4 of 4 people found the following review helpful:
3.0 out of 5 stars
Great idea but doesn't sparkle, May 1, 1999
By A Customer
This review is from: The Lighthouse (Alternity Sci-Fi Roleplaying, Star Drive Setting Adventure, 2804) (Paperback)
As a veteran gamer and a sci-fic fan, i'm really pleased to see TSR produce a game in this genre (their 2nd effort after the washout Star Frontiers). This accesssory is targetted at GMs using TSR's StarDrive campaign but the Lighthouse can be dropped in to any other with little work. What we have here is a roving space station run by the Galactic Concord to travel to distant stars to promote trade and understanding among the remote citizens of the verge.
The basic idea is a good one - as passengers on the Lighthouse, the constantly changing locales and situations would give GMs the chance to slip in any sc-fic adventure that can be dreamed of: action, espionage, intrigue, and diplomacy. The only thing is that the mediocre art and lifeless writing didn't really inspire me unlike the top-notch StarDrive Campaign book. I really wanted to like this book but ended up a little dissapointed.
Lastly, I won't even mention just how much this idea feels like a certain popular sci-fic TV series of the inhabitants of a distant space station (5th of its type).
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