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Light & Skin Interactions: Simulations for Computer Graphics Applications Paperback – May 24, 2010

ISBN-13: 978-0123750938 ISBN-10: 0123750938 Edition: 1st

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Product Details

  • Paperback: 200 pages
  • Publisher: Morgan Kaufmann; 1 edition (May 24, 2010)
  • Language: English
  • ISBN-10: 0123750938
  • ISBN-13: 978-0123750938
  • Product Dimensions: 9.2 x 7.4 x 0.4 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #3,090,824 in Books (See Top 100 in Books)

Editorial Reviews

From the Back Cover

Light and Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and health sciences. It then examines four exemplary modeling approaches as well as definitive algorithms that can be used to generate realistic images depicting skin appearance. An accompanying companion site also includes complete code and data sources for the BioSpec model, which is considered to be the most comprehensive first principles model in the field. Despite its wide scope of simulation approaches, the book's content is presented in a concise manner, focusing on relevant practical aspects. What's more, these approaches can be successfully applied to a wide range of additional materials, such as eye tissue, hair, and water.

  • Allows you to understand and predict the qualitative and quantitative behavior of complex natural systems

  • A general background on tissue optics clarifies several confusing conceptual issues, saving you valuable time in the early stages of research

  • Includes complete code and data sources for the BioSpec model

About the Author

Gladimir V. G. Baranoski received a Ph.D. in Computer Science from the University of Calgary in 1998. He is currently an Associate Professor at the School of Computer Science and the leader of the Natural Phenomena Simulation Group at the University of Waterloo, Canada. He is also a senior member of IEEE and a member of the editorial board of the Elsevier journal Computers & Graphics.

Aravind Krishnaswamy received his BMath and MMath in Computer Science from the University of Waterloo. He is currently a Senior Computer Scientist with the Visual Computing Lab at Adobe Systems Inc. During his time there, he has been involved in the research and development of real-time photo realistic image synthesis technology (incorporated into Adobe Photoshop®, Bridge®, and After Effects®) as well as the development of new material models.

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Customer Reviews

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Most Helpful Customer Reviews

1 of 1 people found the following review helpful By M. Hyman VINE VOICE on October 18, 2010
Format: Paperback Vine Customer Review of Free Product ( What's this? )
First, I will have to say that it has been a long time since this book would give me practical advice, so I am reading this book more as someone who used to be much more involved in computer graphics than someone who is involved for my job. Also, let me give the caveat that it likewise has been a long time since I understood the math discussed at a detail level.

Having said that, I enjoyed this book. It is not at all light reading (despite the title). Instead, it is a somewhat scholarly review. It discusses the physics of light, the theory behind a variety of light models (both the physics and the computer theories), and the physical construction of skin. It covers measurement and analytical techniques. It then discusses several different models that have been used for computer graphics and constructing light and skin interactions.

I found the discussion of the various aspects of light properties and how to model how they interact with skin to be quite interesting.

It provides lots and lots of formulae and diagrams, but despite that, I really wish it had a lot more. Many of the topics discussed would be a lot easier to understand with more pictures to illustrate the visual differences caused from model choices. For example, they have a photo showing Mie and Rayleigh scatterings. That was very useful. But so many other places it would be great to see what the differences in models would do.

Also, note that there is no code with the book. It is all about the math and the models. It might be nice to have some code excerpts or references as well, although given the complexity of the models and the need to have things such as a friendly ray tracer, not having said is probably quite reasonable.
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Format: Paperback Vine Customer Review of Free Product ( What's this? )
I suspect most computer graphics artists will buy this for the "recipes" for creating believable skin tones for a range of media. However, it is probably more useful for those who wish to create medical simulations. After all, most artists don't think about the concentration of carotene in the dermis, or the thickness of the various skin layers - but maybe they should. The science of how the human eye actually sees skin, and how skin reflects and absorbs light turns out to be fascinating. I found chapter 9 to be the most interesting- a 3D mesh is used to model a human head. Don't be put off because you're not intimately familiar with algorhythms and orthographic projections, give this book some careful attention, and you'll come away with a whole new understanding of both art and science. The illustrations are just astounding.
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0 of 2 people found the following review helpful By Fizzle VINE VOICE on March 10, 2011
Format: Paperback Vine Customer Review of Free Product ( What's this? )
I had trouble reading this book just because it's a very technical book, I gave up on reading it after the first chapter. It doesn't speak in laymans language you have to really seriously be into the computer graphics business to understand this book. If you just dabble in 3D computer graphics like I do there are probably better books out there to start off with.
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