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Most Helpful Customer Reviews
19 of 19 people found the following review helpful:
1.0 out of 5 stars
This book is...,
By
This review is from: Linux Game Programming w/CD (Prima Tech's Game Development) (Paperback)
I've bought every book in the series so far, this is by far the worst book I've ever owned. I'm tired of picking up game programming books that claim to teach game programming but they don't even create a working game. I bought this book for Linux game programming exposure and because it promised to having in-dept coverage of AI. Major areas of AI are basically defined and the only source code that is mentioned / supplied on the cd is for a template for creating a counter-strike bot. The author has a very good writing style because I was lured into reading most of the book; however, the book should actually do what it says and at least create a 2D / 3D shooter of some sort rather then just a hand full of demos. This book should have never been published on the basis that it tries to cover way too much which results in chapters that do nothing more then just cover a broad definition of the topic at hand.
10 of 10 people found the following review helpful:
1.0 out of 5 stars
Programming or theory discussion?,
By
This review is from: Linux Game Programming w/CD (Prima Tech's Game Development) (Paperback)
I've never been so disappointed with a computer book purchase. This book claims to be about programming games for Linux. However, it falls woefully short of this mark. I will admit it does have some code snippets, but these are very few and extremely buggy. To top things off, the author rapidly skims over most topics in a manner that is more akin to a theoretical discussion than instructional guide. I highly recommend saving your money.
9 of 9 people found the following review helpful:
2.0 out of 5 stars
Lacks depth, too short, plagued by syntax errors.,
By "brainstatic_com" (Gainesville, FL USA) - See all my reviews
This review is from: Linux Game Programming w/CD (Prima Tech's Game Development) (Paperback)
This book is a good overview of what gaming libraries are out there for programming in linux and some fundamentals on getting several of those gaming libraries. But that's it...I've found the book to be extremely lacking in depth or finished code samples. It gives snippets on how to accomplish something then leaves you hanging. Plus there are quite a bit of syntax errors in the code that can leave a beginner quite frustrated. Nothing is worse than cutting and pasting code from a book word for word and not having it compile because of poor book editing. The author tries to cover everything from sound, to video, to AI, to networking - with several different libraries - in a 300 page book. And a good fifty of those pages are concerning the gpl and other licenses. Knowing about the GPL and about open source is great, but not when I spent money on game programming (video, sound, ai). What this results in is less than 10 pages on one particular topic. To sum up: browse this book in the bookstore and then keep moving. Buy yourself a better C++ or OpenGL book instead. Or just go online - better information exists out there.
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