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Fluxx 4.0

4.4 out of 5 stars 340 customer reviews
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  • 2 To 6 Player Game
  • 30 Minutes To Play
  • Ever Changing Card Game Which Is At The Core Of A Extensive Line Of Expansions
  • War, Death, And Taxes Have Been Re-Classified As Creepers 5
  • Newly-Styled Two-Piece Box Contains 100 Cards
1 new from $14.10 2 collectible from $8.95

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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Brute Force Is Not The Sole Method For Building A Kingdom Out Of The Mass Of Micro-States That Litter Dominion's Medieval Landscape. In Some Cases, A Secret Plot Can Produce Results That Simpler And Straightforward Methods Cannot Replicate, Thus Presenting Both Risks And Opportunities To Would-Be Kings. A In Contrast To Collectible Card Games, The Decks Used In Dominion Are Built During Game Play. On Each Player's Turn They Will Have The Opportunity For An Action And A Buy. A A Whatever Cards Come Into Your Hand From Your Deck Is What You Have To Work With. A So You Will Be Acquiring Cards To Add To Your Deck So That When They Come Up Later You Will Be Able To Do Even More Than Before. A For Instance, Cards Later May Give You Extra Actions And Extra Buys. A If Money Comes Into Your Hand As Well, Then You Will Have Even More Available To Spend! A A And To Truly Gain Dominion In This Land You Will Need Money. A Purchase The Coveted Estate, Duchy, And Province a Cards For Victory Points And Add Them To Your Deck. They Do Nothing For You When They Come Into Your Hand When It's Your Turn, But If You Have The Most Victory Points In Your Deck At The End Of The Game, You Will Be Victorious! A As An Expansion, Dominion Intrigue Comes With A Full Set Of Both Treasure And Victory Cards And With Rules Allowing For Upa To Eight Players Toa Participate In The Same Game On Two Tables. It Can Also Be Combined With The Base Dominion For A Six-Player Game At The Same Table. A Dominion Intrigue Is A Standalone Game a For Two To Four Players As a Well. A A This Is Great For A Beginning Dominion Gamer Or It Is Just As Good For Adding A Little Intrigue To The Dominion Base Game And Expansions You May Already Have! Highlights: This Is A Deck-Building Tactical Card Game Mix And Match With Other Dominion Expansions For Unending Variations! Contents: 500 Cards Storage Tray Rule Booklet Expand Your Dominion Games With These Expansions, A Click Here!.

From the Manufacturer

A card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. There are many editions, themed siblings, and promo cards available.

Product Details

  • Product Dimensions: 4.9 x 3.8 x 1 inches ; 7.2 ounces
  • Shipping Weight: 5.6 ounces
  • Domestic Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: 192978001X
  • Item model number: 001LOO
  • Manufacturer recommended age: 8 - 12 years
  • Amazon Best Sellers Rank: #31,465 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (340 customer reviews)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Top Customer Reviews

A word of warning: After playing Fluxx, any game with set rules or linear play will no longer be interesting. Children will turn up their noses at kiddie amusements, elders will ignore classic time-wasters, beloved games from ages past will be set aside just to play another purely chaotic round of Fluxx.

So what's the appeal? The blurb on the box reads "The card game with the ever-changing rules", but this is comic understatement at it's best - Fluxx is so tumultuous, it would be more fitting if the words changed into something different midway through the sentence, it's *that* ever-changing. The concept of Fluxx isn't so difficult to grasp, it's the implications that are mind-boggling...

Simply put, the rules are on the cards, so as you play, the rules can change. That sounds easy enough at first, until it's put into practice - this means that not only are no two games the same, but no two minutes of a game are the same. In fact, you're not even playing the same game as the game progresses! You may be playing a game that requires you to have a hand of several dozen cards. Or a game where no one is allowed to have any cards in hand. You may have to make several plays before the next person can play. Or the play order could be rearranged so you'll have to wait twice as long before you can play at all. You may be playing someone else's cards. You may be playing cards that aren't even in play. And since the rules are always changing, any and all of these events can take place in a matter of minutes in the same game!

Of course the focus of any game is the goal. What do you have to do to win? And Fluxx fluxes here as well - the goals are also on the cards. You could be moments away from winning the game only to find the goal replaced with something completely different.
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Comment 175 of 181 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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How it works: Well first off right now it's draw one, play one. Which means you draw a card and play a card. Oh? You're playing draw two. So I'm sorry, the rules've changed it's now draw TWO and play one. So grab another card. MY turn. Ahh, Draw two, play one. I'm going to play, play Five. So I gotta play all five of my cards. I have the chocolate keeper. I like to have chocolate, and sleep. And look, an action card, Rotate hands. So gimme YOUR cards I'll give you these.

My Story: I found about fluxx through a few gamer geek friends of mine I hung out with in college. Became nicely addicted.

Flash foreward 2 years after trying to find a deck and getting fluxx out of luck, I finally break down, go to the looney labs web site and order them there.

I take them into work and the first thing that happens is that one of my friends dan finds me shuffling my deck and comes over, sits down and asks to be dealt in. We play a few rounds and then get everyone in eyesight needlessly addicted. So now we have a few basic gaming rules. The moment dan enters the room and there's a fluxx game, he gets dealt in. Anyone sitting close enough to read the cards gets dealt a hand. No waiting for a new game. With Fluxx you can do that!

I can't tell you how many people I've got at work currently owning their own fluxx deck. It's gotta be at least a handful of people. It's almost like an addiction once you start playing. I don't know why, or how, but that's just how that is.
Comment 78 of 84 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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First, I don't have children. My husband and I wanted to play something fun at home, or have something to take to a family get together. Sometimes it's hard to find clever games for just 2 (or more) people. But this definitely takes the cake.
It's pretty easy to learn. It was easier for me because he played it at work. Basically, read the rules, then just play a few hands to get used to it. The rules are written on each card and it keeps changing as you play the game. A game can last just a few minutes to about a half hour from what I can tell.
We got version 4.0 and the Zombie Fluxx. They play about the same and I like them both. You can even combine them, or take a few cards from one and mix them with the original deck. The backs are all the same so that they blend together.
The Original Fluxx won an award from Mensa in 1997 and I can see why. We played for a couple of hours and laughed and had a great time. You have to think and keep up with the cards that are in play, but it's all on the table in front of you so it's not hard.
You'll use your mind, use some strategy and have a lot of fun all at once. There's even a family Fluxx which I think is a bit easier for younger kids.
I HIGHLY RECOMMEND this game for just about anyone. I have already decided to buy a few more decks and give them as gifts.
Comment 47 of 50 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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REALLY depends on the crowd you're playing with.

I played this with some 12- and 13-year-olds and they didn't have much fun. It was frustrating for them because sometimes individual turns can take a very long time, there's little to no strategy involved, and the game can end very suddenly without every person having had a reasonable amount of game play time (sometimes the game ends after just one turn). They kept rolling their eyes and sighing - they were bored - and after two games of this they asked to play something different. Part of the problem is that they would each take a long time to play a card, reading and re-reading each card, trying to play the "right" one. The other players would get very bored waiting for their turns.

On the other hand, when I played this with some 20-somethings, we all had a lot of fun and laughs. They quickly understood the rules and could get through the turns without a lot of hemming and hawing the way the younger players would. They knew that playing a card quickly was important and did not seem to worry so much about playing the "right" card. Also, they were not disappointed when the game would suddenly end.

I think this game can be loads of fun or very boring. It really depends on getting the right crowd to play with - people who understand how to make the game fun and can grasp the rules quickly. Adults would probably have more fun than children. It also helps if you tailor the deck to your group - for example, taking out some of the rules that make the turns long and tiresome (draw 5 and play 4 for example) if you're playing with people who bore easily.
3 Comments 28 of 29 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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