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6 Reviews
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7 of 7 people found the following review helpful:
4.0 out of 5 stars
One of the better Dark Ages books,
By A Customer
This review is from: Libellus Sanguinis 1: Masters of the State (Vampire: The Dark Ages) (Paperback)
Well, this was a good book. It was full of usefull information on the Lasombra, Ventrue, and Tzimisce. It talked about how they rule over people, their different pollicys, and all the usual things. Basicly three clanbooks (shorter than usual, of course) for the price of one. There was only one thing that not only disapointed me. I have been scouring White Wolf's books for something on Koldunic scorcery, and I came across this. Now, the Tzimisce are arguable the most popular clan in the Dark Ages, right? You'd think White Wolf would at least take the time to come up with a system that was at least a LITTLE different from Thamaturgy! The ONLY difference between the two is the rituals, and they only give you 6 or 7 of them!
6 of 6 people found the following review helpful:
4.0 out of 5 stars
One of the better supplements WW has put out in a while.,
By A Customer
This review is from: Libellus Sanguinis 1: Masters of the State (Vampire: The Dark Ages) (Paperback)
This book details the three "leadership" clans of the Dark Ages, the Lasombra, Tzimisce and Ventrue.The Lasombra section was fairly interesting. It describes the split in the Lasombra between Christian and Muslim, their secret society known as the Amici Noctis, and a host of new powers. The elder-only powers are a little over the top (which is the tendency in WW) but there are several powers which mix Lasombra disciplines at lower levels, which means young'uns can use them too. The Tzimisce was fascinating. It gave a good feel of how a voivode's estate is run and provides a list of the DA ghoul families, which didn't all make it to the modern day. Finally a write-up on Koldunic sorcery! It needs more detail, though, and I was a little disappointed that Koldunic sorcery seems to be Thaumaturgy with different names. There are elder powers here, too, ranging from the twisted to the obscene. This was, to me, the most interesting part of the book. The Ventrue section is pretty boring, but there is minor interest to be found in the sections on the factions within the Ventrue, especially the Merchant Princes. All in all, a very worthwhile book. I recommend it to anyone who plans to run a Dark Ages game.
5 of 5 people found the following review helpful:
4.0 out of 5 stars
Sparse but entertaining,
By A Customer
This review is from: Libellus Sanguinis 1: Masters of the State (Vampire: The Dark Ages) (Paperback)
I could have done with more information about the individual clans... after all, this is a compilation of the Ventrue, Lasombra and Tzimisce. Being a Tzimisce fan, I especially enjoyed the information on Koldunic sorcery and the additional information about Vozhd and Szlachta creation and the DA equivallents of the Revenants and the Lost Families. The information about how to become a Koldun and how exactly one would acquire Koldunic magic system-wise was unclear. If you are a fan of at least two of these clans, I recommend the book.
3 of 3 people found the following review helpful:
4.0 out of 5 stars
The Leaders speak, so Listen!,
By
This review is from: Libellus Sanguinis 1: Masters of the State (Vampire: The Dark Ages) (Paperback)
All societies have their leaders, and Cainites are no exception. However, when you live for centuries, it can be difficult to tell exactly who is in power. From this comes the three fountainheads of leadership. Clans Lasombra, Tzimisce, and Ventrue all carry an air of power, but each knows they are the only true leaders for the Cainites. This book is analagous to the many Clanbooks printed for Vampire: The Masquerade. However, they have grouped them together into clans of like minds, if such a thing can exist with these power-driven demons. The first book deals with the Leaders-from-the-Shadows. Just as ever king has a king-maker, every king-maker has the one who made him. Just like their Obtenebration that manipulates the shadows, these Magisters are the ones to pull the power behind the power behind the throne. Seeing a pattern? Although they are internally strifeful, they will not let the others know this. Clan Lasombra should run Cainite society, and if they have their way, their shadowy tentacles will eventually touch every aspect of both Mortal and Cainite culture. Book two takes a decidedly different tone by delving into the ultra-horrific world of the Tzimisce. These Cainites are well called fiends by their peers. Although the view is biased and from a Tremere source, it is evident the strength and power they wield is terrible. This is a place not for the squeamish. The Fiends live well beyond the realm of monster. They relish in their unlives and their ancient powers. Beware when you sup with the Fiends for you never know who is the main course. Book three brings in the ever popular, yet rather plain Ventrue. This is the shortest section because the Ventrue are very straight forward. We are the ones who are to rule, and all others are usurpers. Ventrue is the Kingship Clan after all! I like the section, especially the new skills and discipline power. The data is just as useful as that from the Lasombra and Tzimisce. I personally do not play Ventrue enough to fully rate this section, but it has helped me create some truly loved, or is that loathed, non-player characters. In summary, this book along with the other clanbooks forms the most expansive base of core knowledge that is needed for games. If you want more in-depth clan interaction and knowledge, this is a must add to any collection.
2 of 2 people found the following review helpful:
3.0 out of 5 stars
Call of Power,
By Nemesis (Nuremberg, Germany) - See all my reviews
This review is from: Libellus Sanguinis 1: Masters of the State (Vampire: The Dark Ages) (Paperback)
The Part about the Lasombra is very interesting and shows the machinations of the Magisters. The Ventrue are perfect Antagonists to them, their completly different approach to power is nice written. But the the part on the Tzimisce is written from the Point of a Tremere, their deadly Enemies, giving a very morbid View to them. On the other Hand, having only your enemies speaking about you, doesn't show your beliefs and aims... ;)
3 of 16 people found the following review helpful:
4.0 out of 5 stars
You guys are missing the point...,
By Martin Weiner (Luling, TX) - See all my reviews
This review is from: Libellus Sanguinis 1: Masters of the State (Vampire: The Dark Ages) (Paperback)
Koldunic sorcery IS thaumaturgy for all intents and purposes. All thaumaturgy is is using the power of vampire blood to power magic. It's like magic in Mage basically, except it uses vitae instead of quintessence or tass. Koldunic sorcery is the same thing. It is using blood to power magic. Simply enough, it is just an ancient form of thaumaturgy that is not as polished as the Tremere form (they had been Magi for quite some time before they became Cainite). I think it wouldn't make sense to call Koldunic Sorcery as thaumaturgy, mainly because the former predates the later. But, as stated previously, they are basically the same thing. |
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Libellus Sanguinis 1: Masters of the State (Vampire: The Dark Ages) by Richard Dansky (Paperback - August 1, 1997)
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