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Most Helpful Customer Reviews
15 of 17 people found the following review helpful:
3.0 out of 5 stars
Annoyances get in the way of the fun,
= Fun:3.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Lost In Blue: Shipwrecked (Video Game)
When did game makers forget that games are meant to be played, not watched? They came up with every possible thing they could in this game to get in the way of the action, from pointless cut scenes that you have to re-watch every time you do an action (like watching him eat each dish you cook and then comment on how it tasted and then feed the monkey AFTER EVERY DISH) to menus that make you push three different buttons just to eat a berry.
Unlike previous Lost in Blue titles (all of which I liked) this game doesn't balance mini games with exploration. They added many more mini games, most of which aren't necessary and all of which are timed, and cut way back on the new frontiers. Given the unresponsiveness of the wii remotes, this becomes frustrating very fast. You can't just pick up vines anymore, you have to play an extremely fiddly game where you try to pull them down. You don't get to decide for yourself when to move on to the next thing- the game decides for you and you have to mark time until it does. The voice-overs don't add much. They only add voice to about one word in each sentence, leaving you wondering what happened to your hearing while you watch the characters mutely flap their gums for a few minutes. There's no way to speed up the dialog, so you have to wait it out. While we're on sound issues, This game uses the speaker on the wii remote a lot and there's no way to mute it or lower the volume. I taped a wad of tissues over the speaker and it was still too loud. I have never liked mini games, but I put up with them for the previous Lost in Blue titles because adventure games are few and hard to come by. But this game is where I draw the line; I can't get to the fun with the remote screaming in my ear and refusing to do what I tell it to do on some pointless mini game so I can cool my heels while I watch yet another cut scene where the character tells me what he thinks of the job I did. Can we go back to the exploring already?
3 of 3 people found the following review helpful:
2.0 out of 5 stars
Lost in Boredom,
By
= Fun:2.0 out of 5 stars
This review is from: Lost In Blue: Shipwrecked (Video Game)
After playing for only a few hours I don't feel like playing anymore. This may be an early trade in and a waste of my money. You get lost on an island and have to build items and scavenge for food to survive. The first thing I noticed that there was too many cut scenes in the beginning. When I first get a game I want to play. A short cut scene is fine or you might be able to get away with a longer one if the graphics are good and/or you have a good storyline. The graphics here aren't anything special and the storyline is one that has been told a million times. Also a major problem with watching the cut scenes is the dialog mixed in with the subtitles. There was a lot of subtitles and sometimes the characters would speak the lines. It was very annoying. What made it even more annoying was that the would only speak a short sentence out of the current subtitle on the screen.
The storyline is ok at best. As I mentioned it's been heard a million times before. The ship burns down and your character escapes on a life boat. But being curious like you are you go outside the life boat (this was one hi-tech life boat let me tell you) and fall off. You wash up onshore of a deserted island. You learn some of the basics on this island which is very small. You find no one and decide to make a makeshift raft out of a suitcase and some logs to sail to a nearby island. It doesn't take you very long to do so and you meet up with someone else from the boat. This person has now joined your party and you have to look after her as well. After getting to this new island my character became sick after just one day. This disabled me from venturing too far and doing only some of the mini games. A couple days later my party member became sick. I could not keep our hunger level above 20 out of 100 because they were too weak to stay out long enough to get sufficient amount of food and twigs to keep the fire going. Even in the beginning of the game it was hard for me too keep the hunger level up. They require a lot of food. To get the food you will either need to shake down trees, fish or dig it up. Fishing and digging become mini games. To fish you at least need a wood spear and later work your way up to a fishing pole and the likes. Using the wooden spear reminds me a lot of fishing in Amazon Trail if anyone remembers that game. Shadows of fish appear and you spear them. Once speared, it shows you what you caught. Pretty much exactly like Amazon Trail, except the controls are much different. In Amazon Trail you just place your mouse over a moving fish and click your mouse at just the right moment. In Lost in Blue you cursor hovers around the middle with jerky movements and not a lot of control. It also times you just like Amazon Trail but you have a lot less time. But you can just go right back if you need more fish. Digging in patches of dirt that is raised in a mound is also another mini game to gather food. You are also timed as you point your cursor around clicking the A button to dig around. You will find such items as different types of clams and worms. You will also find crabs and hermit crabs walking around for you to gather. Once you have your food preparing it and cooking it brings you to another mini game. These mini games reminds me of Cooking Mama with cutting and flipping, but less fun since there is less variety. Does this game even have an original thought? From a boring overdone storyline, to mini games mimicking other games before it, I don't think so. The only thing that seems like a good idea is the animals each character has as a pet. Your character has a monkey and the other character has a dog. They help you out from time to time, but mainly they just add a cuteness factor to a cutesy cartoony style game.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
survival first, survival second, adventure third,
= Fun:4.0 out of 5 stars
This review is from: Lost In Blue: Shipwrecked (Video Game)
If you've played the games for the DS, you know what to expect. If not, you need to know that there is a lot of repetative survival gameplay. You have to scavenge and fish a lot for food. You have to have water to drink often. You have to sleep enough, and you really need to sleep at your base camp. This means that you can't adventure too far off in a day because you need to get back at night to sleep.
If you just want to adventure around and not worry about rest or food, this game isn't for you. This game is survival first, survival second, and adventure third. Now, if you think you can enjoy that kind of repetative gameplay, you might like this. It's like a less forgiving harvest moon. It's a challenge. It's hard like the Amazon Trail was hard when I was young. Beating this game takes effort. Which can be good or bad depending on what you like--and I like it! The good: -I enjoy trying to balance my survival and adventuring. If you stick with it long enough, there really are some cool adventures on the island. -Building gameplay. There often is something new. -The mini-games break up the gameplay too. I've done the spear fishing mini game too many times, but I enjoy building shelves and other things. Cooking is fun, but you can make the girl cook if you get tired of it. -getting certain things done pushes the story along. It takes about half the game for there to be some interest to the story, but I enjoyed it then. The bad: -graphics are just ok. It is a budget title, but they could have put some effort into it! -The worst part is having to get back to camp after going far out. If there was way to get instantly back to camp, that would be great! (even if it skipped ahead in time, that would still be fine.) -it feels like the guy moves a little slow. Probably more realistic, but it would still be nice if he moved faster. -when the girl cooks for you, she never seems to get any better. This means that if you just cook yourself, you get more health from it. -it takes too much food to fill you up unless you use recipies, but then recipies are too much of a hassel. It's definately not for everyone, but I like this kind of game and it's a good game for those who would like it. If you want something with some of the repetative gameplay but this is too frustrating, try harvest moon for the wii. In fact, I think that Rune Factory Frontier is the best thing that's happened to Harvest moon in a long time (I'll do a review for it soon on why you should buy it rather than Tree of Tranquility). Someone else said you can't skip dialog or eating, but you can. I'm pretty sure it's the A button that makes dialog go faster and allows you to skip the eating animations.
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