Amazon.com: Linux Graphics Programming with SVGAlib: An Easy-to-Use Reference for Linux Graphics Programmers (9781576105245): Jay Link: Books

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Linux Graphics Programming with SVGAlib: An Easy-to-Use Reference for Linux Graphics Programmers
 
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Linux Graphics Programming with SVGAlib: An Easy-to-Use Reference for Linux Graphics Programmers [Illustrated] [Paperback]

Jay Link (Author)
5.0 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

May 15, 2000
DESCRIPTION: Linux Graphics Programming with SVGAlib is a complete reference for programmers, developers, and students who wish to integrate the functionality of this remarkable graphics library with their own Linux programs. Through demonstration and code examples given in the book, even those with limited C/C++ programming skills will learn to create full-screen graphical masterpieces such as games and stunning 3D displays. Readers will learn graphics theory and application using SVGA lib, how to port existing code to SVGA lib, animate images, plot pixels, lines and shapes, implement graphics routines, read and write to GIFs and JPGs, understand fonts, and explore fractals. The accompanying CD-ROM includes code from the book, software tools, and SVGAlib-based games such as Hexen, Doom, and Quake.

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Editorial Reviews

Amazon.com Review

Jay Link knows a lot about graphics programming in C, as well as about the Linux OS. He fuses his skills elegantly in Linux Graphics Programming with SVGAlib, a definitive document on using the low-level C graphics library known as SVGAlib. If you know C and have done a bit of programming in Linux, you're ready for what Link has to say in these pages. That is, you're ready if you have a lot of spare time, because Link's descriptions of his adventures in Linux graphics are sure to inspire you to spend a lot more time hacking away at your graphics code. It's that kind of book. Link clearly likes his subject and lets his personal explorations guide the organization of the manuscript. As you follow him through one "aha!" solution after another, you'll get inspired to work harder on your own imaginings. Typical sections show how to generate a Julia set, apply antialiasing to lines and shapes, perform color gradients, and simulate landscapes through fractal techniques.

Link knows that he's not the authority on all aspects of Linux graphics programming, so he's not shy about crediting others for their development of special-purpose algorithms that generally are accepted as good practice. In a typical section, he'll explain a problem first (such as getting graphics to appear at startup time, à la Mac OS or Windows 98), and then the best solution he's located or developed himself. In some cases (as in the aforementioned graphics-at-startup scenario), he admits that there appears to be no SVGAlib solution, so he offers a workaround. Plenty of code listings pepper the pages of this book; they appear on the companion CD-ROM, too. --David Wall

Topics covered: Linux graphics programming in C, with emphasis on the SVGAlib library of functions. All aspects of graphics programming get attention, including pixels, lines, shapes, colors, fonts, and image files. There's also protracted coverage of more specialized subjects, including raytracing, game graphics, interactions with mice and joysticks, and hardware issues. References to the Libvga and Libvgagl library functions conclude the book.

About the Author

Jay Link, (Springfield, IL), is an experienced programmer in C, Linux SVGAlib, Unix shells, Perl, HTML, JavaScript, and QuickBasic. His work with SVGAlib began in 1995, when he first discovered Linux. Since then, he has had multiple articles published in OpenSource IT and Linux Focus. A member of American Mensa since 1991, Mr. Link has even participated in a NATO-sponsored digital networking workshop in Samara, Russia. He currently owns and operates InterLink BBS, a full-service Internet provider, and has worked in a variety of IS positions.

Product Details

  • Paperback: 600 pages
  • Publisher: Coriolis Group Books (May 15, 2000)
  • Language: English
  • ISBN-10: 1576105245
  • ISBN-13: 978-1576105245
  • Product Dimensions: 9.2 x 7.2 x 1.8 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,147,716 in Books (See Top 100 in Books)

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Customer Reviews

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Average Customer Review
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Most Helpful Customer Reviews

5 of 5 people found the following review helpful:
5.0 out of 5 stars Excelent Job!, August 16, 2000
By A Customer
This review is from: Linux Graphics Programming with SVGAlib: An Easy-to-Use Reference for Linux Graphics Programmers (Paperback)
Excelent book, I wanted to get a Linux Gfx Book and i found it, Excelent explanation of SVGALib and many Gfx technics to success. I was able thanks to this book to create my own GUI Engine for Linux.

Thanks Jay Link, Nice Work! .

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4 of 4 people found the following review helpful:
5.0 out of 5 stars Excellent graphics programming book,, October 17, 2000
By 
This review is from: Linux Graphics Programming with SVGAlib: An Easy-to-Use Reference for Linux Graphics Programmers (Paperback)
I recently read "Graphics Programming with SVGALib" by Jay Link and I have got to say this book is an extremely well written book on SVGAlib and general graphics programming. I would like to congradulate Jay on writting such a wonderful book and also suggest that anyone that is wanting to learn graphics programming or how to do graphics programmming with SVGAlib should pick up a copy. It will be a valuble resource/referrence to anyone who does graphics programming.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Great book! It's about time., July 5, 2000
This review is from: Linux Graphics Programming with SVGAlib: An Easy-to-Use Reference for Linux Graphics Programmers (Paperback)
This book is an excellent tutorial, not just for SVGAlib, but for graphics programming in general. I wish I had this one 3 years ago. Oh, well.
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