a host of additional games and multiplayer options offering potentially dozens of additional gameplay hours as well. It's good clean fun for all ages, and any gamers with a sense of fun -- kids and adults alike -- will adore it.
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9 of 10 people found the following review helpful:
5.0 out of 5 stars Good game., August 31, 2004
By 
Clayton Jones Jr. "the kid" (New Orleans, Louisiana United States) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: The Legend of Zelda: Four Swords Adventures (Video Game)
I am a Zelda fan.
I have not always been a Zelda fan, but I am.

This game absolutely does NOT, I repeat, NOT, suck. This is quality innovativity on Nintendo's part, and puts the GBA-GCN connectivity feature to good use.

On this game, there are 8 worlds to explore, each with its own surprises and twists.

This game's storyline is classic, as is involves (as usual) Princess Zelda and a guy named Ganon[dorf].

However, anyone who downs this game because it is 2D, or because you need a GBA to play multiplayer are not thinking.

This game is pure fun, Zelda fan or not. It is a must-have for any longtime fan of the series, because it has lots of nostalgic moments *tear*.

The reason this game REQUIRES a GBA for multiplayer is simply because there is no room on the TV for each character to have their own screen...and I don't know anyone with four TVs in their rooms. The second reason would be, of course, to make good use of that GBA-GCN cable that came with the game.

Now, my final suggestion: For all dissenters and/or Zelda fans, buy the game. It's great fun by yourself, and with friends. If you still don't like the game, maybe Zelda isn't meant for you. Haha. Have a nice day.
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6 of 6 people found the following review helpful:
3.0 out of 5 stars You need to play this game with 4 players, November 27, 2006
A Kid's Review
= Fun:5.0 out of 5 stars 
This review is from: The Legend of Zelda: Four Swords Adventures (Video Game)
The only way to really have fun in this game is with 4 players.

When I first ripped open the game and turned on the cube, it's a very boring story in the beginning that you can't skip, since I didn't want to go through it again, I completed the first level by myself. It was hell, extremely boring.

I was actually thinking of returning it, I thought to myself to have 3 of my friends over that had Game Boy Advances, and GCN-GBA cables, so I phoned them up, oh god, I had such a blast!

With 3-4 Players this game is extremely fun and entertaning. You'll get near endless amounts of fun and replay value, most of the puzzles aren't as confusing as the Four Swords for GBA ones, and the action is better. However, choose your friends wisley, since they can hurt you by throwing you off pits, you can return the favor though, I did it countless times.

With 2 players the game is kinda... meh, OK... You won't get bored if you play 1-2 levels (3 if you're hyped, like sugar-high or something) but after that it's extremely tedious. You NEED a memory card for this game. Don't even THINK of playing this without one, since the saving feature is limited enough!

Like I said before, 1 player is horrible, and you should only try it once (the first level)

When you go into a house or something (in 2-4 player mode) your game will move to your GBA screen, it seems creative at first, but then it just gets to be a pain in the (BLEEP), since it is quite a pain while you're playing. (When playing 1 player, the GBA screen will overlap the TV screen, unless you're playing on a GBA, but why would you?)

GBA SP's can also be used BTW. Even more troubles: First of all, there usually isn't 4 item spots, where all 4 of you can get a specific item, so you usually have to fight over it, which is quite a hassle. Another trouble is that no matter how good you do, your "buddies" can just give you the "bad" rankings at the end of the game, making you lose points, so they can win, even though you helped them as best as you possibly could. Idiots.

A great addition to the game, even though it can be unfair, if you're bad at fighting in 2d zelda games, is Shadow Battle which is for 2-4 players, you CANNOT add bots to play alone.

You can use items in this mode, however the hidden stages are just "Dark World" variations, where there is a cirlce of light around you, with the exact same level. This is what you get for beating Hyrule Adventure? You gotta be kidding!

For the extra game Tera's Trackers, you need the Asia Import of this game, since it got ditched from the US version. Why? I have no idea. What a crafty marketing strategy. Not!

Anyways, buy this game at your own risk, if you are the type of gamer who's friends all have Xbox, you should not get this game, since I doubt they will all have GBA/GBA SP and GCN-GBA cables.

Even worse (Read it in the instruction booklet) Nintendo DS, and Nintendo DS Lite are not compatiable with any Linkup games, any type. Period. Which is really dumb and stupid, so you can't even PLAY multiplayer if you don't have a GBA SP or GBA.

Another crafty, idiotic marketing scheme. Ah well, wait for Twillight Princess, it arealdy came out for the WII
i'm shelling out for the GCN version.

coming 12.12.06
(offical release date from www.zelda.com)
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5 of 5 people found the following review helpful:
4.0 out of 5 stars Buy!, July 15, 2004
By 
"sheeettin" (in front of his GCN) - See all my reviews
This review is from: The Legend of Zelda: Four Swords Adventures (Video Game)
Okay. This is BY FAR one of the best Zelda games Nintendo has come out with. You play as one of four color-coded Links (Green, red, blue, or purple), and rescue the Princess & Co. from Ganon, and a new evil, Vaati. I admit, the plot does begin to get a little stale, but the multiplayer makes up for it. There are whole new elements, like one item at a time (this can be frustrating), and Level 2 items, and (SPOLIER!) things hidden underground, that you can't dig up (END SPOILER). Instead of Rupees, this time around you want Force Gems. They are not currency, and there are no shops, though. Sometimes you want to cooperate with your fellow Links, sometimes you want to compete (Thank God they put in a system specifically for this purpose). This will get you through. Occasionally, there will be tough bosses and tough puzzles, but teamwork will get you through these obstacles. And one more thing: you can only save at the end of three areas, instead of whenever you want (I say areas because there is a Mario world system, three areas to a level, and the traditional eight levels).
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7 of 8 people found the following review helpful:
4.0 out of 5 stars Four Swords NGC, January 30, 2005
= Fun:4.0 out of 5 stars 
This review is from: The Legend of Zelda: Four Swords Adventures (Video Game)
I played this game with my nephew which required 2 GBAs and 2 link cables. No problem. The game worked in such a way that he controlled two Links and I controlled two. Knowing that much, the game uses GameCube to GBA connectivity pretty well and is probably the best I've seen thus far. I don't know whether I would have played this game as a single-player since it was mainly designed to attract the multi-player crowd, but after beating it once, I haven't played it again (there are no "side quests" or anything else to bring you back into the game). Nonetheless, a very good purchase for the multi-player crowd but single-player can do just fine (I had to switch to single-player to pass some traps, but again, not sure if I would purchase it for this). Great for a zelda collector.
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12 of 16 people found the following review helpful:
2.0 out of 5 stars 2d side scrolling action is back! Only not as much fun., June 16, 2004
By 
Casey Baxter (Durant, Oklahoma USA) - See all my reviews
(REAL NAME)   
This review is from: The Legend of Zelda: Four Swords Adventures (Video Game)
I must say that I was excited when I pulled out the tiny 2" round disc out of the box and slaped it into my gamecube. I was in awe when I saw the blend of 2d graphics with stunning 3d effects and with that, good job! The graphics are funky and new, and the game sets a new spin on the world of puzzle games! Thats right I said puzzle games! I was having so much fun, that is, for the first 30 minutes. You begin to realize the game is all about interacting with friends. helping each other out by stepping on a certain switch, or tossing them accross a ridge. Trust the other reviewers when they say: "This is NOT like other Zelda games." This is a lot like a Gaundlet Leagends game; there is no real change. The puzzles are the all the same: bland no brainers. Even though it is filled with puzzles, you never get that feeling of accomplishment when you solve a puzzle in this game, because they're all the same, and all too obvious. And the combat? Oh man, is the combat ever fun! It's just too bad there isn't very much. every five or six switches or so you might find the occational hoard of monsters that you kill with one or two swings, but these are mostly weak. This, however, is from the single-player point of view. The game is obviously designed to be played by more than one person; which is all fine and dandy. I mean, there are lots of games out there ment to be only multiplayer. It's just that you need a GBA and a hook up for EVERY person. Those of you out there who have a GBA raise your hands! Ok, ok, those of you out there willing to go buy a $70 game controller so your friends can play with you raise your hands! That's where the game falls short. No quickie game of one on one action with your friends before you go see a movie. Your buddy didn't bring his GBA! I mean, why should he? They aren't going to card his GBA when he goes and sees the new "R" rated movie tonight because purchasing one isn't required! I think somewhere along pokemon stadium Nintendo thought everyone that owned a N64 had a hand held, name brand game system in their pocket everywhere they went. Well, they could've been right. because then everything could've been played on the orginal gameboy which was out for ten years or so.
So, past all my ranting above, IF you and your friends pocket a GBA. Good deal, this game will be a blast. If not, don't go waist $50. If you were disapointed with Final Fantasy: Crystal Cronicles. Chances are, this'll be about ten times worse.
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5 of 6 people found the following review helpful:
5.0 out of 5 stars Finally A Multiplayer Zelda Game!!!!!!!!, June 24, 2004
By 
mary di paola (Katonah, NY USA) - See all my reviews
This review is from: The Legend of Zelda: Four Swords Adventures (Video Game)
Not only is the story great, but 4 players can play at the same time. The only down-side is that you need a Game Boy Advance and a link cable for every player when you are multiplayer mode.
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5 of 6 people found the following review helpful:
5.0 out of 5 stars Best Zelda yet!, June 13, 2004
A Kid's Review
This review is from: The Legend of Zelda: Four Swords Adventures (Video Game)
This is an amazing Zelda game. Although it looks bad at first glance, this game is spectacular. the graphics are great believe it or not, because you can see reflections in the water and even the clouds shadow coming from above.
The gameplay is spectacular. theres elements from every zelda game and many loved character come back for this game (including all of the familiar races.)A bad thing however is that there is no more free roaming to the next area. Once you beat a level, you go to a "level select" screen and go to you next destination.
The story line starts out as Hyrule is getting really dark. Zelda tell you that her and the 6 Shrine Maidens are going to see if the seal on the Four Sword is strong enough. they open the portal to go there, and Shadow Link appears, and tricks you into pulling out the Four Swords. Now the evil wind Sorcerer Vaati, who was sealed within the sword, is unleashed and captured the Maidens and Zelda. Now, as 4 Links, must rescue them and use them to open the way to Vaaiti's palace. But as you progress through the game, you will relize someone more evil is behind this conflict...
The multiplayer is by fare the best part. You can do adventure mode co-op or do a Zelda death match called Shadow Battle. Shadow battle is the best part of the game because there is so many things going on at once and there are so many items to use (bow and arrow, rocs feather, sligshot, pegasus boots, bombs, and more) and you can set off traps to damage your friends.

This is one of the best Zelda games, but the only downside is that it's really short. It could be beat in a weekend if you play it constantly. But I still highly recomend you buy this because the replay value is very high because there are a lot of memorable levels that are worth playing over and over.

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The Legend of Zelda: Four Swords Adventures
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