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The Legend of Zelda - Twilight Princess (Wii Version) (Prima Authorized Game Guide)
 
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The Legend of Zelda - Twilight Princess (Wii Version) (Prima Authorized Game Guide) (Paperback)

by David Hodgson (Author), Stephen Stratton (Author)
4.0 out of 5 stars See all reviews (4 customer reviews)


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Editorial Reviews

Product Description
When Twilight Threatens, Prima Guides the Way

·Written specifically for the Wii version!
·The complete Twilight Princess compendium
·Exclusive maps for every dungeon in the game, plus all hidden dungeons mastered–including the infamous Cave of Ordeals!
·All Golden Bugs, Poes, Pieces of Heart, Fairies, Rare Gold Chu locations, dig spot caverns, overworld and dungeon treasure chests, and every major Rupee location in the entire world revealed!
·Complete walkthrough showing the optimal path to take! Grab all the best items at the earliest possible points!
·Outrageously fast times, cunning techniques, and secret unlockables for all mini-games!
·Giant double-sided map poster inside!
·Multiple methods for fighting against all of Hyrule's dark denizens!
·Learn when and where to search for every item, upgrade, character, and dungeon. Includes how and where to fish for the legendary 27-inch Hylian Loach!
·Dozens of combat, gameplay, and healing tricks, plus easter eggs you won't believe!

Product Details

  • Paperback: 432 pages
  • Publisher: Prima Games; Bk&Poster edition (November 28, 2006)
  • Language: English
  • ISBN-10: 0761555714
  • ISBN-13: 978-0761555711
  • Product Dimensions: 10.8 x 8.4 x 0.6 inches
  • Shipping Weight: 2.4 pounds
  • Average Customer Review: 4.0 out of 5 stars See all reviews (4 customer reviews)
  • Amazon.com Sales Rank: #48,049 in Books (See Bestsellers in Books)

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    #81 in  Books > Computers & Internet > Games & Strategy Guides > Strategy Guides

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Customer Reviews

4 Reviews
5 star:
 (1)
4 star:
 (2)
3 star:
 (1)
2 star:    (0)
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Average Customer Review
4.0 out of 5 stars (4 customer reviews)
 
 
 
 
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7 of 7 people found the following review helpful:
4.0 out of 5 stars A Good Guide, but a Lot of Page Flipping, June 4, 2008
By Sean A. Rhodes (Aurora, Colorado) - See all my reviews
(TOP 50 REVIEWER)      
This review is particularly long. If you want, you can look down at the bottom where I've listed the pros and cons.

When you pick up a guide and its 432 pages the first thing that instantly comes to mind is that this is a huge guide therefore it must have all the information. The thing that usually escapes our mind is where all the information is. This is a really good guide, and there's a ton of information there, but like many incredibly thick guides, the information is all over the place. However, with this guide, the information isn't all over the place in a highly disorganized fashion.

The guide begins with several of the game basics. If there's anything about the gameplay you don't understand this guide can help. After that we get into all the weapons and equipment you'll be using, the characters you'll meet and the enemies you'll encounter. For the enemies they've got what's called a "threat meter" to tell you just how hard the enemy is, and they've also got tactics on taking them down. Very useful stuff.

Afterwards we get into the walkthrough, and this is where the guide hits a high point as well as a low point. The walkthrough is huge. Over 300 pages of this guide are from the walkthrough alone. Is it good? You better believe its good. There's a ton of detail here. Each chapter begins with an overview of the area you're in and displays a map that looks like it was taken straight from the game. It also list the items to obtain, as well as showing you what your character should have when you get to a certain point. Along the bottom the guide details the tasks you should be doing, similar to some of BradyGames RPG guide books, only this one seems to be done a little better.

How the task objectives work in this guide is simple. At the beginning of each section if you look at the bottom of the page you'll see a set of eight tasks. Usually no more and no less. For task one it might say, "Enter Ordan Villiage." Now in the main text of the walkthrough itself you'll want to find the section that says, "Enter Ordan Village." That explains the task in better detail. It's easy to use. The walkthrough also has character bios for new characters as you meet them.

There's more to the walkthrough. Each section of the walkthrough has what's called "missing links" which detail optional things you can do in an area.

The guide also calls out new enemies as you encounter them and there's a threat meter displayed for you as well. Also, each time you come across an item, be it for the first time or tenth, they have a description of it. Every time you get your first small key in a dungeon, the guide gives you the same explanation the game does. In addition there are call outs to new weapons, abilities, etc. It's all here.

The maps look as though they're pulled straight from the game, and are only displayed at the beginning of each chapter. This is one of the guides few low points. When reading in sections it might tell you to go back to chamber five or something like that. Well, if you're a little lost, you'll have to flip all the way back to the map at the beginning of each section in order to figure out just what they're talking about when it comes to Chamber 5. This wouldn't be so bad if some of the sections for each dungeon weren't 40-50 pages. However, the good news is, the maps do indeed have a legend each and every time you come across it. The legend tells you all the rooms, all the items in the dungeon and where you'll encounter the characters.

Boss strategies are pretty helpful. They tell you how to down your foes, but they also give you some handy tips for dodging some of their attacks.

The walkthrough also points out the location of heart pieces as you go through the game. Up in the corner of each page is a heart meter that shows you how many hearts you're suppoed to have by the time you get to a certain point in the game. So you'll know if you missed any pieces of heart. By the time you get to the Goron Mines, for example you should have five hearts. If you don't, you know you obviously missed something.

The location of the golden bugs is also revealed, as well as the Poe Souls. They each have their own specific call outs.

Is there more to the walkthrough? Well, there are indeed, spoilers. If spoilers bother you, this guide has a few. Also, throughout the walkthrough there are author notes that don't really serve any purpose other than to describe the turmoil the authors went through on some of the puzzles. Some are funny, but many of them are a complete and utter waste of time. The walkthrough is definitely one you need to use as you play through the game. If you put it down for a while and go about the tasks on your own and then suddenly need it, it's a hassle to find just where you are. Especially if you do some of the tasks out of the order described. Again, these sections are LONG, so you'll be doing a bit more reading than playing. This is the huge downside to the guide. There's so much of it that it's sometimes overwhelming. If you miss something (say a heart piece or golden bug) then you'll spend of a lot of time flipping and reading through the walkthrough to find it.

The walkthrough may be well done, but it's extremely exhaustive, slow going and long. A lot of the information doesn't have to be there. It probably would've been better had they organized it the way Nintendo Power organized their guide. The Nintendo Power guide is much more user friendly... but Nintendo Power is designed for the Wii version, not the Gamecube. All the information is there, but like many guides that are incredibly thick, it's all over the place. The difference here is that Prima did a much better job organizing it. It doesn't separate from the fact that there's a lot of page flipping, however. I'm not one to be bothered by page flipping, but in this guide it actually did become annoying.

The legendary checklist at the back didn't detail the location of Poe Souls or Golden Bugs, which could've helped in many cases. The heart checlist is pretty good, though, telling you where to find them. The checklist also details on finding equipment and items. So it's not so bad.

This is a very well done guide for Twilight Princess, it's just very big with a lot of infomration to swallow, and a lot of page flipping. It's a good guide, and helpful to anyone, but there's so much to swallow, and you'll spend of lot of time doing it.

Pros

+Incredibly detailed walkthrough! Tons of information to be found within these pages. Heart pieces, golden bugs, poe souls, items, puzzles solutions... it's all here!
+Helpful boss strategies
+Useful maps
+Great strategies for taking down enemies

Cons

-While all the infomration is in the walkthrough its all over the place. Organized, but it still calls for a lot of page flipping to find everything. You'll more than likely be spending far more time reading the walkthrough than playing the game. There are also some spoilers found within the guide
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2 of 2 people found the following review helpful:
5.0 out of 5 stars An Excellent Guide, March 19, 2007
A Kid's Review
I don't have Twilight Princess, but you gotta prepare, ya know? Anyway,
this is a great guide. It will tell you EVERYTHING about the game. There is not a section specifically devoted to finding the extras, like golden bugs, but it comes with a giant map that shows you where everything is.
Besides, all you have to do is flip do the section you want to know where the stuff is, and it tells you where to find it somewhere in that section.
Some have complained it is too big, but the official Nintendo guide isn't much smaller. This is a huge game, after all. Great guide.
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0 of 1 people found the following review helpful:
4.0 out of 5 stars Good Guide, But only for an avid game player., March 17, 2007
I liked all the pictures in the book, i tend to use those mostly and they gave lots of little hidden secrets (for those of you who like to play the game and then later go back for all the goodies). However the layout wasn't very easy for me to understand. Page by page i was never sure if i was looking reading left to right, and which of the "hidden secrets" i actually needed to do for the game and which ones i didn't. I'm just more of a gamer who likes things seperate. Main game play and then the extra bits.


Overall i liked it though, it was very helpful for some parts and i liked to just compare what i planned on doing with what the book said.
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3.0 out of 5 stars Link's Conflict
With all the success gamers have craved for with The Legend Of Zelda: Twilight Princess on the Wii, and the upcoming edition for the Nintendo Gamecube, many are eagerly looking... Read more
Published on December 1, 2006 by Michael Kerner

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