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My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (Technologies of the Imagination: New Media in Everyday Life) [Paperback]

Bonnie Nardi
4.7 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

May 25, 2010 0472050982 978-0472050987

"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience."
—Julian Dibbell, Wired

"World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi's pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf."

—William Sims Bainbridge, author of The Warcraft Civilization and editor of Online Worlds
 
“Nardi skillfully covers all of the hot button issues that come to mind when people think of video games like World of Warcraft such as game addiction, sexism, and violence. What gives this book its value are its unexpected gems of rare and beautifully detailed research on less sensationalized topics of interest such as the World of Warcraft player community in China, game modding, the increasingly blurred line between play and work, and the rich and fascinating lives of players and player cultures.  Nardi brings World of Warcraft down to earth for non-players and ties it to social and cultural theory for scholars.  . . . the best ethnography of a single virtual world produced so far.”
—Lisa Nakamura, University of Illinois

World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants.

In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes.

Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer.

Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design.

Cover art by Jessica Damsky


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My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (Technologies of the Imagination: New Media in Everyday Life) + The Warcraft Civilization: Social Science in a Virtual World
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Product Details

  • Paperback: 248 pages
  • Publisher: University of Michigan Press (May 25, 2010)
  • Language: English
  • ISBN-10: 0472050982
  • ISBN-13: 978-0472050987
  • Product Dimensions: 6 x 0.7 x 9 inches
  • Shipping Weight: 14.1 ounces (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #299,005 in Books (See Top 100 in Books)

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Customer Reviews

4.7 out of 5 stars
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Most Helpful Customer Reviews
5 of 7 people found the following review helpful
5.0 out of 5 stars Entertaining and Academically Sound March 15, 2012
Format:Paperback|Amazon Verified Purchase
As a World of Warcraft player for many years, I found this book both entertaining and accurate. As a sociologist, I can truly say that this is a valid academic source for information on the inner workings of a fantasy subculture. As new technologies send more and more of communications and social interactions into a virtual realm, studies of this nature will grow increasingly important, to both the academic community and to society as a whole. I would recommend this to my students!
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4.0 out of 5 stars It's Intresting April 5, 2013
By Jen91
Format:Paperback|Amazon Verified Purchase
This was the literature for an advanced English class for me, I read it cause I had to but it was intresting all the same.
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1 of 2 people found the following review helpful
5.0 out of 5 stars Great book July 16, 2012
By remc
Format:Paperback|Amazon Verified Purchase
I found this book greatly enjoyable and interesting as both an avid WoW player and a theory aficionada. Besides being accurate in the details of the game (which is in itself wonderful), Nardi provides thought-provoking insight into other similar experiences. I really really recommend this book to anyone with minimal interest in gaming experience and virtual worlds.
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