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Game Level Design (Charles River Media Game Development) [Paperback]

Ed Byrne (Author)
3.7 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

1584503696 978-1584503699 December 21, 2004 1
As a level designer in the game industry you can determine exactly what the player sees, hears, and feels in the game. The reward of seeing your game on a store shelf or hearing people talk about one of your levels is an incredibly fulfilling experience. If this is a path you want to take, Game Level Design will show you the way.This book is about the fundamentals of level design: it teaches you common procedures for designing, drafting, and creating interactive environments for games. It explains what level design is, where it came from, and, most important, how to plan, design, and construct levels professionally for modern-day computer and video games. Throughout the book, practical explanations and demonstrations use the basic, advanced, and real-world techniques needed to create game levels for hit titles. It also uses historical examples, interviews with outstanding level designers, and a focus on professional level design, to teach game developers of all levels, from amateur "mod" mappers to seasoned multi-title veterans, how to implement these techniques into your own projects. Although the content in the book uses many examples from popular genres, such as first-person shooters (FPS), action adventures, and real-time strategy (RTS) games, the approach is designed to teach level design as a genre- and platform-independent craft. All games need to take place in environments, and by extension, the rules of level design apply to all games to some degree, so with the skills and techniques you learn here, you'll be ready for any level challenge.


Editorial Reviews

From the Author

Ed Byrne (Kirkland, WA) is currently lead designer at Zipper Interactive in Redmond, WA. He has also worked as a level designer for Amaze Entertainment and for prominent games such as Harry Potter and the Prisoner of Azkaban, Harry Potter and the Chamber of Secrets, and Ubisoft’s Splinter Cell.

About the Author

Ed Byrne (Kirkland, WA) is currently a level designer at Amaze Entertainment, and has worked as a level designer for prominent games such as Harry Potter and the Prisoner of Azkaban, Harry Potter and the Chamber of Secrets, and Ubi Soft's Splinter Cell.

Product Details

  • Paperback: 368 pages
  • Publisher: Charles River Media; 1 edition (December 21, 2004)
  • Language: English
  • ISBN-10: 1584503696
  • ISBN-13: 978-1584503699
  • Product Dimensions: 11 x 8.4 x 0.5 inches
  • Shipping Weight: 1.1 pounds
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,118,741 in Books (See Top 100 in Books)

More About the Author

Here's my bio from MobyGames (http://www.mobygames.com/developer/sheet/view/developerId,73421)

 

Customer Reviews

3 Reviews
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Average Customer Review
3.7 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

6 of 7 people found the following review helpful:
4.0 out of 5 stars Fair book for beginner to intermediate level design, February 15, 2008
By 
BPElectricJojo (Irvine, CA United States) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Game Level Design (Charles River Media Game Development) (Paperback)
This book offers a solid foundation for the planning stages and a good overview of the implementation stages of level design. Good for those who are looking for general strategies for level creation and wanting to get up to speed on terminology/workflow for this type of work. It's all fairly theoretical with only one chapter on actual nuts and bolts level design, where you make a single room in the Unreal editor. If you're wanting something covering more specifics for a given level editor (like 'how do you create water?' or 'how do you make displacements') you should probably look for something more in a technical bible or a video tutorial series for the tool in question.
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0 of 1 people found the following review helpful:
2.0 out of 5 stars Double meh all meh way!, September 11, 2011
Amazon Verified Purchase(What's this?)
This review is from: Game Level Design (Charles River Media Game Development) (Paperback)
Meh... <<< As defined by the Simpsons. Good thing it's out of print!

a few more words to meet the requirement like the fact that it's behind in the times and doesn't properly convey modern game design let alone level design in the best way possible not that everything is outdated but a good majority of it is and no I won't use punctuation because I don't care about this portion I shouldn't be required to give a full indepth review of an outdated book that doesn't bother to give me decent information screw you amazon!
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0 of 7 people found the following review helpful:
5.0 out of 5 stars Purchased on amazon from woody's books, October 25, 2009
By 
Lisa Drolet (Fall River, MA United States) - See all my reviews
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This review is from: Game Level Design (Charles River Media Game Development) (Paperback)
I am very pleased with my purchase, I purchased the book as used like new, the book was in excellent condition, it came with a cd that hadn't been opened, so like new was really new, I bought new books from my sons college that werent't in as good condition. I definitely plan on buying my sons books for his college classes from amazon, and I will be looking to buy from woody's books through amazon, prices are better, and the quality is great!
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