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Liberty's Crusade (StarCraft, Book 1)
 
 
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Liberty's Crusade (StarCraft, Book 1) [Mass Market Paperback]

Jeff Grubb (Author)
4.0 out of 5 stars  See all reviews (68 customer reviews)

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Book Description

Starcraft (Numbered) February 27, 2001
Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles is locked in battle with the enigmatic Protoss and the ruthless Zerg Swarm. Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter -- or foretell its violent, bloody end.

Danny Liberty was a good reporter...too good. When his investigations struck too close to the heart of the corrupt Terran Confederacy, he faced a simple choice: continue his current series of exposés, or take a hazardous new assignment covering the Marines on the front lines of the Koprulu Sector. It didn't take him long to decide....

Behind the attacks of the Zerg and the Protoss lies the story of a lifetime, but every piece of information blurs the mystery further. Thrown into the middle of a war where the outcome will determine mankind's very survival, the only thing that Danny Liberty knows for sure is that the only person he can trust to keep him alive is himself.

Liberty's Crusade

The first in an epic new series of space warfare novels set in the world of the bestselling computer game!


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Editorial Reviews

About the Author

Jeff Grubb writes novels, designs games, and creates worlds. He lives in Seattle.

Excerpt. © Reprinted by permission. All rights reserved.

Chapter 1: The Press Gang

Before the war, things were different. Hell, back then, we were just making our daily living, doing our jobs, drawing our paychecks, and stabbing our fellow men and women in the back. We had no idea how bad things would get. We were fat and happy like maggots on a dead animal. There was enough sporadic violence -- rebellions and revolutions and balky colonial governments -- to keep the military going, but not enough to really threaten the lifestyles we had grown accustomed to. We were, in retrospect, fat and sassy.

And if a real war broke out, well, it was the military's worry. The marines' worry. Not ours.

-- The Liberty Manifesto

The city sprawled beneath Mike's feet like an overturned bucket of jade cockroaches. From the dizzying height of Handy Anderson's office, he could almost see the horizon between the taller buildings. The city reached that far, forming a jagged, spiked tear along the edge of the world.

The city of Tarsonis, on the planet Tarsonis. The most important city on the most important planet of the Confederacy of Man. The city so great they named it twice. The city so large its suburbs had greater populations than some planets. A shining beacon of civilization, keeper of the memories of an Earth now lost to history, myth, and earlier generations.

A sleeping dragon. And Michael Liberty could not resist twisting its tail.

"Come back from the edge there, Mickey," said Anderson. The editor-in-chief was firmly ensconced at his desk, a desk as far away from the panoramic view as possible.

Michael Liberty liked to think there was a note of concern in his boss's voice.

"Don't worry," said Mike. "I'm not thinking of jumping." He suppressed a smile.

Mike and the rest of the newsroom knew that the editor-in-chief was acrophobic but could not bear to surrender his stratospheric office view. So on the rare occasions when Liberty was summoned into his boss's office, he always stood near the window. Most of the time he and the other drudges and news hacks worked way down on the fourth floor or in the broadcast booths in the building's basement.

"Jumping I'm not worried about," said Anderson. "Jumping I can handle. Jumping would solve a lot of my problems and give me a lead for tomorrow's edition. I'm more worried about some sniper taking you out from another building."

Liberty turned toward his boss. "Bloodstains that hard to get out of the carpet?"

"Part of it," said Anderson, smiling. "It's also a bitch to replace the glass."

Liberty look one last look at the traffic crawling far below and returned to the overstuffed chairs facing the desk. Anderson tried to be nonchalant, but Mike noted that the editor let out a long, slow breath as Mike moved away from the window.

Michael Liberty settled himself into one of Anderson's chairs. The chairs were designed to look like normal furniture, but they were stuffed so that they sank an extra inch or two when someone sat down. This made the balding editor-in-chief with his comically oversized eyebrows look more imposing. Mike knew the trick, was not impressed, and set his feet up on the desk.

"So what's the beef?" the reporter asked.

"Have a cigar, Mickey?" Anderson motioned with an open palm toward a teak humidor.

Mike hated being called Mickey. He touched his empty shirt pocket, where he normally stashed a pack of cigarettes. "I'm on the wagon. Trying to cut down."

"They're from beyond the Jaandaran embargo," said Anderson temptingly. "Rolled on the thighs of cinnamon-shaded maidens."

Mike held up both hands and smiled broadly. Everyone knew that Anderson was too cheap to get anything beyond the standard el ropos manufactured in some bootleg basement. But the smile was intended to reassure.

"What's the beef?" Mike repeated.

"You've really done it this time," said Anderson, sighing. "Your series on the construction kickbacks on the new Municipal Hall."

"Good stuff. The series should rattle a few cages."

"They've already been rattled," replied Anderson, his chin sinking down to touch his chest. This was known as the bearer-of-bad-news position. It was something that Anderson had learned at some management course but that made him look like a mating ledge-pigeon.

Crap, thought Mike. He's going to spike the series.

As if reading his thoughts, Anderson said, "Don't worry, we're going to run the rest of the series. It's solid reporting, well-documented, and best of all, it's true. But you have to know you've made a few people very uncomfortable."

Mike mentally ran through the series. It had been one of his better ones, a classic involving a petty offender who was caught in the wrong place (a public park) at the wrong time (way after midnight) with the wrong thing (mildly radioactive construction waste from the Municipal Hall project). Said offender was more than willing to pass on the name of the man who sent him on this late-night escapade. That individual was in turn willing to tell Mike about some other interesting matters involving the new hall, and so forth, until Mike had, instead of a single story, a whole series about a huge network of graft and corruption that the Universe Network News audience ate up with their collective spoons.

Mike mentally ran through the ward heelers, low-level thugs, and members of the Tarsonis City Council that he had skewered in print, discarding each in turn as a suspect. Any of those august individuals might want to take a shot at him, but such a threat wasn't enough to make Handy Anderson nervous.

The editor-in-chief saw Mike's blank expression and added, "You've made a few powerful, venerable people very uncomfortable."

Mike's left eyebrow rose. Anderson was talking about one of the ruling Families, the power behind the Confederacy for most of its existence, since those early days when the first colony ships (hell, prison ships) landed and/or crashed on various planets in the sector. Somewhere in his reporting, he had nailed somebody with pull, or perhaps somebody close enough to one of the Families to make the old venerables nervous.

Mike resolved to go back over his notes and see what kind of linkages he could make. Perhaps a distaff cousin to one of the Old Families, or a black sheep, or maybe even a direct kickback. God knew that the Old Families ran things from behind the scenes since the year naught. If he could nail one of them...

Mike wondered if he was visibly salivating at the prospect.

In the meantime Handy Anderson had risen from his seat and strolled around the side of his desk, perching on the corner nearest Mike. (Another move directly out of the management lectures, Mike realized. Hell, Anderson had assigned him to cover those lectures once.) "Mike, I want you to know you're on dangerous ground here."

Oh God, he called me Mike, thought Liberty. Next he'll be looking plaintively out the window as if lost in thought, wrestling with a momentous decision.

He said, "I'm used to dangerous ground, boss."

"I know, I know. I just worry about those around you. Your sources. Your friends. Your co-workers..."

"Not to mention my superiors."

"...all of whom would be heartbroken if something horrible happened to you."

"Particularly if they were standing nearby when it happened," added the reporter.

Anderson shrugged and stared plaintively out the full-length window. Mike realized that whatever Anderson was afraid of, it was worse than his fear of heights. And this was a man who, if office rumor was correct (and it was), kept a locked room in the sub-basement that contained dirt on most of the celebrities and important citizens of the city.

The pause dragged beyond a moment into a minute. Finally Mike broke. He gave a polite cough and said, "So you have an idea how to handle this 'dangerous ground'?"

Handy Anderson nodded slowly. "I want to print the series. It's good work."

"But you don't want me anywhere in the immediate vicinity when the next part of that story hits the street."

"I'm thinking of your own safety, Mickey, it's..."

"Dangerous ground," finished Mike. "I heard. Here be dragons. Perhaps it would be time for an extended vacation? Maybe a cabin in the mountains?"

"I was thinking more of a special assignment."

Of course, thought Mike. That way I won't have the chance to figure out whose tail I've inadvertently twisted. And give those involved time to cover their tracks.

"Another part of the Universe News Network empire?" Mike said with a broad smile, at the same time wondering what godforsaken colony world he would be doing agricultural reports from.

"More of a roving reporter," teased Anderson.

"How roving?" Mike's smile suddenly became flinty and brittle. "Will I need shots for off-planet?"

"Better than getting shot for being on-planet. Sorry, bad joke. The answer is yes, I'm thinking definitely off-planet."

"Come on, spill. Which hellhole do you want to hide me in?"

"I was thinking of the Confederate Marines. As a military reporter, of course."

"What!"

"It would be a temporary posting, of course," continued the editor.

"Are you out of your mind?"

"Sort of 'our fighting men in space,' battling against the various forces of rebellion that threaten our great Confederacy. There are rumors that Arcturus Mengsk is rallying more support in the Fringe Worlds. Could turn really hot at any moment."

"The marines?" sputtered Mike. "The Confederate Marines are the biggest collection of criminals in the known universe, outside of the Tarsonis City Council."

"Mike, please. Everyone has some criminal blood in them. Hell, all the planets of the Confederacy were settled by exiled convicts."

"Yeah, but most people like to think we grew out of that. The marines still make that one of their basic recruiting requirements. Hell, do you know how many of them have been brain-panned?"

"Neurally Resocialized," corrected Anderson. "No more than fifty percent per unit these days, I under...


Product Details

  • Mass Market Paperback: 256 pages
  • Publisher: Pocket (February 27, 2001)
  • Language: English
  • ISBN-10: 0671041487
  • ISBN-13: 978-0671041489
  • Product Dimensions: 6.6 x 4.5 x 0.7 inches
  • Shipping Weight: 3.2 ounces (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (68 customer reviews)
  • Amazon Best Sellers Rank: #514,919 in Books (See Top 100 in Books)

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Customer Reviews

68 Reviews
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Average Customer Review
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13 of 14 people found the following review helpful:
3.0 out of 5 stars Be Careful What You Wish For, October 12, 2001
This review is from: Liberty's Crusade (StarCraft, Book 1) (Mass Market Paperback)
The game Starcraft has been almost universally lauded for its storyline. While playing the game years ago, I couldn't help but wish that someone would turn the storyline into a novel. Apparently, someone heard my wish and sent me Liberty's Crusade. I also realize that I made a mistake.

The novel is the serialization of the first 10 missions of the computer game. Which is fine, except that the most interested readers probably already beat the game and know the storyline. The novel doesn't add anything to the Starcraft mythos and manages only to revisit a path that has already been followed. I was hoping for so much more then this novel delivers. The characters that weren't in the original game are at best two-dimensional.

Hopefully, the next novel in the series will continue where the game left off and rekindle some of the excitement of the computer game in time for the inevitable (but never soon enough) sequel.

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13 of 14 people found the following review helpful:
3.0 out of 5 stars Good in some areas, but sorely lacking in others, May 22, 2001
By 
Gunny Mac (Playa del Rey, Ca United States) - See all my reviews
This review is from: Liberty's Crusade (StarCraft, Book 1) (Mass Market Paperback)
Being a fan of the Starcraft games and an avid reader of junk sci-fi (when I have time to kill) I thought I'd love this book. Unfortunately, I feel that the book really does not live up to the game. I will give the author credit for doing a great job of bringing the characters to life. He does an especially good job of developing Kerrigan. Telling the story through the eyes of Liberty was a great idea. But that's where the good stuff ends. Although he does well with the narrative style and the characters, he fails miserably in fleshing out the conflict and writing an exciting war story. He more or less completely ignores the strategic element of the battles and he doesn't bother writing ANY colorful descriptions of the full scale combat that makes Starcraft exciting. He seems much more interested in writing background info and character interaction than in describing the war. In my opinion, that is unforgivable in a novel based on Starcraft. Although he describes the fact that there are massive Zerg attacks going on in the sector as well as Protoss extermination missions, he does nothing to put us in the midst of this chaos. Plus, even with all the effort he put into writing the background info surrounding the story, he still didn't fix certain important plot holes found in the story. But oh well, the next book in the series is written by a different author so hopefully it will be better.
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14 of 17 people found the following review helpful:
5.0 out of 5 stars Sucessful Game to Book Transition, July 8, 2001
By 
Erich Becker (Tempe, Arizona United States) - See all my reviews
This review is from: Liberty's Crusade (StarCraft, Book 1) (Mass Market Paperback)
History has taught us that games don't translate well to movies, television, or books. Thankfully, Jeff Grubb's first crack at converting the award winning Blizzard Entertainment, Starcraft, into a major novel was very successful, and very enjoyable.

Those who are familiar with the game and the story line between the characters throughout Starcraft and Brood War will feel right at home. Events that you played out in the game will either be mentioned, or gone into great detail, and give you a better understanding as to why things happen as they did. The real threat is watching Arctus Mengsk turn from dignitary to ruthless killer in a matter of chapters. You know it is going to happen, and you know he will betray certain characters (I won't spoil who for those who haven't played that game).

The style of the writing is excellent, and Grubb wasn't pressure to, or choose not to, fold under scrutiny of the government tearing away at the entertainment business because of some incidents in schools where the perpetrators played "Doom."

Grubb creates, and fleshes, out new and existing characters with grace that makes this book an easy and fun read, that you will be coming back to every now and again. Pocket Books is doing well with the established Resident Evil series, the new Starcraft series, and the fledgling Alpha Centuri and Diablo series. I can only hope Gabriel Mesta is able to continue the excellent series alive with the second Starcraft book.

--Erich Becker signing out...

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Inside This Book (learn more)
First Sentence:
THE CITY SPRAWLED BENEATH MIKE'S FEET LIKE an overturned bucket of jade cockroaches. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
psi emitters, gauss rifle, canister rifle, shock cannon, combat armor, press tags, comm officer, comm unit, combat suit, comm link
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Michael Liberty, Arcturus Mengsk, Lieutenant Swallow, Mar Sara, Antiga Prime, Chau Sara, Handy Anderson, Colonel Duke, General Duke, Sarah Kerrigan, Sons of Korhal, Confederacy of Man, Alpha Squadron, Anthem Base, Captain Raynor, Jim Raynor, Lieutenant Kerrigan, Jacobs Installation, Old Families, Fringe Worlds, Universe News Network, Finally Mike, Lieutenant Emily Jameson Swallow, Miss Kerrigan, Mother Ship
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