Little King's Story is a cutesy Real Time Strategy (RTS), Role-Playing (RPG), simulation, and action title that definitely stands out from the pack. Aside from some strange design decisions and a few graphical flaws, this is a shining example of an original idea that I hope to see grow into its own franchise. Fans of the Harvest Moon/Rune Factory series as well as fans of Overlord and Pikmin will probably immediately recognize the influences in Little King's Story.
PROS:
+++ Original gameplay that blends a variety of genres
+++ Creative and colorful graphical design
+++ Clever and interesting enemies, bosses, characters, and townsfolk bring the game to life.
CONS:
--- This game should have used pointer controls similar to Pikmin New Play Control.
--- The blur filter on the graphics is extremely over-used
--- The game gets off to a pretty slow start for the first hour
GAMEPLAY: Very, very awesome. Role-playing, city building (but not planning), exploration, lite resource management, and total subjegation of your loyal subjects. It's a good package. Basically, you play the role of a young child who gets whisked away to a magical world where he becomes King. Specifically a King with a bent towards world domination. Despite the cutesy presentation, the Little King is actually a bit of a tyrant and dictator. There is definitely no democracy to be found. I certainly wouldn't want to live in this country that I'm running, but I'm having fun running it. You bend the citizens to your will, ordering them to do whatever you wish, be it farming, digging holes, or even charging to their untimely doom while battling a cow. You can wander around with a gang of citizens and soldiers, gathering taxes from the homes of others or raid and pillage other countries (7 in total). If you have shiftless, layabout unemployed people, you can force them to get jobs, whether or not they like it. All the while you are exploring the countryside and building a small nation. Although the game has a plot, you are basically allowed to proceed at your own pace, which really allows for multiple play styles. Throughout the game you also get the opportunity to participate in little mini-quests and objectives to keep your populace (and princesses) happy.
Similar to Pikmin, combat relies very heavily upon using your companions. You can choose to attack using Little King, but your loyal subjects make much better soldiers and cannon fodder. Some citizens can perform special functions, such as farmers, carpenters, merchants, and lumberjacks, while the combat focused units are a bit more obvious. Different enemies are weak against different types of citizens, so planning your raiding party in advance is critical to your success, although mobbing and swarming enemies is frequently an effective yet crude tactic. Throughout the game you gain frequent opportunities to increase the size of your kingdom, purchase upgrades, new buildings, and equip your citizens with different items and artifacts. Despite the game's kiddie look and storybook presentation, this one is a deep, deep game that keeps growing on me the more I play it.
CONTROLS: Good, but they could have been better. For a game that is very clearly inspired by the Pikmin series, the controls feel archaic. Moving from the slick and neatly improved controls of the Wii re-release of Pikmin to Little King's Story is a rough transition. It isn't that the controls don't work, but the complete lack of pointer control seems like an oversight. Because of this issue the process of selecting and directing units in combat feels a little clumsy. The camera feels a little to claustrophobic and close as well. Honestly, if the controls were better this game would immediately jump to 5 star ranking since the controls are the only thing holding this game back from its fullest potential. Luckily there are some upgrades that you can unlock that make navigating your units through the world much easier, such as the defensive and evasion formations. I really would have preferred that the squad formation controls to be available from the moment you start the game instead of having to purchase an upgrade, but once I took over the first kingdom of the Onii, my complaints about navigating the world really became moot.
GRAPHICS: Good and bad. The art style is cookie cutter cute. Brilliant design and beautiful color palettes bring the game to life. The whole world is animated, down to the trees and flowers. Cut scenes are particularly striking and look like an animated children's book. Simply amazing. Unfortunately, many of the in-game textures are very low res, which combined with the overuse of a blur/brush filter tends to mar the otherwise beautiful designs. The in-game graphics never get in the way of enjoying the game, but they really could have been a lot crisper.
SOUND: Good, but not original. The voice acting is somewhere between "so-so" and "good" and consists of structured gibberish sounds, similar to games like Banjo-Kazooie. Some people will find the voice acting cute and charming, others will find it annoying. The music is public domain classical and arranged quite nicely with a nice mix of classical, romantic, and baroque period pieces. I really feel that the music fits the game perfectly, although some original tunes would have been nice to see as well.
VALUE: This game is going to take most people quite a while to beat. My current estimate is about 20 hours, give or take. There doesn't seem to be any one "right" way to play the game. The open and relaxed approach to progress means you can take the game at the pace you prefer. While no where near as addictive as Rune Factory, the game will probably keep you coming back for more. The constant minor upgrades to your kingdom definitely keep me going and I frequently found myself saying "I'll conquer just one more section of the map...." until far too late into the night.
Some people may be turned off by the cutesy look of this title and the lower resolution graphics, and I can't blame them, but they will be missing out on a great little game that is unique to the Wii. I already hope a sequel is planned for this game and I really hope that it will address some of my complaints about the controls, because this game truly screams for pointer control. Young children may struggle with this title as it is quite complex and the controls aren't as intuitive as they could have been. Even with these issues I definitely recommend this title as a purchase for most gamers, especially fans of the Pikmin, Overlord, Rune Factory, or Harvest Moon games.