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  • The Lord of the Rings, The Battle for Middle Earth II: Rise of the Witch King Expansion Pack
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The Lord of the Rings, The Battle for Middle Earth II: Rise of the Witch King Expansion Pack

Platform : Windows XP
Rated: Teen
38 customer reviews
Metascore: 78 / 100
78

Available from these sellers.
  • Innovative new units will help to tell the story of the evil Witch-King's rise to power, domination of Angmar, and invasion of the great kingdom of Arnor
  • Upgraded Create-A-Hero features - The new roll class boasts additional weapons and armor, for more customization
  • War of the Ring, the risk-style meta-game, offers upgraded army persistence, a new siege dynamic on the Living World Map, and unified territories that serve as major control points
  • Includes all-new content from Tolkien's original stories, delving deeper than ever into the story behind the award-winning movie trilogy
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Product Description

Lord of the Rings, The Battle for Middle-Earth II: The Rise of the Witch-King expands the universe Tolkiem created. This expansion pack to the fan favorite game series lets you command the rise of evil in Middle-earth while experiencing the epic battles that took place before the films. Become the leader of an evil faction and lead an invasion of the peaceful kingdom of Arnor, home of Aragorn's ancestors. To fully experience the evil side of Middle-earth, gamers can now play as the all new Angmar faction in skirmish, multiplayer, and War of the Ring modes.


Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B000HAUO4A
  • Product Dimensions: 7.8 x 5.2 x 1.2 inches ; 5.4 ounces
  • Media: Video Game
  • Release Date: November 28, 2006
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (38 customer reviews)
  • Amazon Best Sellers Rank: #18,073 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

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Customer Reviews

Most Helpful Customer Reviews

119 of 135 people found the following review helpful By Ian on December 11, 2006
Since the conclusion of the magnificant Lord of the rings film trilogy, those of us who are fans of this fictional world have to turn to whatever sources we can to enjoy it. Well, there's the books and movies of course, but we do crave other things, such as high quality video games. EA, who has had a stellar record with creating great video games based on this universe, now brings us thier latest adventure, (takes deep breath) The lord of the rings: The battle for middle earth II expansion pack: The rise of the witch king (whew!).

Rather then replaying the classic adventure from the books, EA takes us way back in time for this expansion back, back to the time period just after Sauron was defeated by the last alliance. His most trusted servant, the witch king, has managed to flee destruction and now hides in the North of Middle earth, with only his trusty horse (who is never given a name), his big sword, and his small, three pronged scepter. Now dark lord-less, the Witch king does what any most trusted servant of evil would do...build up his own kingdom! And so, for the next 500 years (not really mentioned in game), everyone's favorite nazgul will attempt to destroy the kingdom of Arnor in the north and claim it for his own.

With the stage set, the game begins. You control the Witch king, his various allies, and the new game faction, Agmar. Your goal is to conquer the kingdom of Arnor by any means necessary, including standing on graves, gathering crystals, and destroying magical eleven trees, among other things. Oh yes, you'll be doing a lot of fighting.
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40 of 47 people found the following review helpful By Andrew C. on December 18, 2006
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This is an expansion pack that does what all expansions should do: it improves upon the original game and adds new content. While RotWK does not revolutionize the basic gameplay of BFME2, it is a worthwhile addition.

Gameplay: The expansion simply adds more to the intense, visually stunning RTS that is BFME2. The single-player campaign introduces the story of the Witch-king's rise to power and allows you to play the bad guys, which is fun in this instance. There are 8 mission, plus an epilogue that allows you to play the kingdom of Arnor (a carbon copy of Men of the West). The campaign, at least on normal difficulty, can be quite hard in places, and you might be surprised to find yourself repeating a few of the missions. Overall, it is an adequate diversion, which will take about 5-6 hours to complete.

The create-a-hero system is much improved. Now, you can create your own in-game avatar using a power-purchasing system that makes sense and will allow for some diversity in the game. You can make a "cheap" hero, who can be afforded during the early game, or make an expensive one that will almost rival Sauron. A few new powers have been added, along with a troll class and some more clothing/armor options. Truthfully, the new power-purchasing system should have been added with a patch, so that people with the original game could receive this fix. In any event, the new system here is much welcomed and makes player-made heroes more balanced and interesting.

The best improvement of the original gameplay comes with the changes to the War of the Ring (WotR) mode. Now, the armies that you create in the RTS skirmishes carry over to the strategic map and can be moved around with your 4 heroes.
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13 of 14 people found the following review helpful By J.A. VINE VOICE on February 26, 2008
The level of detail that went into the planning of this game is extraordinary.

I haven't played the War of the Ring, so can't comment on that. Frankly, for *me*, it's too massive and time consuming, and I just don't have the requisite time/energy/desire to take it on. But anyone can see from the reviews posted here that it's a remarkable feature of the game. (Which just makes the game seem that much more incredible to me.)

What I can comment on is the Campaign, and the Skirmishes, and how true to Tolkien's Middle-earth the game is.

The Campaign is that of the Witch-King's successful attempt to destroy the realm of Andor, a northern kingdom in Middle-earth. One of the lead reviews posted here mentioned that even on the "easy" setting, the Campaign was extremely difficult. I'd have to agree with that. I slowly made it through on the easy setting, and I won't be going back for more. It was interesting, but not quite interesting enough to do what I would think of as torture--try and try again to beat a game that will always beat me.

The Campaign is interesting in that it presents a new faction: Angmar, and the Witch-King is a major character in many of the tasks that comprise the Campaign, although he seems to be (in the Campaign and the Skirmishes) a bit on the weak side. More so as a hero in Mordor, where he rides the winged beast (he has the option of dismounting), than in Angmar, where he sits a horse. All of the new additions are carefully thought out, and while they all don't follow the canon of LOTR, the direction of the Witch-King's assault on the kingdom of Andor does, and that in itself is impressive. In the Angmar faction, the "heroes" are not canon, with the Witch-king's notable exception.
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