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Little Wars
 
 

Little Wars [Kindle Edition]

H.G. Wells
4.7 out of 5 stars  See all reviews (32 customer reviews)

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Kindle Edition, September 22, 2008 --  
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Editorial Reviews

Review

Wells wrote a ground-breaking work when he penned Little Wars, which started the hobby of military miniatures war-gaming. -- Gary Gygax, March 2004

Product Description

NOTE: This edition has a linked "Table of Contents" and has been beautifully formatted (searchable and interlinked) to work on your Amazon e-book reader or iPod e-book reader.

A game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. These are the rules for playing games with toy soldiers...

Product Details

  • Format: Kindle Edition
  • File Size: 69 KB
  • Publisher: ignacio hills press (TM) IgnacioHillsPress.com; 1st edition (September 22, 2008)
  • Sold by: Amazon Digital Services
  • Language: English
  • ASIN: B001GCVJII
  • Text-to-Speech: Enabled
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (32 customer reviews)
  • Amazon Best Sellers Rank: #448,194 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

32 Reviews
5 star:
 (28)
4 star:
 (1)
3 star:
 (1)
2 star:
 (1)
1 star:
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Average Customer Review
4.7 out of 5 stars (32 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

15 of 15 people found the following review helpful:
5.0 out of 5 stars A genuine classic. Buy it for all boys between 7 and 15!, June 29, 2005
It is immensely appropriate that I review `Little Wars' by H. G. Wells on the day Stephen Spielberg's remake of a film version of Wells' `War of the Worlds' opens in theatres around the country. I have known of Wells' little book for at least 45 years, when I first became interested in wargames and searched out titles on the subject which, in 1960, seemed to be few and far between.

The early sixtys were the heydey of Avalon-Hill's tabletop sized board games with little cardboard counters representing everything from a single sargeant to an army corp. These games grew out of the minatures rules which would later contribute, along with the popularity of the `Lord of the Rings' novel to the creation of `Dungeons and Dragons' roleplaying games. Both Avalon-Hill styled and Dungeon and Dragons styled boardgames have been partially superceded by computerized versions of these simulations and, while I still fondly fondle my chit representing the 82nd airborne division as it participates in the Normandy invasion, I get much more satisfaction out of a good computerized version of the same campaign.

And yet, Wells' simplified minatures rules with no more than a few dozen pieces per side and firing success being determined by real live aiming, physics of ballistics, and the effect of wind deliver the same kind of charm evoked by that old Robert Lewis Stevenson poem of the young boy with his toy soldiers navigating the hills formed by his blankets lying over his outstretched legs.

I am not intimately familiar with minatures rules, but what I do know tells me that they are quite complicated with lots of tables based on the role of dice. Wells' rules are much simpler. And, he is not deeply involved in realistic landscapes which are so interesting to minatures hobbyists. Not a word is said here about cleaning and painting raw lead or tin soldiers. All our troops here are fully clothed straight out of the box. All the landscapes are created by nothing more complicated than the kind of plain wooden building blocks I so coveted when I was a kid. These are embellished with the outsides of houses painted or drawn on the plain side of wallpaper which is then folded and glued around the blocks. There is not interest with any ability to hide inside any of these houses, as this would simply slow things down and make the rules more complicated. The only other concern is that if rivers are part of the landscape that there are enough fording and bridged points to not funnel things too much into a single choke point.

The rules only deal with three kinds of troops, infantry, cavalry, and artillery. As this book was written in 1913, and Europe had largely been at peace for almost a hundred years since the defeat of Napoleon at Waterloo, it is not surprising that the strategies evolving from these three types of troops are strongly similar to Napoleonic battles. As this was the period of muskets, long range infantry fire was remarkably ineffective compared to the destruction caused by Napoleonic era artillery. To a person versed in 20th century wars, it is strange to see the lineup of forces at, for example, the Battle of Waterloo, where the guns were in front of the main lines of infantry rather than far to the rear. This was before the age of indirect artillery fire, which just began in the American Civil War and it's great mortars.

So, the only way our small forces can inflict damage at a distance is by little cannons which fire real live wooden projectiles and, a soldier is killed only if you actually succeed in knocking the little fellow down with the wooden pellet.

A similar combat simulation which existed in parallel with Wells' and other minatures' rules is the kind of wargame simulations invented by the German General Staff with the very German name of `Kriegspiel' or War Play. An expert in English Kriegspiel practice compares this professional exercize with Wells' game and finds the latter far more fun, as the Sandhurst (English Army Military Acadamy) version is weighed down with rulings from referees and the kind of tables of outcomes so familiar to modern manual wargame rules.

Remembering that this book was written in 1912-1913, it is chilling to read Wells' final assessment of the lack of proficiency of professional military men at this little game. The most chillingly Strangelovean statement is that `You have only to play at Little Wars three or four times to realize what a blundering thing Great War must be'. This was written in 1913!!!

One may be discouraged from reading this book by the prospect of reading 120 pages of game rules. This is not what this book is about. All the details of the rules are compressed into the last six pages. Everything which goes before is the stuff which is written to bring out the little boy in us all. And, the author knows nothing of politically correct gender washing, as he is firmly committed to the idea that this is an activity for little boys, and maybe girls who think like little boys.

A minor classic worthy of it's famous author.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars Very Cool and a Bargain Too, June 20, 2004
By A Customer
A game, an illustrated historical text, and a humorous read all in one!

H.G. Wells took his hobby of wargaming very seriously, as shown by the photos of Edwardian gentlemen crouched or lying prone on the lawn ready to "kill" each other's toy soldiers. The book consists of explanations of how he and his friends developed their game rules, the game rules themselves, variations on the rules for indoor and outdoor games, suggestions on toy soldiers and the construction of buildings and other game pieces, a demonstration game, and suggested expansions on the rules. Photos and hilarious little drawings accompany all these and during the demo game Wells "transforms" himself into his imagined soldierly counterpart, the fierce mustachioed General H.G.W. of the Blue Army.

Any wargamer should have this in their library (at this price you can't afford NOT to) and fans of Wells will enjoy this pleasant surprise, back after so many years.

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6 of 6 people found the following review helpful:
5.0 out of 5 stars Great wargaming book!, May 11, 2004
By 
Bob McLaughlin (Fayetteville, NC) - See all my reviews
I was curious when I first heard about Little Wars, a wargaming book written by H.G. Wells. I really wasn't familiar with the title until recently, when some friends told me it was about to be reprinted and how excited they were about it. I got a copy and have to say that it's a tremendously enjoyable read and a fascinating chance to see how an English gentleman and author went about developing a wargame system using toy soldiers and toy cannons... decades before wargaming caught on as a popular hobby. The book is written with a great sense of self-humor and details how Wells and his friends developed the system through repeated play-testing... what worked, what didn't and what was changed around. In the end you have a very effective and simple system for wargaming with toy soldiers, that has a number of interesting rules conventions not normally seen in modern miniatures rules. Wells talks about types of troops, turn based movement, initiative, fire support, terrain and all the elements we're used to seeing in modern wargames. I strongly recommend the book to anyone who enjoys wargames or may even be working to develop their own.
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