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Zombie Fluxx
 
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Zombie Fluxx

by Looney Labs
4.6 out of 5 stars  See all reviews (42 customer reviews)

List Price: $15.99
Price: $12.32 & eligible for FREE Super Saver Shipping on orders over $25. Details
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Features

  • 2 to 6 Player Game
  • 30 Minutes to play
  • The ever changing zombie card game
  • Great party game
  • It is a card game

Product Details

  • Product Dimensions: 4.9 x 3.8 x 1 inches ; 6.4 ounces
  • Shipping Weight: 7.2 ounces (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: 1929780664
  • Item model number: 033LOO
  • Manufacturer recommended age: 8 - 12 years
  • Amazon Best Sellers Rank: #2,272 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (42 customer reviews)
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Frequently Bought Together

Zombie Fluxx + Pirate Fluxx + Fluxx 4.0
Price For All Three: $36.53

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  • Pirate Fluxx $11.90

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  • Fluxx 4.0 $12.31

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Product Description

From the Manufacturer

Zombie Fluxx is the zombie uprising card game with ever-changing rules. Like Fluxx, players start off with the basic rules: draw 1, play 1. After that, everything changes. There are now six types of cards:* Keeper cards (possessions) * New Rule cards (changes gameplay rules) * Action cards (one-time actions) * Goal cards (victory conditions) * Creeper cards (undesirable Keepers) * Ungoal cards (conditions in which everybody loses.) Meet the goal to win the game. A constantly-changing and challenging, but light and ultimately fun game.

Product Description

Zombie Fluxx takes the award-winning card game Fluxx and cranks up the fun with a Zombie uprising.

 

Customer Reviews

42 Reviews
5 star:
 (29)
4 star:
 (10)
3 star:
 (2)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.6 out of 5 stars (42 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

52 of 54 people found the following review helpful:
4.0 out of 5 stars Fun enough to raise the undead, March 26, 2008
= Durability:3.0 out of 5 stars  = Fun:4.0 out of 5 stars  = Educational:2.0 out of 5 stars 
This review is from: Zombie Fluxx (Toy)
Looney Labs' Zombie Fluxx is a variation on their popular Fluxx card game, introducing a new kind of card type to lend even more craziness to what is already a nutty card game.

COMPONENTS:

100 cards and a set of instructions. The cards are not plastic/linen coated, but seem fairly durable. The cards consist of six types: Goal, Action, Basic Rules, New Rule, Keeper, and Creeper. (The Creeper cards are new to the Zombie Fluxx variant of Fluxx.)

GAME PLAY:

Trying to describe gameplay is difficult since one of the fun elements of the game is that the winning conditions (Goal) are unknown before the game starts. Not only this, but the rules of the game change as New Rule cards are played.

To begin, each player is dealt three cards. If a player receives a Creeper card, zombies in this variant, the zombie is immediately laid down and another card drawn to replace it.

The Basic Rules card is laid down. That card tells the players to draw a card and play a card. Any one of the cards the player has in hand can be played. Those playable cards belong to one of four types:

GOAL cards, when played, will determine the winning conditions for the game. Playing a new Goal card will eliminate the previous goal (in most cases, depending on new rules currently in force). A special Ungoal card even makes it possible for the zombies to win and all the players lose.

KEEPER cards are used to satisfy the Goal card's winning conditions. For instance, if the Goal is to have the car and the shotgun Keeper cards and a player has played those cards, that player wins.

ACTION cards tell the player to perform a particular action, such as steal a Keeper from another player or discard a hand and draw a new one.

NEW RULE cards modify how the game is played. A rule might now be to draw three cards or to groan whenever a zombie is drawn. A rule of a particular type overrules a previously played rule of the same type, the older rule being discarded. Rules can stack up (though Action cards exist to remove rules).

The Creeper cards, zombies in this case, also have their own rules. The zombies come in singles, pairs, trios, and quartets.

The constant shifting of the rules and goals makes for insane game play. Add in the "anti-Keeper" Creeper cards and this version of Fluxx is even nuttier than the original.

PROS:

* No round of this game ever plays the same twice.

* Game length varies due to the combined effects of New Rule and Goal cards.

* Utterly unique gameplay makes the game fresh for seasoned card players.

* The frantic nature of play with changing rules and goals makes for some real nailbiting.

* One of the best games out there for severely sticking it to other players.

* The humorous illustrations on the cards and the sheer inanity of some of the goals, rules, and actions keeps people laughing--or groaning.

* Fluxx expansion packs will work with Zombie Fluxx, too. (Though Zombie Fluxx has color illustrations on the card fronts, while the other Fluxx card images are B&W line drawings.

* Simple enough for kids ages 8 and up.

* Dude, it's got zombies!

CONS:

* Though definite strategies exist to play for a winning hand, they are all too easily undone by some of the Action cards and Goal changes, making the game a little too random for some players.

* The cards, though sturdy, could still use a linen finish (although this would make them look different from older expansion pack sets.)

* Should the rules pile up (more than five or six), people often forget to abide by all of them. This is especially true of younger players.

* Despite simple gameplay, the complexity of variations of rules, actions, and goals can bewilder players unfamiliar with the game (though repeated play will break them in quickly). Many of the cards have explanatory text that should be read to all players or else they will not follow what is going on, especially if unfamiliar with the game.

* Serious card players won't see the sense in a game like this.

CONCLUSION:

Once people get the hang of this game, it works. It's simple to pick up, though impossible to master. Anyone can win, either through smart play or dumb luck. The tongue-in-cheek nature of the concept makes for a lot of fun, too.

Definitely a winner, and probably the best game in the Fluxx series. That it can be combined with other Fluxx card packs only makes it better.
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22 of 25 people found the following review helpful:
3.0 out of 5 stars Not as good as other Fluxx editions, April 6, 2008
By 
John Liosatos (Crook County, IL United States) - See all my reviews
(REAL NAME)   
= Durability:4.0 out of 5 stars  = Fun:3.0 out of 5 stars  = Educational:4.0 out of 5 stars 
This review is from: Zombie Fluxx (Toy)
I find Zombie Fluxx too cluttered. The added Zombies in this game only complicate things unnecessarily. I have also discovered that, whereas regular Fluxx plays great as a two-player game, Zombie Fluxx is not so great if playing with only two players. There are just too many Zombies per player if only playing a two player game. I suppose you can try to remove some of the Zombies, but how many and which ones is up to the individual player.

On the plus side, there are some great new keepers (Chainsaw, Gasoline, Sandwich, etc.) and goals, and Andy Looney had the foresight to include in the rules which cards to remove from the game if you wish to play without all the Zombies, so it plays more like regular Fluxx. If you are a fan and collector of the various versions of Fluxx, this is a worthwhile addition. However, if you are looking for a simple two-player card game, you are better served to try regular Fluxx, Eco-Fluxx or Family Fluxx.
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8 of 8 people found the following review helpful:
4.0 out of 5 stars Easy To Pick Up, Hard To Put Down, August 13, 2010
= Durability:3.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:3.0 out of 5 stars 
This review is from: Zombie Fluxx (Toy)
Last night, I introduced Zombie Fluxx to four of my friends who had never heard of it before. The first game went on and on, mostly due to our unfamiliarity with the game. It takes time to read the cards carefully the first time you see them. After a few turns, our turns were going much faster. Someone actually won, but didn't realize it until after the goal had changed. You really have to pay attention.

The second game went much faster and differently from the first. We had a lot of fun trying to follow all of the different rules and sabotaging each other. My friends were laughing and having a good time arguing about how complex situations should play out.

We ended up playing a third and fourth game. The game holds up well under multiple plays because of all the variety and chaos. As one of my friends put it, "It's a good game for people who like to argue about rules." There are times you will have to do mental gymnastics to calculate how many cards to draw or which rule takes priority. This can include a healthy amount of debate, so hopefully your fellow players are not too stubborn and aggressive.

Overall, it's a random and chaotic game that makes effective strategy nearly impossible. This will help level the playing field for new players. Some people might not like that. But if I had to pull out a game for a party, it'd be this one.

Protip: Fluxx Blanxx are cheapest on the Looney Labs website.
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