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Le Havre

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List Price: $69.99
Price: $54.00 + $12.50 shipping
You Save: $15.99 (23%)
Only 5 left in stock.
Ships from and sold by The Games Keep, LLC.
  • For 1-5 players
  • From the creator of Agricola and Bohnanza
  • Tons of replay value
  • Great for solitaire play
6 new from $54.00

Frequently Bought Together

Le Havre + Agricola + Power Grid
Price for all three: $133.00

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 12.5 x 9 x 3 inches
  • Shipping Weight: 5.6 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B001N815J8
  • Item model number: LOG 29
  • Manufacturer recommended age: 12 - 16 years
  • Amazon Best Sellers Rank: #180,500 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (13 customer reviews)
  • Discontinued by manufacturer: Yes
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Product Description

From the Manufacturer

Le Havre is a game about managing a harbor, building ships and constructing buildings. On each turn, players must decide whether to take good of one type or to carry out a building action.  The number of goods on offer varies from turn to turn. New goods of each kind are added regularly, building up until a player takes them. Wood, clay and iron are building resources. Fish, grain and cattle are used to feed your dock workers. Actions in buildings allow goods to be upgraded -- just turn the tokens over to show the reverse side.  At the end of the game, the player with the largest fortune is the winner. This is the total of the player's cash and the value of his or her ships and buildings.  Le Havre can be played by 1-5 players, either in a shortened version or as a full game, ensuring that it provides the right level of challenge for any game table.

Product Description

Le Havre is a game about managing a harbor, building ships and constructing buildings. On each turn, players must decide whether to take good of one type or to carry out a building action.  The number of goods on offer varies from turn to turn. New goods of each kind are added regularly, building up until a player takes them. Wood, clay and iron are building resources. Fish, grain and cattle are used to feed your dock workers. Actions in buildings allow goods to be upgraded -- just turn the tokens over to show the reverse side.  At the end of the game, the player with the largest fortune is the winner. This is the total of the player's cash and the value of his or her ships and buildings.  Le Havre can be played by 1-5 players, either in a shortened version or as a full game, ensuring that it provides the right level of challenge for any game table.

Customer Questions & Answers

Customer Reviews

4.6 out of 5 stars
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For all those who like Agricola, Puerto Rico - recommended.
Vanya Kashperuk
There is a lot more player interaction in Le Havre, although it can still be played in a fairly solitaire manner.
Zachary Hiwiller
The artwork is creative and colorful, the cards are high quality, and the box is durable.
Arthur W. Brown

Most Helpful Customer Reviews

32 of 33 people found the following review helpful By Andrew J. Brown on November 17, 2009
Le Havre is the second game in a series of boardgames by designer Uwe Rosenberg. The first game is Agricola, a very popular and well received farming based game. Uwe is also responsible for other well received card games, namely Bohnanza.

Le Havre is for 1-5 players, but I recommend you begin by playing with no more than 3. The game is much more difficult with 4-5 players and many find it taxing and even overwhelming. This is a positive note for Le Havre, however, as plenty of games support 4-5 players but few are best when you only have two other friends around interested in playing a game.

Le Havre is more complex than most traditional board games and many designer board games. This complexity comes in part from the large variety of options you have each turn. There are 8 (16) different resources you can produce and anywhere from 4-30 buildings you could activate with any given action. This can be overwhelming the first few times you play the game. However, more options can also mean more variety, more re-playability, more depth, more strategy. This is not always true, but I think it is with Le Havre.

In Le Havre there are many different ways to win the game. Sure, you win by accruing the most wealth. But this can be achieved by focusing on building profitable buildings, shipping valuable resources to other ports, or building the very lucrative upscale ships. From my experiences with Le Havre, none of the strategies offers a sure path to victory.

I highly recommend this game if its theme, mechanics, and complexity suit you. It is highly regarded by the board game community [...] (ranked in the TOP 10 board games of ALL TIME).
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14 of 16 people found the following review helpful By Zachary Hiwiller on May 11, 2010
Le Havre treads on similar ground as Agricola. If you hated Agricola, you probably won't enjoy Le Havre too much. But if you were ambivalent or loved Agricola, you will find a lot to love here.

Whereas Agricola's main dynamic was scarcity (Oh my God, how am I going to feed my people!), Le Havre's is abundance (What am I going to do with all this stuff?) Yes, you still have to "feed" people, build buildings, manage resources, but in Le Havre, it seems so much less desperate and thus interesting.

There is a lot more player interaction in Le Havre, although it can still be played in a fairly solitaire manner. Entering buildings owned by other players requires an entrance fee payed to the player. This simple mechanic opens up a lot of interesting decisions.

The amount of special buildings keeps the gameplay new every single time. I haven't played enough to have any repeats yet. The cards are better designed than the Agricola counterparts, having checkmarks on the back for different ranges of players making sorting much easier. There are an abundance of pieces, but they are all pretty much different types of the same thing so it isn't a pain to manage them all.

I was highly surprised by this one. A definite keeper.
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9 of 10 people found the following review helpful By E. Heidel on May 25, 2010
The short of it. Each player tries to accumulate enough victory points to win, all while feeding his people. Each turn you collect resources OR use buildings (to build other buildings, provide food, build ships, convert resources, or just make cash). Buildings, ships, and cash all contribute to your final score. Officially, it plays 2-5 players (and has a solo variant). I've played it with 2-5 people and it plays well with all numbers of players, though the challenges vary a bit with different numbers of players. I would suggest 3 or 4 is the optimal number of players, especially the first time around, though 5 works quite well.

The long of it. Each player's turn, they have the option of either collecting a resource OR using a building.
Resources gradually accumulate over the course of player turns. When a resource is collected by a player, it is then unavailable to other players until it begins to slowly accumulate again. Resources allow you to build buildings and ships or feed your people directly. There are eight different resources, all of which have an upgraded version.
Buildings are either constructed or purchased outright. Construction requires the right resource or combination of resources (and the use of one of the construction buildings). Each of the 33 standard buildings offers some different function: construct a ship/building, upgrade a resource, get cash via varying methods, etc. There are also 36 special buildings of which only 5 can appear in any given game. Much like the standard buildings, these have a variety of extra nifty functions.
Ships in the game serve two and a half functions. They are worth points themselves, they provide a certain base amount of food each full round (except for the luxury liner).
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2 of 2 people found the following review helpful By Kyle Chivers on January 6, 2014
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I love this game! It starts off incredibly simple yet as the game progresses it gets more and more complex. The simplicity comes from the fact that you only have two options when it comes to the actions that you can take during your turn. You can either pick up all the resources from a space or take an action with your worker.

Each player starts the game without any buildings or ships in their player area so each turn tends to move pretty fast. As you begin to expand and grow your port, more actions become available to you so the game does slow down a little bit. However, I don't find this to be a negative attribute because the tensity is still very high.

As each round ends you have a "harvest" phase much like the one in Agricola. If you've played Agricola, you might recall how crucial it is to have enough food to feed your workers at the end of a stage. Not feeding your workers in Agricola results in a begging card that reduces your final score by 3 points. This can really hurt your chances of winning especially since games of Agricola tend to have very low final scores. This, however, is not the case in Le Havre. If you don't have enough food or money to feed your workers in Le Havre, you receive a loan card which you can pay off later. Sometimes it can even be advantageous for a player to take a loan card rather than feed their workers during a harvest.

Aside from the gameplay, components are decent but nothing great. The resources are little cardboard chips that you flip over once they're upgraded. This can present an issue because resource pieces can be easily flipped over without realizing it. A simple fix for this issue would be to keep basic resources on one side of your player area and upgraded resources on the other.
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