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LightWave 3D 8 Texturing (Wordware Game and Graphics Library)
 
 
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LightWave 3D 8 Texturing (Wordware Game and Graphics Library) [Paperback]

Leigh van der Byl (Author)
4.4 out of 5 stars  See all reviews (35 customer reviews)


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Book Description

Wordware Game and Graphics Library June 25, 2004
One of the most powerful, complete, and reliable 3D tools in existence, LightWave has become the visual effects software of choice in film, television, and broadcast industries.


Editorial Reviews

About the Author

3D artist Leigh van der Byl has worked professionally as a texturing artist, modeler, and lecturer in the visual effects industry for a number of years. She is a member of the advisory board for Keyframe magazine, a manager for CG Talk forums, and a contributor to CGNetworks. She has also contributed a number of tutorials to newtek.com. She lives in Cape Town, South Africa.

Product Details

  • Paperback: 450 pages
  • Publisher: Wordware Publishing, Inc. (June 25, 2004)
  • Language: English
  • ISBN-10: 1556222858
  • ISBN-13: 978-1556222856
  • Product Dimensions: 9.1 x 6 x 1.2 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (35 customer reviews)
  • Amazon Best Sellers Rank: #1,532,712 in Books (See Top 100 in Books)

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Customer Reviews

35 Reviews
5 star:
 (26)
4 star:
 (4)
3 star:
 (1)
2 star:
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Average Customer Review
4.4 out of 5 stars (35 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

14 of 15 people found the following review helpful:
5.0 out of 5 stars Wow! This one is a must-have., May 21, 2004
By 
Gavin Scott (Sunnyvale, CA United States) - See all my reviews
(REAL NAME)   
This review is from: LightWave 3D 8 Texturing (Wordware Game and Graphics Library) (Paperback)
Wordware's line of Lightwave books is rapidly becoming an encyclopedic reference to the Lightwave system. This book may be the best one they've done so far.

My copy just arrived today, but already I can see that this one is destined to be a classic.

This is the first title I'm aware of that's dedicated to the topic of texturing, specifically for Lightwave. It takes a subject that's only covered lightly in the official documentation and expands it to 480 pages of in-depth information, advice and examples.

The "all-in-one" Lightwave books always suffer from the problem of trying to cover in one book a multitude of topics, each of which one could make into a career, and each of which could (should) be expanded into a full-sized book of its own. For the topic of surfacing and texturing, this is that book.

If you want to learn about texturing in Lightwave, forget about the manual, forget the other books you might have (for now), and GET THIS BOOK!

G.

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6 of 6 people found the following review helpful:
5.0 out of 5 stars Gives a solid understanding of LW texturing and workflow., May 28, 2004
This review is from: LightWave 3D 8 Texturing (Wordware Game and Graphics Library) (Paperback)
I already own Digital Texturing and Painting. I found it to be good but a bit difficult to apply. This book however offers theory and covers practical application as well. Many topics cover common mistakes and offers work-arounds. Being a Lightwave user, I found that the detailed descriptions and renders of the procedurals worth the price of the book alone. This book is a great way to get a jumpstart on texturing and a solid understanding of workflow for Lightwave3d texturing.
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8 of 9 people found the following review helpful:
5.0 out of 5 stars Very informative texturing book fore beginners/intermediate, May 29, 2004
By 
S. Luk (Los Angeles, Ca USA) - See all my reviews
(REAL NAME)   
This review is from: LightWave 3D 8 Texturing (Wordware Game and Graphics Library) (Paperback)
It's interesting to read "A reader" and Kathy's review of this book. I wouldn't have bought it if I just go by their advice alone, it sounds like this book doesn't worth a dime in their opinion.

But I did purchase the book before I read their advice, and I found it to be one of those texture book you want to own, especially if you use Lightwave. For other programs, it might not be as helpful, because it's still a LW based book. But it has information that other users of program would find helpful also.

The author of this book teaches you why you should or shouldn't do on a texture map, and if you're serious about 3D, any beginner to intermediate users would find the theory and application of this book very helpful, because texture painting principles are fundemental skills common to all programs, not just LW, and this author does teach you those things by referring to Photoshop.

The author gives detail explanation of what to look for when you paint your texture, focus on character's face painting, as well as ordinary objects. I must admit I learn a lot from this book alone on paining textures for characters that you can use in games or animation.

The book is easy to read and follow. It sums up the author's texturing experience, and it saves especially beginner time from trial and error becasue this book does that for you already, so you can learn from someone who has experience in texturing that would give you a huge jump start.

I would say this book is a must-have for LW users, and other program's user who want to learn theory and principles on painting texture would find this book helpful also.
If you're serious about 3D texturing, and you want to better yourelf, I would suggest this book a must-buy.


Off topic:
Recently in newspaper, there is this debate as to who are the people posting reviews here, and it seems that publishers from other companies use this review function to knock down other's book in order to increase their own books' sale. I don't know if this is the case or not, but I think reader should keep this in mind when you read any reviews here.

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Inside This Book (learn more)
First Sentence:
Before we begin to explore all the theory and techniques that are involved in the process of texturing, it is vital to observe the world around you in such a way as to enable you to understand exactly what you need to create within the computer-generated environment in which you work. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
using weight maps, translucency map, new gradient layer, standard projection techniques, saving textures, specular map, texturing artist, alpha layer, saving renders, other surface attributes, baked image, glossiness value, access this command, procedural textures, diffuse value, texture projections, scratches layer, bump map, tiling options, following image shows, hump map, gradient ramp, bloom effect, diffuse map, texture axis
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Surface Editor, Special Buffers, Image Editor, Adobe Photoshop, Image World, Small Power, Automatic Sizing, Deep Paint, Light Wave, Double Sided, Light Incidence, Color Filter, Fuzzy Edge Width, Graph Editor, Adjustment Layer, Backdrop Only, Fast Fresnel, Input Channel, Jurtace Attributes, Ledge Level, Surface Baker, Texture Color, Vein Spacing, Hetero Terrain, Right Hemisphere
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