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Lords of Mars (Warhammer 40,000 Novels) Hardcover – September 17, 2013


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Product Details

  • Series: Warhammer 40,000 Novels
  • Hardcover: 320 pages
  • Publisher: Games Workshop (September 17, 2013)
  • Language: English
  • ISBN-10: 184970418X
  • ISBN-13: 978-1849704182
  • Product Dimensions: 6.3 x 1.1 x 9.5 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #878,057 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Graham McNeill has written more than twenty novels for Black Library. His Horus Heresy novel, A Thousand Sons, was a New York Times bestseller and his Time of Legends novel, Empire, won the 2010 David Gemmell Legend Award. Originally hailing from Scotland, Graham now lives and works in Nottingham.

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Customer Reviews

4.1 out of 5 stars
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Most Helpful Customer Reviews

8 of 9 people found the following review helpful By Cypher on September 17, 2013
Format: Hardcover
This is the second book in what will now be at least a trilogy (Gods of Mars is next in Summer 2014). I rated the first book (Priests of Mars) as a 4 star and it came close to being a 5 star. I had similar hopes for this book which unfortunately were not realised.

The positive elements of the book remain the well drawn characters, the Legio Sirius Titans and the detail lavished on the Adeptus Mechanicus as a whole. It is inevitable in a sequel where the original characters remain travelling and do not encounter anyone new that the author has to work harder to give greater insight into each character to keep it interesting. I did not feel he quite met the mark here although we do learn more about the arco-flagellant and there are touching scenes between Vitali and his daughter Linya. The internal strife of the Sirius Titan crew continues and remains very memorable, we learn more about their past and their rituals as well as how separate from the rest of the Mechanicus they are.

The negative elements include the overblown nature of so many events that have no parallel in the 40K canon. That is not just my view but the combined view of the characters in the book too. If you thought Galatea in the first book was pushing the limits, wait until you meet vast resources of mimetic crystalline structures as adversaries and see the Machine-Touched theme pushed to an extent that seems implausible to me as well as some unconvincing eldar-human interaction. Then add to that a live view of star system level changes enabled by the Breath of the Gods.

There is some unfortunate repetition too. The first time the characters are on a dying planet that is disintegrating around them it is a very imaginative change of scene.
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1 of 1 people found the following review helpful By Justin on August 18, 2014
Format: Paperback
The second installment of the Mechanicus trilogy. I would recommend reading the first novel (Preists of Mars) so as to get a handle on the numerous characters (of which there are many). Graham McNeill is a masterful writer and it really shows in this novel and the previous novel in this series. If you're interested in reading about the Adeptus Mechanicus, go no further. A very informative look into the Mechanicus and a good flowing story that can be easily followed.
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1 of 1 people found the following review helpful By Theory on September 25, 2013
Format: Hardcover
I have been a fan of McNeills WH40K novels for quiet some time. After reading the first Ultramarines Omnibus, I was hooked, soon picking up and finishing the Iron Warriors Omnibus and the Second Ultramarines Omnibus. After branching out and reading other works by other authors, I decided to into McNiell again, with Lords of Mars in mind. I will be honest in that I did not read the first book in what is now confirmed to be a trilogy, so my review is based on this novels marits and those alone.

I like to start reviews on a good note. McNiell has a way with words few other authors in the Black Library do. People and places really spring to life thanks to his detailed accounts and excellent word choice. Whether it be a beautiful chrystal-coated planet or the gloomy forgotten corridor of a massive ship, there is never a detail left out. This extends to the characters as well as the setting, with each character being fleshed out and personable. The various factions are written and presented well for the most part. From the quasi-science religion of the Adeptus Mechanicus to the cut and clear Cadians that accompany them, each group is well represented. The story is epic in scope, as is typical on the WH40K universe, and as always McNiell brings it to life in all it's dark, brutal glory. There is less action in this novel than many others, especially his Ultramarine series. However, this book is about exploration and delving into the universe, although that is not to say that the action sequences are not well written or thought out.

Unfortunantly, I found this book to be a let down in many ways. Most Black Library authors write from the perspective of one or two characters, such as Uriel Ventris from McNiells Ultramarines series or Honsu from his Iron Warriors Omnibus.
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2 of 3 people found the following review helpful By JPS TOP 500 REVIEWER on September 29, 2013
Format: Hardcover
Another reviewer, whose reviews I tend to appreciate even when I disagree with them, titled his review of this book as « overblown ». I had the same impression, with the added feeling that the author was somehow playing with his readers and trying out experiments on them. The reason for this is that, in this follow-up to Priest of Mars, Graham McNeill is keen to throw in bit and pieces (Mechanicum, Titan Legio, Rogue Trader, Space Marines, Eldars, unknown worlds beyond the edge of the galaxy etc...), stir them all up, and see how it works out.

I do not mind new experiments, provided there are parts of well-thought, well-structured and somewhat plausible story. This is where I started having problems. Disgraced Archmagos Kotov's expedition seeks to discover what happened to the expedition of Archmagos Telok, which was lost some four thousand years before. In both this instalment and the previous one, you (or I, at least) never quite understood why this expedition was so imperative and what treasures and ancient secrets everyone seemed to be after. While the idea of such a "treasure-hunt" is an interesting one, the fact that no one seems to know what they are after and why the whole expedition might even be worth pursuing at the start is somewhat odd.

Then there are all the ingredients and components that the author throws into the story to "spice things up". Some of these work rather well, regardless of whether they are really original or not. The bits about the Titan Sirius Legio are among the former. So is the interaction between a Mechanicus Cartographer and his gifted (and also Mechanicus) daughter, with the latter seeking to remain as much human for as long as she can.
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