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LightWave 3D 8 Lighting (Wordware Game and Graphics Library)
 
 
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LightWave 3D 8 Lighting (Wordware Game and Graphics Library) [Hardcover]

Nicolas Boughen (Author)
4.8 out of 5 stars  See all reviews (5 customer reviews)


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Book Description

Wordware Game and Graphics Library April 25, 2004
Light Wave is among the most powerful, complete, and reliable 3D tools in existence. Light Wave has become the visual effects software of choice in the film, television and broadcast industries.


Editorial Reviews

About the Author

Nicholas Boughen has been a visual effects animator using LightWave 3D since 1997. Currently living in North Vancouver, British Columbia, he has a 20-year background as a scenic and lighting designer for the stage and video. Among his visual effects credits are the television movies Voyage of the Unicorn, Aftershock: Earthquake in New York, and Snow White, the television series Stargate SG-1 and Dead Like Me, and the feature films Good Boy! and The Lizzie McGuire Movie.

Product Details

  • Hardcover: 500 pages
  • Publisher: Wordware Publishing, Inc. (April 25, 2004)
  • Language: English
  • ISBN-10: 9781556220944
  • ISBN-13: 978-1556220944
  • ASIN: 1556220944
  • Product Dimensions: 9 x 6 x 1.3 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #1,865,401 in Books (See Top 100 in Books)

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Customer Reviews

5 Reviews
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Average Customer Review
4.8 out of 5 stars (5 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

10 of 10 people found the following review helpful:
5.0 out of 5 stars Lighting skills from the Master!, March 17, 2004
By 
William Vaughan (Spring Branch, TX United States) - See all my reviews
(REAL NAME)   
This review is from: LightWave 3D 8 Lighting (Wordware Game and Graphics Library) (Hardcover)
Nicholas Boughen has really created something amazing! He walks you thru all theighting tools in LightWave Eight at an easy to read pace with great examples and lessons. What makes this book special is that although it teaches you how to light in LightWave 8, it covers the fundamentals of lighting , how to recreate real world lighting,and more.

Nicholas has a talent for explaining complex techniques in an easy to understand way. This is a must own for any LightWave user, or anyone wanting to know more about lighting in general. Not only has my LightWave lighting improved, but my digital photo's have gotten better as well. Thanx for the great book!

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7 of 7 people found the following review helpful:
5.0 out of 5 stars Beyond just another Lightwave book, March 31, 2004
By 
This review is from: LightWave 3D 8 Lighting (Wordware Game and Graphics Library) (Hardcover)
This book might be entitled 'Lightwave 3D 8 Lighting', but the book extends beyond just the realm of Lightwave 8. Nicholas has created a tome of knowledge in all things CG lighting related. The book is written for the newbie to any current or future lighting technicians. He walks you through lighting from looking at the world around you, to lighting theory, color theory, how to recreate lighting from plates and finally how to create your own worlds greatest lighting rigs. Along with all of this he continously points out time saving tips and cheats. With it comes plenty of images and exercises to bring the words to brillant life. This book is written the way all CG books should be written from theory to pratice for new user to pro. If you are a Lightwave user this is a must own book. If you are not a Lightwave user but still work with anything lighting related this is still a must own book.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars Great Book, July 13, 2004
By 
D. Bates (Cedar Rapids, IA USA) - See all my reviews
(REAL NAME)   
This review is from: LightWave 3D 8 Lighting (Wordware Game and Graphics Library) (Hardcover)
I've got 3D Lighting and Rendering as well, and I like this book alot better, simply because he explains things a little better.. he's straight forward and shows you how things are done. The explinations on the different types of light types and properties are great.. I believe this is a must own for any LW user.
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Inside This Book (learn more)
First Sentence:
"This chapter deals with the properties of light in the real world, specifically intensity, color, direction, diffuseness, shadow, shape,contrast, movement, and size." Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
luxigon object, using ambient intensity, shadow fuzziness, default distant light, antialiasing level, soft edge angle, spotlight cone angle, smaller area lights, radiosity bounces, hdr image, indirect bounces, radiosity type, antialiasing passes, matte ball, radiosity intensity, gradient backdrop, key light source, linear falloff, textured environment, related tints, shadow map size, lighting artist, fill light source, volumetric lighting, main null
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Backdrop Only, Monte Carlo, Shading Noise Reduction, Image World, Enhanced Low, Surface Editor, Light View, Cache Radiosity, Surface Baker, Shadow Designer, Texture Editor, Affect Diffuse, Background Only, Camera Properties, Fast Fresnel, Render Options, Worley Labs, Light Probe, Vector Blur, Array Main, General Options, Object Properties, Area Key, Image Editor, Kenneth Woodruff
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