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Lords of Waterdeep: A Dungeons & Dragons Board Game

by Wizards of the Coast
4.8 out of 5 stars  See all reviews (89 customer reviews)

List Price: $49.99
Price: $38.75 & FREE Shipping. Details
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  • An exciting Euro-style board game set in Waterdeep, the greatest city and jewel of the Forgotten Realms
  • This immersive game casts players as Lords of Waterdeep who hire adventurers to complete quests
  • Game play: 1 hour
  • Perfect for 2 to 5 players

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Frequently Bought Together

Lords of Waterdeep: A Dungeons & Dragons Board Game + Lords of Waterdeep Expansion: Scoundrels of Skullport (D&D Boxed Game)
Price for both: $66.50

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 11.1 x 3.1 x 14.1 inches ; 3.8 pounds
  • Shipping Weight: 3.8 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: 0786959916
  • Item model number: 5513165
  • Manufacturer recommended age: 12 - 15 years
  • Amazon Best Sellers Rank: #2,404 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (89 customer reviews)
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Product Description

From the Manufacturer

Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force. Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

Product Description

Waterdeep, the City of Splendors--the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

Lords of Waterdeep is a Euro-style board game for 2-5 players.

Components:
 Game board
 Rulebook
 5 card stock player mats
 121 Intrigue, Quest, and Role cards
 130 wooden cubes, pawns, and score pieces
 Wooden player markers
 Card stock tiles and tokens representing buildings, gold coins, and victory points

Customer Reviews

4.8 out of 5 stars
(89)
4.8 out of 5 stars
It's fairly easy to learn and a lot of fun to play. Sue  |  44 reviewers made a similar statement
This game evokes the D&D world in a very unique way. Jon Cooper  |  15 reviewers made a similar statement
This game can be played by the whole family, and everyone loves it. Rebekah L. Prosch  |  20 reviewers made a similar statement
Most Helpful Customer Reviews
45 of 48 people found the following review helpful
5.0 out of 5 stars Is this good? You better believe it! March 30, 2012
Format:Toy
If you are a eurogamer but not particularly drawn to fantasy themed dungeon games, please keep reading this. If you are a dungeon game fanatic with no euro experience, you also should keep reading. This game is a straight euro-style game, with a clever fantasy theme wrapped around it. Mechanically, it runs on worker placement and resource management principles. There are some cool cards, but the game pieces are... drumroll... wooden cubes. And some meeples. And some victory point tokens. Eurogamers will rejoice, and dungeon crawl gamers might be surprised. You won't find any miniatures here.

But this is far from an average euro with cubes. It is actually a very well designed game, with many winning ways to approach it. The object is to complete Quest cards, which each show cube requirements (called adventurers) and rewards. Four types of "adventurers" are represented by cubes. Orange for fighters, white for clerics, black for rogues, and purple for wizards. Quests cards are colored as well. So an orange Quest (called a warfare quest) requires, as its main element, orange cubes. White Quest cards require white cubes, etc. But each will usually require a lesser amount of other resources, such as gold or other colored cubes. Victory points are rewarded for completed quests, and a few other hidden bonus points are awarded at the end.

Standard stuff, right? No.This game works so well because it is fairly quick, and actions are tightly controlled because of limited places on the board to deploy your agents to obtain resources. Think Stone Age, but without as much scoring complication. It's not exactly the same, but similar. In addition to getting and completing quests, you can obtain and play Intrigue cards, which give you various actions.
... Read more ›
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39 of 42 people found the following review helpful
Format:Toy
For those who've played Agricola and Caylus, this game uses similar concepts to those two games. Your meeples (people) collect resources or money. I call them resources or cubes but these are fighters, rogues and so on, in the game's terminology. You use these to gain special powers or victory points or build buildings. Meeples can visit any building to get more resources or money than they normally would. However, the owner of the building i.e. the original builder gets rent or resources when that happens. Players can use intrigue cards for one time special effects. Everyone also gets a special secret end of game bonus card such as "Each building you control gives you 6 points at the end of the game". With a combination of these different actions, you aim to gain more victory points than anyone else.

The only reason I'm not giving it 5 stars is that it didn't really leaving craving for more like "Through the Ages" did. The reason may be that it is not too original and is so similar to other games out there. That said, the game is interactive, gives everyone an equal chance of winning and anyone can come back from behind and win the game. I find a game that always keeps players in with a chance of winning to be exciting. There are many different strategies to pursue. Overall, fun game.
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16 of 16 people found the following review helpful
5.0 out of 5 stars Great board game for all audiences April 24, 2012
Format:Toy|Amazon Verified Purchase
Lords of Waterdeep is based in the Dungeons and Dragons world. More specifically, in the Forgotten Realms campaign setting. Unlike the other board games that have been released by Wizards of the Coast over the past few years that are also set in the D&D world (eg, Wrath of Ashardalon and Conquest of Norrath), this game is pure euro. For all intents and purposes, it is a worker-placement game with a pick-up and deliver mechanic (no, really, it's funner than that might sound!).

The idea behind the game is the following: Each player takes on the role of a lord of Waterdeep - one of several actors who essentially controls the politics and economy of the City of Splendor (as Waterdeep is known). To increase their influence, they hire adventurers to complete quests on their behalf. For example, you might hire a few rogues to infiltrate one of the many guilds composing Waterdeep's market economy. The more quests you complete, the better you do in the game - the player who completes the most (and most valuable) quests, wins.

Game play

The game play blends the theme with the mechanics almost seamlessly. The game plays over eight rounds, and each round players take turns assigning their agents to different buildings. Each building procures the player something, but most commonly a collection of adventurers. Adventurers come in four flavors: clerics, rogues, fighters, and wizards (in other words, classic D&D archetypes). After assigning agents to a building and collecting its benefits, a player can complete one quest per turn. To complete a quest, you must return a certain type and amount of adventurers to the general stock. In return, you earn victory points - and sometimes gold and more adventurers, or even advantages that last throughout the duration of the game.
... Read more ›
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19 of 22 people found the following review helpful
Format:Toy|Amazon Verified Purchase
Let's get this out of the way first: this game is basically a lite version of Caylus. Caylus, in my opinion, is quite difficult to explain to new players. Consider Lords of Waterdeep to be a gateway game to the more advanced worker placement games. Instead of stacking cubes of resources to build a castle, you send out "agents" who hire cubes of "adventurers" which complete quest cards for points and resources. Actions are taken immediately, similar to Agricola, and points are scored instantaneously on a scoring track, so you can roughly keep track of points as you go. The wrinkle is that each player plays as a Lord of Waterdeep with a secret agenda to score points at the end of the game (for example 4 points per Warfare and Acarna type quests, or 6 points per building you have built). The game plays quickly, and the icons on the board are very readable. Additionally it is very easy to teach. The Dungeons and Dragons theme will probably hook more people than the relatively dry Caylus. This is a game that will get a lot of play on my table.
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Most Recent Customer Reviews
5.0 out of 5 stars reminds me of monopoly-sort of
as above when i setup this game the look of the board and the wooden peices reminded me of an older monopoly game. Read more
Published 5 days ago by Icarus
4.0 out of 5 stars Good game
It was nice to play lords of waterdeep, it took over an hour to end the first game. It's a nice addition to our gaming nights!
Published 7 days ago by Tron
5.0 out of 5 stars The Economy of Adventurers.
All that needs to be said about this game is that it is extremely simple to learn, very satisfying to set up and play through, and it offers enough competition without being too... Read more
Published 9 days ago by Jake
5.0 out of 5 stars Great game
Probably one of my favorite games played to date. I bought it for my husband's birthday. The rules are well defined and the quality of the materials used is excellent.
Published 9 days ago by Chiron
5.0 out of 5 stars Latest game in my 'Favorites' list
I was introduced to this game a few months back and after 2 plays I had to own it. Dont be swayed by the D&D name, its only a subtle theme in this 2-5 player light worker placement... Read more
Published 24 days ago by Steve
5.0 out of 5 stars Favorite Board Game So Far
I have recently begun collecting board games. So far I have carcassonne, ticket to ride, dominion, munchkin, and recently added lords of waterdeep. Read more
Published 1 month ago by Paul
5.0 out of 5 stars Great with Friends
Being older, and from the time D&D really made news/social impact, this game was fun to play over a friends house.
Thus making me want to pick it up when I got home. Read more
Published 1 month ago by Juan V.
5.0 out of 5 stars Great game, lots of fun to play!
This is a great multiplayer strategy board game set in Waterdeep, a city in the Forgotten Realms universe. Read more
Published 1 month ago by Chad
5.0 out of 5 stars Great game with great replay value
Love this game. It has been a hit with everyone I've introduced it to. It's a very dynamic strategy board game, and easily one of my favorite game-night choices. Read more
Published 1 month ago by FantasyFan
5.0 out of 5 stars Great Eurogame with a fun theme
I generally dislike the boring themes of many Euro style games. My wife and I owned several games with similar mechanics, such as Caylus but we enjoy this one much more than any... Read more
Published 1 month ago by Mr Dove
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Why does amazon have this under review?
I just played this game last night, loved the game, and now went to purchase it and noticed the same thing.

15 days later...

I would like to know also!
Apr 19, 2012 by wakasm |  See all 3 posts
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