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Lingo and Shockwave Sourcebook [Paperback]

Vineel Shah (Author), John Musser (Author)
3.0 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

0471168939 978-0471168935 January 22, 1997
Lingo has allowed programmers to create sophisticated programs on CD-ROM and other multimedia outlets, and with Shockwave these products can now be distributed on the World Wide Web. For beginners and multimedia developers looking to create multimedia applications with high quality text, video, audio and animation, this book offers step-by-step instructions for creating them using Lingo and Shockwave. Subjects also covered are QuickTime video techniques, creating Virtual Worlds, and creating Java-like graphical interface with Lingo.

Includes CD-ROM with...
* All the completed projects from the book
* All the code, artwork, music, audio, and video featured in the projects
* A graphical interface to navigate through material on the CD-ROM.

Editorial Reviews

Amazon.com Review

The Lingo and Shockwave Sourcebook takes multimedia authors through a variety of projects involving Lingo. In order to make the most of this book, you don't have to know anything about Lingo, but you should definitely be comfortable with Director. After explaining how to manage and navigate scripts, the authors give you a crash course in Lingo by helping you create a game that involves using Lingo's puppet sprites, variables, conditionals, loops, and more. Then they explain different ways to approach all of these elements, explaining, for example, alternate ways to shorten conditions and variables. Later, the authors take you further into the programming language with projects for creating a QuickTime movie player, a game with rollovers and hotspots, and a flat-file database. The final quarter of the book introduces you to Shockwave and the newest Lingo commands for the Internet, and explains how to create Shockwave files and integrate them in Web pages. A CD-ROM includes project files with and without the Lingo code, as well as sample images and audio and video files.

From the Publisher

Lingo has allowed programmers to create sophisticated programs on CD-ROM and other multimedia outlets, and with Shockwave these products can now be distributed on the World Wide Web. For beginners and multimedia developers looking to create multimedia applications with high quality text, video, audio and animation, this book offers step-by-step instructions for creating them using Lingo and Shockwave. Subjects also covered are QuickTime video techniques, creating Virtual Worlds, and creating Java-like graphical interface with Lingo. Includes CD-ROM with... * All the completed projects from the book * All the code, artwork, music, audio, and video featured in the projects * A graphical interface to navigate through material on the CD-ROM.

Product Details

  • Paperback: 512 pages
  • Publisher: Wiley (January 22, 1997)
  • Language: English
  • ISBN-10: 0471168939
  • ISBN-13: 978-0471168935
  • Product Dimensions: 9.1 x 7.4 x 1.2 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #7,564,607 in Books (See Top 100 in Books)

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Average Customer Review
3.0 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

2 of 2 people found the following review helpful:
4.0 out of 5 stars Lingo and Shockwave Sourcebook, August 9, 2000
By A Customer
This review is from: Lingo and Shockwave Sourcebook (Paperback)
I found this book well written and interesting. The authors introduce Lingo in an easy-to-understand and interesting way, although if you're a total novice in Lingo scripting, you might find the example projects used in this book a bit overwhelming. I have some Lingo programming experience prior to reading this book, so I was able to follow the examples pretty well, and I also learned some useful tips and tricks from this book. One downside about this book is that the book was published in 1996 or 1997, and was written probably for Director 5 originally. I encountered some problems when I tried to run some of the examples on Director 8. I wish the authors will update examples in this book.
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3 of 4 people found the following review helpful:
2.0 out of 5 stars Inconsistent and confusing, October 24, 1997
By A Customer
This review is from: Lingo and Shockwave Sourcebook (Paperback)
Some of the pre produced scores have mistakes. The author goes into great detail in parts of projects and then completely ignores other points leaving the reader baffled at times. The book references frames in the score without referencing the channel they are in. The author must think points like this are obvious, but since this is a learning manual he presumes too much. In one exercise the author uses a trick to highlight sprites on the stage using a one pixel sprite as a place holder and then switching the highlighted sprites with this single place holder. The trick is in setting the registration point in strategic locations on the highlighted sprites. The author however, never explains how one can accurately set these registration points, leaving the reader quite frustrated. In a direct quote from the book "As of this point, the sequence of frames that the movie will play at startup is 1,2,85,86,87,89,3,4..." which would be fine except the sequence should include frame 88 also, and it does, which leaves the reader very confused if he doesn't understand that this is just another mistake in the text. The book states that the author can be contacted through a link at the website of their publisher. I never found the link and when I sent an e-mail to the publisher I never received a reply. Compared to the last Director/Lingo instruction book I studied (Macromedia Director 6 and Lingo Authorized) this book is lame, however I am an admitted newbie, but then isn't that the point? The feeling I got from this book is that it wasn't written by a "teacher" but if you are intuitive and have no problem reading between the lines you'll be O.K. (you might even learn by working through the inconsistencies). If however, you need specific, concise instruction (like I do) this book might not be for you.
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