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  • Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game
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Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game

113 customer reviews

List Price: $39.99
Price: $31.75 & FREE Shipping on orders over $35. Details
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  • Ages: 12+
  • Number of Players: 2-6
  • Scoundrels of Skullport adds brand new content for owners of the Lords of Waterdeep. It is not one, but two, complete expansions, the sprawling dungeon of Undermountain and the criminal haven of Skullport.
  • Adds a 6th player to the game.
  • Playing Time: 60 minutes
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$31.75 & FREE Shipping on orders over $35. Details In Stock. Sold by MTGbiz and Fulfilled by Amazon. Gift-wrap available.

Frequently Bought Together

Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game + Lords of Waterdeep: A Dungeons & Dragons Board Game + Broken Token Box Organizer for Lords of Waterdeep
Price for all three: $100.22

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Scoundrels of Skullport adds TWO new expansions to the Lords of Waterdeep board game -- Undermountain and Skullport -- inspired by the vast dungeon and criminal haven under Waterdeep. Players can choose to include one or both expansions in a Lords of Waterdeep game. The expansions also allow the addition of a sixth player.

The Skullport expansion adds a new resource to the game: Corruption. The Undermountain expansion features bigger quests and more ways to get adventures. Scoundrels of Skullport also includes new Lords, new Buildings, and set-up materials for a sixth player.


Product Details

  • Product Dimensions: 11.1 x 2.2 x 14.1 inches ; 1.7 pounds
  • Shipping Weight: 2.2 pounds (View shipping rates and policies)
  • Domestic Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: 0786964502
  • Item model number: WTC35790000
  • Our recommended age: 13 years and up
  • Manufacturer recommended age: 12 years and up
  • Amazon Best Sellers Rank: #8,281 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (113 customer reviews)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.

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Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

78 of 79 people found the following review helpful By Baron Von Cool on August 22, 2013
Format: Toy
Lords of Waterdeep was awesome, and Scoundrels of Skullport makes it even bigger, better, and crazier, like the original game on steroids. You get two expansions in one: Undermountain and Skullport. Both feature 3 new Lord cards, 3 new basic building locations (each on a separate small game board), a ton of new buyable buildings, plus a huge amount of new quest and intrigue cards. Skullport includes a Corruption mechanic that penalizes your end-game points by the number of Corruption tokens (blue skulls) you have vs. how many remain on the included Corruption Track (also on a small game board). You gain Corruption by using the awesome new buildings or completing some of the crazy new quests. Corruption is easy to gain but hard to get rid of (ask any politician, lol), but the game includes a number of ways to get rid of it a bit at a time (such as through using certain buildings, completing certain quests, or playing certain intrigue cards). Corruption management is vital. Don't worry about it early, but be sure to start cutting back by mid-game and reversing the number whenever possible.

This expansion also includes a 6th player faction, The Gray Hands, and an extra agent meeple for each color with optional rules to play a long game where everyone starts with an extra agent (you must use the long game rules when playing with 6 people). There are also caravan tokens which stand in for large numbers of adventurer cubes in case the supply runs short. In a 3-player game, this only happened once, but I can see it being necessary with 4-6 players because you will gain a lot more adventurer cubes a lot faster using either or both expansions.

Tried playing a 3p long game with both expansions, and it tripled the game time to almost four hours, but it (mostly) flew by.
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27 of 30 people found the following review helpful By Reanbug on September 27, 2013
Format: Toy Verified Purchase
My husband and I love Lords of Waterdeep. This is by far our favorite two player game so we were pretty excited when the expansion came out. The new quests, intrigue, and building cards are great. Adds some new fun ways to play. I do find that the new lords are pretty biased though. Some of them are shoe-ins to win the game and others are almost impossible. My husband and I are busy discussing the ways we can modify these new lords to make them more fair in game play. I'm sure other people have been thinking the same.... But other than these new lords, the new game play is fun!
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9 of 9 people found the following review helpful By Nenorc on October 7, 2013
Format: Toy Verified Purchase
Scoundrels of Skullport adds to the original Lords of Waterdeep in almost every conceivable way. Both expansions included (Undermountain and Skullport) add quite a bit of new material to the game, namely new quests, intrigue cards, building cards, and the Corruption mechanic. The new Lords, however, are pretty hit or miss to me, with most being boring and one being quite broken. The ability to play either a long or traditional game adds a lot of depth as well, and the ability to integrate a 6th player is most welcome.

The new rules inset does a good job explaining how to integrate one or both of the included expansions, and also includes a pretty detailed errata which answers most questions that naturally come up during the course of the game.

I really wanted to emphasise how awesome Corruption truly is in this expansion. It makes you feel dirty and well, corrupt, to pursue such unrestrained power in the context of the game. It seemed that each game I played with the Skullport expansion was a sheer rush for all players to obtain as much Corruption (and other resources, too, of course) in the early game, and the later portions of the game everyone was definitely managing their corruption and trying to get rid of it (if possible).

This expansion is definitely enjoyable and it's difficult to even think of playing the base game without the expansion now. Well done, WOTC.
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24 of 29 people found the following review helpful By Devin Ba on December 15, 2013
Format: Toy Verified Purchase
The game play itself is great. I was just surprised at the careless quality control. The game requires you to mix cards from the expansion with the base game. But the new cards are of an ever-so-slightly different size and can make shuffling feel awkward. They're also printed upside down, which isn't a huge deal during the game, but when all is done, you then need to separate out the expansion again. Each expansion card has a tiny little icon that is hard enough to notice as it is, but combine that with a deck where the cards are facing every which way because the upside-down expansion cards make it impossible to maintain any sort of order, and separating the cards gets really annoying. The types of quests are also sometimes different colors than in the base game. If they're following the same design as the original, the cards should have been the easiest things to get right, but they completely botched them. But I'd say still worth your time because it is a good game. I just will dock a star for the stupid cards.
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3 of 3 people found the following review helpful By J on June 12, 2015
Format: Toy Verified Purchase
I love the base game of Lords of Waterdeep - what a great intro game with awesome theme and as a bonus - easy to teach and learn. I was really excited for this expansion to come out to such a beloved game. Sadly, this expansion was disappointing and I've owned it over a year now. I can honestly say this expansion makes my group of friends not want to play Lords of Waterdeep at all. Not only does it add significant length to the game, but it's just not very interesting, or game changing. I like that there are two different expansions in the box, and you can chose to play with one or both at any given time. I must admit, there are a few really awesome new Lords (which was much needed since Larissa Neathal was clearly overpowered in nearly every base game we'd play.) I think that perhaps there is a bit more added strategy in that in one of the expansions, there's tokens you take that can neg you points. The other expansion just offers larger quest cards and buildings. The board game collector in me will never give this expansion up, but I can say it's not essential to your enjoyment of Lords of Waterdeep.
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Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game
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