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Most Helpful Customer Reviews
14 of 15 people found the following review helpful:
5.0 out of 5 stars
Wow! This one is a must-have.,
By
This review is from: LightWave 3D 8 Texturing (Wordware Game and Graphics Library) (Paperback)
Wordware's line of Lightwave books is rapidly becoming an encyclopedic reference to the Lightwave system. This book may be the best one they've done so far.My copy just arrived today, but already I can see that this one is destined to be a classic. This is the first title I'm aware of that's dedicated to the topic of texturing, specifically for Lightwave. It takes a subject that's only covered lightly in the official documentation and expands it to 480 pages of in-depth information, advice and examples. The "all-in-one" Lightwave books always suffer from the problem of trying to cover in one book a multitude of topics, each of which one could make into a career, and each of which could (should) be expanded into a full-sized book of its own. For the topic of surfacing and texturing, this is that book. If you want to learn about texturing in Lightwave, forget about the manual, forget the other books you might have (for now), and GET THIS BOOK! G.
6 of 6 people found the following review helpful:
5.0 out of 5 stars
Gives a solid understanding of LW texturing and workflow.,
This review is from: LightWave 3D 8 Texturing (Wordware Game and Graphics Library) (Paperback)
I already own Digital Texturing and Painting. I found it to be good but a bit difficult to apply. This book however offers theory and covers practical application as well. Many topics cover common mistakes and offers work-arounds. Being a Lightwave user, I found that the detailed descriptions and renders of the procedurals worth the price of the book alone. This book is a great way to get a jumpstart on texturing and a solid understanding of workflow for Lightwave3d texturing.
8 of 9 people found the following review helpful:
5.0 out of 5 stars
Very informative texturing book fore beginners/intermediate,
By
This review is from: LightWave 3D 8 Texturing (Wordware Game and Graphics Library) (Paperback)
It's interesting to read "A reader" and Kathy's review of this book. I wouldn't have bought it if I just go by their advice alone, it sounds like this book doesn't worth a dime in their opinion. But I did purchase the book before I read their advice, and I found it to be one of those texture book you want to own, especially if you use Lightwave. For other programs, it might not be as helpful, because it's still a LW based book. But it has information that other users of program would find helpful also. The author of this book teaches you why you should or shouldn't do on a texture map, and if you're serious about 3D, any beginner to intermediate users would find the theory and application of this book very helpful, because texture painting principles are fundemental skills common to all programs, not just LW, and this author does teach you those things by referring to Photoshop. The author gives detail explanation of what to look for when you paint your texture, focus on character's face painting, as well as ordinary objects. I must admit I learn a lot from this book alone on paining textures for characters that you can use in games or animation. The book is easy to read and follow. It sums up the author's texturing experience, and it saves especially beginner time from trial and error becasue this book does that for you already, so you can learn from someone who has experience in texturing that would give you a huge jump start. I would say this book is a must-have for LW users, and other program's user who want to learn theory and principles on painting texture would find this book helpful also.
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