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Lock & Load: Iron Kingdoms Character Primer
 
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Lock & Load: Iron Kingdoms Character Primer [Paperback]

Douglas Seacat (Author), J. Michael Kilmartin (Author)
5.0 out of 5 stars  See all reviews (4 customer reviews)


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Book Description

January 1, 2003
Eager for adventure? This book will help you find it!

Sloshing through the black mire of the Willow Barrens, confronting the tyrants of Tower Judgement, fending off steam-belching warjacks on the slopes of the Wyrmwall, exchanging broadsides with Satyxis pirates off the Quartz Reef—if it’s adventure you want, the Iron Kingdoms™ is the just the place for you.

This first edition of Privateer Press’ Lock & Load™ series of supplements, the Iron Kingdoms™ Character Primer, bestows heaps of information for the gaming enthusiast. You’ll learn about the various races, ethnicities, languages, and religions of the Iron Kingdoms through the insights of the notorious master spy, Gavyn Kyle, as he imparts his knowledge and experience on a protégé in some backwater pub. Through the pages of the Iron Kingdoms™ Character Primer, you can eavesdrop on this dicey discussion.

Inside you’ll find:

• Facts on a cadre of ethnicities, with special starting abilities and background traits

• Entries regarding playing demihumans—gobbers, ogrun, and trollkin—unique to the Iron Kingdoms

• New weaponry, firearms, and other "heavy metal" gear and accoutrements

• Details on the Iron Kingdoms pantheon and starting abilities for priests

• Information about the nations of the Iron Kingdoms™

• Official, character sheets (six pages to be precise!)

• A full-color, incredibly detailed, 17" x 22" foldout poster map of the Iron Kingdoms™

• A deluge of mesmerizing artwork by the Privateer

Art Studio.

The Lock & Load™ series will appeal to both players and dungeon masters by providing them with the essential tools needed to build, design and create deep characters and rich adventures within the diverse, steam-powered fantasy world of the Iron Kingdoms.™



Product Details

  • Paperback: 64 pages
  • Publisher: Privateer Press (January 1, 2003)
  • Language: English
  • ISBN-10: 0970697058
  • ISBN-13: 978-0970697059
  • Product Dimensions: 10.8 x 8.3 x 0.3 inches
  • Shipping Weight: 8 ounces
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #1,018,114 in Books (See Top 100 in Books)

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7 of 8 people found the following review helpful:
5.0 out of 5 stars Great resource for highly innovative take on steam & sorcery, July 12, 2003
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This review is from: Lock & Load: Iron Kingdoms Character Primer (Paperback)
This resource makes a great addition to the rest of the Privateer Press books, discussing the different races, national politics, and alternative rules for this highly innovative world. The pictures are well done, as well, which (for me) is one of the reasons I buy these books! You can't go wrong with this one!
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Pistol-toting and goggle-wearing Iron Kingdoms goodness, February 6, 2004
This review is from: Lock & Load: Iron Kingdoms Character Primer (Paperback)
Before I begin, I should warn everyone that Lock and Load is becoming harder and harder to find. The people in charge at Privateer Press have also stated on their official message boards that once the current run of L&L sells out, then no more copies will be printed. So... if you are either a player or a DM in an Iron Kingdoms campaign, or even if you're just interested in the setting, get it while you can.

Now for the actual review.

From my perspective, Lock and Load seems to be, at least in part, a stand-in product designed to tide fans over until the long-awaited and long-delayed Iron Kingdoms Campaign Guides are eventually released. However, this is by no means a bad thing. As usual, Privateer Press have outdone the competition by releasing a superior product. Matt Wilson's stunning and drool-worthy cover art truly sets the tone for the Iron Kingdoms setting. This is a fantasy setting, but it's one powered by steam furnaces that belch smoke into the sky, where the characters wear chunky armor and big belt buckles, where everyone who can afford the 8-gp-per-charge cost carries a gun as well as a sword, and where steamjacks and the mighty Warjacks make golems look like wimps.

Lock and Load is narrated by Gavyn Kyle, professional spy, but it is organized in a fairly traditional format. After the introduction we come to the book's main topic, the Races of Western Immoren. Here are backgrounds and descriptions of no less than 12 regional human subcultures, including advantages and optional ability adjustments for each. The other major playable races also receive full attention: The Dwarves of Rhul, the Elves of Ios, Half-Elves, the Nyss, Goblins (Gobbers and Boggers), Ogrun, and Trollkin. Note that in the Iron Kingdoms, half-elves are virtually unknown, while Halflings and Gnomes don't exist at all (the latter two being replaced by the Gobbers).

Next up is a brief section on how the basic D&D character classes are modified for the IK setting. These changes are minor, and usually take the form of an extra class skill or a slightly modified class ability.

Third is a chapter on Religion. The beliefs of humanity, the dwarves, elves, gobbers, ogrun, and trollkin are all discussed.

Following this is a brief section on Equipment. There are examples of firearms, weapons, grenades, armor, and several items of miscellaneous gear. There is also an interesting explanation of how the unique firearms of the Iron Kingdoms actually function.

Finally there is an appendix detailing the languages of Immoren followed by a set of high-quality character sheets ready for copying. Throughout the book are sidebars and tables detailing anything from abbreviations, monetary units, slang, aging affects, and ranks of religious officials.

My favorite part of the book, however, was the full-color, 17" by 22" map. This alone would make Lock and Load a worthy purchase, and a DM would be at a loss not to make use of it. I had mine laminated so that my group's DM could use erasable markers on it.

As an entry point for the Iron Kingdoms setting, Lock and Load succeeds in covering all the basics and even goes beyond that to provide a great deal of background information and oddball tidbits (like the section on slang) that really help to add some flavor. Players have all the information they need to create a memorable character, and DMs have a lot of new background material that up to the release of this book had been sorely needed. I'd also like to note that the interior artwork is quite good, definitely above the standard of most D20 products.

However, I felt that a more detailed explanation of how to create the more powerful Ogrun and Trollkin characters was badly needed. Only a few examples of weapons and firearms were provided, and the list of equipment, while useful, was entirely too short. The most obvious omission, however, was the lack of any Prestige Classes at all. Apparently the authors were saving these for the Campaign Guide.

Despite these minor faults, overall I have found Lock and Load to be an invaluable resource. I would recommend it to any player or GM in an Iron Kingdoms campaign, and due to its modest price there really isn't any reason not to consider having your own copy. When the Campaign Guides are finally released some of the information in Lock and Load will probably be superceded, but even then it will still be completely capable of standing on its own. It's a fun and useful book that won't disappoint.

Lock and Load uses the D&D 3.0 rules, but very few changes to 3.5 are needed. There is also an errata at the Privateer Press website.

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5.0 out of 5 stars Good intro to the Iron Kingdoms., June 12, 2009
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This review is from: Lock & Load: Iron Kingdoms Character Primer (Paperback)
This book includes info on the Iron Kingdoms, the races (including game info), changes to the base classes, and takes a look at some of the firearms, grenades, and mechanical stuff you'll find in the IK.

Note that no info is included on the new classes (arcane mechanik, et. al.) or prestige classes (warcaster and such).

Given that the Character's Guide is out of print and ridiculously high in cost, anyone looking for a personal copy of info needed to roll up a character should consider this book.

The included map of Immoren is a plus.
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