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Looney Toons: Acme Arsenal - Nintendo Wii
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- Unite Bugs, Taz, Daffy, Marvin and more in a co-operative whack-and-smash romp through time - including online play.
- Melee and projectile weapons: Each character's weapon/melee skills can power up three times on the fly as you go.
- Vehicle Based Action: Race a jet scooter across an alien environment or wage battle on top of a giant flying Pterodactyl.
- Travel to various locations such as Camelot, Ancient Egypt, Mars, the Wild West and more.
- Voice talent provides the characters with their classic voices and an authentic Looney Tunes slapstick adventure, while giving their look an updated modern edge.
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- Play as Bugs Bunny, Daffy Duck, Taz, Marvin the Martian, Foghorn Leghorn, Gossamer, and an unlockable secret character
- Battle enemies on your own or team-up in two-player co-op mode
- Race a jet scooter across the surface of Mars or battle in a side car motorcycle
- Travel to different times including Camelot, Ancient Egypt, Mars, the Wild West and WWI
- Use your character specific weapon or find other weapons that are scattered throughout the game
Top Customer Reviews
We loved the characters (primarily Bugs and Marvin) and the comments they made while playing, plus the occasional taunts by the villain. We also liked fighting the robots.
However, the Controls were the reasons we ended up sending back early. The nunchuck has to be twisted along it's axis in order to make the characters do a spinning attack, and several of the enemies are only vulnerable to that attack. Also, it's the only way to jump across several key gaps. The castle level has several of these longer jumps, and falling will take you back to the beginning of the series of four to five gaps.
Also, we were playing on a 36" standard TV. We tried splitting the screen both horizontally and vertically (horizontal ended up working best for us), but the Castle section was too dark and the characters too small to keep track of where we were. Several times, we were separated and had a LOT of difficulty finding one another. It was also easy to lose track of each other during the fights.
Honestly, I hope it does well enough to get a sequel, because it is a great idea for a game. However, this one just doesn't do it for us.
First, as a video game, Acme Arsenal is just a generic third-person shooter with a Looney Tunes look. You might as well be playing Tomb Raider. The game fails to capture the essence of Looney Tunes humor. Instead, you fight robots. Lots and lots of robots. Over and over again.
It should also be stated that the two-player split-screen mode was a really poor choice by the designers. As other reviewers have noted, the separate views for each player make it very easy for players to get separated. Furthermore the camera that follows your character is not very smart, so with only 1/2 of the screen, you will frequently find yourself in positions where you can't see the object onto which you need to jump.
Finally, as a "Wii" game, this is utterly uninspired. You twist and shake the controllers to perform attacks, but this is not any improvement over mashing button combinations. The movements are not natural or intuitive or fun.
What this game SHOULD have been was something along the lines of the Rayman Raving Rabbids games. Like the old Looney Tunes cartoons, Raving Rabbids is 5 or 10 minutes of crazy, laugh-out-loud fun.
Considering the Wii isn't the graphics powerhouse like PS3 or the 360, this game did really well with the graphics. The Gameplay wasn't too difficult to follow, and anytime you get to zap characters with marvin the martian and bareknuckle box with Foghorn Leghorn, you know you're going to have fun.
If I could change the game, I would create more levels, and make the views adjustable.
The game fails from the very first menu, and only gets worse. It's hard to figure out what you are trying to get to, and then when you get there, its near impossible to control.
Granted it's limited by the Wii's hardware, but the primary attack required a movement of the nunchuck that I was only able to get the system to recognize 1 out of every 10 times. This move is also required for any "long" jumps, so expect to die alot during the game.
So, abandoning the campaign, my son and I thought it would be great fun to play the battle mode. There are four maps. One map is too small to play even a two player game, and two are just too dark to play on. If I wanted my TV screen to be black, I would turn it off. That leaves one playable map. Unfortunately, the camera doesn't center on the characters view and its just as likely that I would be looking at my own character as to where he was going. Many times, we passed by each other just trying to get the camera to turn correctly, which unfortunately involves turning in a circle more than once.
The targeting system is near impossible to use. Basically, every single way a person interacts with the game is flawed to the extent that it becomes unusable.
I am truly disappointed, the weapon selection looked interesting. The character models were well done. If only they would have spent some time actually figuring out how someone could play the game, it could have been nice.
It is far too hard for a child at the age level where the Looney Tunes characters are appealing to them. There is a doublejump-and-twist motion required to execute almost 1/4 of the jumps in the game that even an adult has a hard time executing. The controls don't work, the required dexterity level is too hard, and the programmed moves just plain don't work.
Also, don't bother checking the internet for walkthroughs, cheats(other than codes that eliminate the save points), or advice. This game is so bad that nobody wasted their time writing one.
Most Recent Customer Reviews
wii controls unresponsive game plays like s*** why cant people make games for the wii that workPublished 8 months ago by geoffrey
The game arrived today. I played for about an hour. It is a little different then other games I have played in the past. Read morePublished 12 months ago by vanessa a.
another great game for the little ones.something new that will keep their attention for a long timePublished 18 months ago by robert kofroth