1 of 1 people found the following review helpful:
5.0 out of 5 stars
Something beautifully new!, May 20, 2006
I remember when I first picked up a single Lore comic. It was issue number 2 . . . and I was captured. The idea was original and engrossing, and the art work was masterful! After that, I tracked down the first issue and then purchased all the following ones. Unfortunetly, IDW Publishing stopped releasing them after issue 5. If you ar looking for something new, pick this up! The second - and I am assuming, the final volume - will be out shortly. I purchased these collections because I lost the issues during a move. So, I am very, very happy to have them in a collection. Get this! You will not regret it!
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
5.0 out of 5 stars
Lore, February 3, 2006
I picked this book up a little while ago knowing almost nothing about it, but expecting some great artwork from Ashley Wood--and I must admit, this book is pretty darn good. The art, as typical of Mr. Wood, is utterly gorgeous--it's really almost worth picking up just for this merit alone--and it has a well-rounded, entertaining, yet intriguing story on top of that... I can't wait for Book Two. Highly recommended.
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No
0 of 1 people found the following review helpful:
4.0 out of 5 stars
Poise between extremes, June 12, 2006
I mean that poise in a lot of ways. First, there's the balance between text and visual art - entries from the diary of Jonathan Bradley and the graphics of this graphic novel. Within the illustration, there's an alternation. Some is dreamy watercolor technique, reminding us that some dreams are very bad ones. Other artwork is acid-edged drawings; the back cover looks like the flat of a razor blade was used as a brush, slashed with jagged lines of ink. It shows the two-sided again: angular art depicting the animal curves of Eve and the serpent, individually and together.
The story echoes those dichotomies of presentation. First, there is the technological world of subways, motorcycles, and communications. Within that there are the mystical Shepherds, and within them there are different generations, neither at war nor at peace. Outside of those are the supernatural worlds and beings, focussed on our place and time. Dichotomies are irrelevant, though, until the two make contact and the potential between them discharges.
This volume creates a story that never needs to end. It has Dark Forces, Mystic Cabals, an ovine majority silently saved from their own world, and a lot more - including cool visual style. If this art team can tighten up that style and make it into a real visual language, in service of their chosen story arc, this comic will become a landmark. Don't wait, though. Read it anyway.
//wiredweird
Help other customers find the most helpful reviews
Was this review helpful to you? Yes
No