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Lords of Waterdeep: A Dungeons & Dragons Board Game
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- An exciting Euro-style board game set in Waterdeep, the greatest city and jewel of the Forgotten Realms
- This immersive game casts players as Lords of Waterdeep who hire adventurers to complete quests
- Game play: 1 hour
- Perfect for 2 to 5 players
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Lords of Waterdeep is a Euro-style board game for 2-5 players.
5 card stock player mats
121 Intrigue, Quest, and Role cards
130 wooden cubes, pawns, and score pieces
Wooden player markers
Card stock tiles and tokens representing buildings, gold coins, and victory points
From the Manufacturer
Top Customer Reviews
The idea behind the game is the following: Each player takes on the role of a lord of Waterdeep - one of several actors who essentially controls the politics and economy of the City of Splendor (as Waterdeep is known). To increase their influence, they hire adventurers to complete quests on their behalf. For example, you might hire a few rogues to infiltrate one of the many guilds composing Waterdeep's market economy. The more quests you complete, the better you do in the game - the player who completes the most (and most valuable) quests, wins.
The game play blends the theme with the mechanics almost seamlessly. The game plays over eight rounds, and each round players take turns assigning their agents to different buildings. Each building procures the player something, but most commonly a collection of adventurers. Adventurers come in four flavors: clerics, rogues, fighters, and wizards (in other words, classic D&D archetypes). After assigning agents to a building and collecting its benefits, a player can complete one quest per turn. To complete a quest, you must return a certain type and amount of adventurers to the general stock. In return, you earn victory points - and sometimes gold and more adventurers, or even advantages that last throughout the duration of the game.Read more ›
The only reason I'm not giving it 5 stars is that it didn't really leaving craving for more like "Through the Ages" did. The reason may be that it is not too original and is so similar to other games out there. That said, the game is interactive, gives everyone an equal chance of winning and anyone can come back from behind and win the game. I find a game that always keeps players in with a chance of winning to be exciting. There are many different strategies to pursue. Overall, fun game.
The 4e connection to Lords of Waterdeep is what worried me. As it turns out, there is no tabletop D&D to be found in this game. Instead, it takes the city of Waterdeep as the setting, and allows you to be a secret ruler sending out adventurers on quests to collect victory points.
As a tabletop D&D gamer, I instantly found an attraction to this game soon after learning how to play. The thought of being the person in charge of gathering adventurers and sending them out to do my bidding was very appealing to me; finally I would get a sense of how it feels to be on the other side of the adventure. Sure, I've run games as the Dungeon Master before, but the Lords of Waterdeep are essentially non-player characters; extras in the background that the players don't get to interact with very often. To make these powerful extras take centerstage as playable characters was an exciting prospect to me.
As a board game collector, I was extremely impressed with the packaging. After you have punched out all the cardboard pieces and followed the guide provided in the instructions, everything is sorted and organized to facilitate fast setup. Every group of tokens, meeples, cards, and tiles is separated into their own tightly constructed compartment.Read more ›
The board is completely functional. Your player markers are completely functional. The cards are OK. Some of the text on them is a bit small and difficult for people not right next to them to read. Money is cardboard chits and are a bit weird, but once you get used to which shape/size is what value, it's good enough. Everything else? Cubes. Warriors? Cubes. Wizards? Cubes.
You take turns placing your workers which let you take quests or resources to complete those quests and/or draw/play cards, and then if you can/want to, you then spend resources to complete one of your quests. Completing a quest gives you points and many times, more resources to spend later. Additionally, you can take an action to "buy" a new action space to be put on the board (which you can take or, if anyone else takes it, you get a kickback for owning it).
Additionally, there are some hidden bonuses for completing certain types of quests (each player has different hidden goals). What it really ends up meaning is, if you're lucky and can get goals which don't have a lot of competition (so others aren't taking your quests) and are lucky enough for your type of quests to show up as being available, you get a few extra points. It's generally not game-altering.
All in all, the gameplay is very solid. My only problem with the gameplay is the cards. Far too many of them are very "take that" play against one other player. So if you're in the lead, get ready to get "blue shelled" quite a bit. As a lighter game, that's not the worst thing in the world.Read more ›
Most Recent Customer Reviews
Steep learning curve if you're new to resource management games. The play instructions were difficult to understand, I would recommend just following along to a Youtube video for... Read morePublished 5 days ago by Amazon Customer
As a teen I was raised on D&D but as I got older it got harder and harder to find anyone willing to play it. That and my preferred style of game changed too. Read morePublished 8 days ago by Hahnarama
I have played many board games with my dad and brothers. This one ranks among the best. It has a couple features that make it one of my favorites. Read morePublished 9 days ago by Amazon Customer
Thanks to the quests, buildings and Lord cards each game is a different strategy. I thought it would be more of a dungeon exploring game when I got it but still thrilled even... Read morePublished 24 days ago by sf
Great game for smaller groups. 2-3 players works better as you get to do more on each turn.Published 26 days ago by TechPro