This volume is based upon one of the largest continuous field studies ever performed in Human-Computer Interaction - seven years of editor use by 4000 students at Sydney University. It assesses the results and argues that the process of change in long term HCI appears to be constrained by three pillars: (i) an essentially stationary measure of vocabulary use, (ii) continuous growth through exploration, and (iii) specialisation between methods via crossovers.
Long Term Human-Computer Interaction will be of interest to HCI researchers and designers, computer scientists, information specialists, cognitive scientists, academics and postgraduate students.
From Chapter 1: The most accomplished individuals have usually acquired their distinctive level of skill over years or even decades, be they athletes or chess players. As the computer becomes all-pervasive, it will be beneficial to understand and promote this long term self-development of skill. It is important therefore, to develop some underlying principles of human-computer interaction (HCI) from a longitudinal perspective.
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