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LightWave 3D 7.5 Lighting (Wordware Game and Graphics Library)
 
 
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LightWave 3D 7.5 Lighting (Wordware Game and Graphics Library) [Illustrated] [Paperback]

Nicholas Boughen (Author)
4.7 out of 5 stars  See all reviews (14 customer reviews)


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Book Description

Wordware Game and Graphics Library March 2003
This book is targeted at all levels of animators and visual effects artists who wish to display world class quality in their computer generated (CG) lighting environments.

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Product Details

  • Paperback: 500 pages
  • Publisher: Wordware Publishing, Inc. (March 2003)
  • Language: English
  • ISBN-10: 1556223544
  • ISBN-13: 978-1556223549
  • Product Dimensions: 9 x 6 x 1.1 inches
  • Shipping Weight: 1.5 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #2,768,158 in Books (See Top 100 in Books)

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Customer Reviews

14 Reviews
5 star:
 (11)
4 star:
 (2)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.7 out of 5 stars (14 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

13 of 15 people found the following review helpful:
5.0 out of 5 stars Excellent LW lighting reference!, April 26, 2003
By 
"jlogs065" (Oklahoma City, OK United States) - See all my reviews
This review is from: LightWave 3D 7.5 Lighting (Wordware Game and Graphics Library) (Paperback)
When I first received this book, I was surprised at the size. First off, [the price of the book seems high because] the book seems a bit thin although it weighs in at about 450 pages. The book is also narrower than most.

However, this book is packed full of information on lighting, including some tutorials. Believe it or not, this is actually light Lightwave reading. The author's writing style presents complex concepts in an easy to understand fashion. The book also covers a lot of nuances in Lightwave lighting, and even includes a chapter full of tutorials and another chapter that looks at third party lighting plug-ins, including Worley's G2 and Eki's Plug-Pak (both LW must-haves). The book is hard to put down once you get started reading. ...

Hopefully we will continue to see more titles like this from WordWare.

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4 of 4 people found the following review helpful:
5.0 out of 5 stars Full course on lighting, in a book..., January 28, 2004
By 
This review is from: LightWave 3D 7.5 Lighting (Wordware Game and Graphics Library) (Paperback)
This book is packed with information. In a clear, concise and entertaining manner Nick untangles the mystery of the art of lighting. I love the balance of the theoretical with the practical. You not only learn how to light a scene better, but you learn why you do it that way, and that, in the long run, is what is needed. I think that this book is not only a great resource for the Lightwave enthusiast, but would be a great benefit for any 3d user.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars This book is amazing, January 10, 2004
By 
This review is from: LightWave 3D 7.5 Lighting (Wordware Game and Graphics Library) (Paperback)
I have to agree with everyone on here that gave Nicholas Boughen's book a 5 star.Even though the book is smaller than most but it is packed with so much information on lighting.First off this book starts teaching you about different lighting,in the real world,than teaches you the lights in Lightwave then you actually get to do Tutorials that teach you the use of the lights.
I'd have to say that this book is a must for any amatuer or even advanced user of Lightwave to take a look at.I think alot of beginners or even advanced users will get alot of helpful information from this "must have" book.I know that It has taught me alot about "real world" lighting and the lighting used in Lightwave.
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Inside This Book (learn more)
First Sentence:
Understanding light is not difficult. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
luxigon object, default distant light, shadow fuzziness, using ambient intensity, radiosity bounces, hdr image, antialiasing level, antialiasing passes, spotlight soft edge angle, rays per evaluation, spotlight cone angle, indirect bounces, matte ball, sky fill light, specular hit, gradient backdrop, radiosity type, radiosity intensity, textured environment, linear falloff, related tints, shadow map size, vector blur, high fuzziness, intensity falloff
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Backdrop Only, Monte Carlo, Image World, Shading Noise Reduction, Surface Editor, Surface Baker, Light View, Cache Radiosity, Shadow Designer, Final Word, Affect Diffuse, Camera Properties, Light Probe, Render Options, Add Environment, Area Key, General Options, Global Light Intensity, Image Editor, Kenneth Woodruff, Layer Type, Lens Flare Options, Max Distance, Overcaster Ambimage, Shadow Usually
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