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it in action [Flash]

by Capcom
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3.3 out of 5 stars  See all reviews (55 customer reviews)

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Platform: Xbox 360

 
   


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Product Features

Platform: Xbox 360
  • Massive environments brought to life by an advanced game engine, a truly huge scale of enemies and a rewards system which rewards players for assisting teammates and contributing to the team's success against them.
  • An unbelievable variety of Vital Suits and new ways to use them. The new VS system will have a powerful impact on the way the player takes to the war zone in Lost Planet 2.
  • 4-player co-op and split-screen co-op locally allowing you to team up to battle the giant Akrid. Teamwork is the player's key to victory as team members are dependent on each other to succeed and survive.
  • Appearances by Marcus Fenix and Dominic Santiago from the Gears of War games.
  • RPG elements added to the game include character customization, experience points, evolution of the game based on players decisions and actions (single player).

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002DC8GEK
  • Product Dimensions: 7.5 x 5.3 x 0.1 inches ; 4.3 ounces
  • Media: Video Game
  • Release Date: May 11, 2010
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (55 customer reviews)
  • Amazon Best Sellers Rank: #2,268 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Platform: Xbox 360

Amazon.com Product Description

The next installment in the popular Lost Planet action series, Lost Planet 2 is a third-person shooter which continues the story of humanity's futuristic struggles and attempts at colonization on the planet E.D.N III. A blend of new RPG elements and features that made the original game a huge success, including massive boss battles against the alien Akrid creatures, rugged terrain, mech warfare and dynamic multiplayer support, Lost Planet 2 is sure to please both new and longtime fans of the franchise alike. Addition features include local split-screen co-op play and appearances by Marcus Fenix and Dominic Santiago from the Gears of War games.

Lost Planet 2 game logo
Marcus Fenix and Dom from Gears of War, included in Lost Planet 2
Appearances by Gears or War's Marcus Fenix and Dominic Santiago.
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A huge Akrid boss in Lost Planet 2
Massive Akrid bosses.
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A Vital Suit accomodating multiple players in Lost Planet 2
New Vital Suit warfare.
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Local split-screen co-op play from Lost Planet 2
Co-op with split-screen functionality.
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Story
Lost Planet 2, offers deeper insight into the world of E.D.N III, the fictional NEVEC (Neo-Venus Construction) Corporation's attempt to control the flow of Thermal Energy (T-ENG), that is the key to survival on the harsh planet, and the uncertain fate of mankind as they battle the huge insect creatures known as Akrid. A decade has passed since the events of the first game, and the face of E.D.N. III has changed dramatically. Terraforming efforts have been successful and the ice has begun to melt, giving way to lush tropical jungles and harsh unforgiving deserts. Players will enter this new environment and follow the exploits of their own customized snow pirate on their quest to seize control of the changing planet.

Gameplay
Lost Planet 2, like the original game in the series, is a third-person shooter featuring huge boss battles, challenging terrain and the ability to pop in and out of battle mechs, known in-game as Vital Suits. The primary difference in gameplay this time around hinges on the inclusion of RPG gameplay elements. Players can now customize many of the aspects of their playable snow pirate, including his physical attributes, clothing and to a certain extent, weaponry and gestures. Players will control these customized heroes across 6 interconnected episodes, creating a truly unique and interactive experience that changes depending upon the actions of the players involved. With this concept, players will have the opportunity to engage in the story in a much more dynamic way as plot threads evolve from different players' perspectives.

Multiplayer
Beyond the deep single player mode, Lost Planet 2 is loaded with extensive multiplayer modes and play options. This includes 16-player online versus action, as well as a 4-player online co-op support and two-player split-screen functionality in local co-op play. In addition, the intense and action packed campaign mode allows for 4-player online co-op play to clear mission objectives with friends, unlockable weapons and the ability to resurrect fallen comrades.

Weaponry and Gadgets
No action game would be complete without an arsenal of weaponry, and to that end Lost Planet 2 comes loaded with a huge variety of hardware for players to unleash on unsuspecting enemies. Machine guns, shotguns, rocket launchers, lasers, sniper rifles, grenades and a host of other weapons are scattered across the game. However, Lost Planet 2's biggest weapons come on two legs: the heavily armed and armored robotic Vital Suits return in greater numbers and variety than the first game. There are Vital Suits that transform into other vehicles, and even some that hold up to three players and take multiple players to operate. Also, the grappling hooks that made the gameplay in Lost Planet a true 3D experience are back, allowing gamers to gain tactical advantage by quickly scaling buildings.

Key Features

  • 4-player Co-op Action - Team up to battle the giant Akrid in explosive 4-player cooperative play. Teamwork is the player's key to victory as team members are dependent on each other to succeed and survive.
  • Split-screen Functionality - Share your Lost Planet 2 adventure with a friend locally with split-screen co-op play.
  • Exclusive Characters - Xbox 360 players get the added experience of the inclusion of Marcus Fenix and Dominic Santiago from the Gears of War games into the world of Lost Planet 2.
  • RPG Elements - In addition to RPG elements like character customization, and experience points, the single player game evolves based on players decisions and actions.
  • Deep Level of Character Customization - Players will have hundreds of different ways to customize their look to truly help them define their character on the battlefield both online and offline. Certain weapons can also be customized to suit individual player style.
  • Beautiful Massive Environments - Capcom's advanced graphics engine, MT Framework 2.0 brings the game to life with the next step in 3D fidelity and performance.
  • Massive Scale of Enemies - Players skill on the battlefield and work as a team will be tested like never before against the giant Akrid. Players will utilize teamwork tactics, new weapons and a variety of vital suits (VS) to fight these larger-than-life bosses.
  • Rewards System - Players will receive rewards for assisting teammates and contributing to the team's success.
  • Multiplayer Action - Multiplayer modes and online ranking system via Xbox LIVE.
  • Exciting New Vital Suit Features - Based on fan feedback, the Lost Planet 2 team has implemented an unbelievable variety of Vital Suits and new ways to combat VSs. The new VS system will have a powerful impact on the way the player takes to the war zone in Lost Planet 2.

Product Description

A decade has passed since the first game, and the face of E.D.N. III has changed dramatically. Terraforming efforts have been successful and the ice has begun to melt, giving way to lush tropical jungles and harsh unforgiving deserts. Players will enter this new environment and follow the exploits of their own customized snow pirate on their quest to seize control of the changing planet. Players will control their heroes across 6 interconnected episodes, creating a truly unique interactive experience that changes depending upon the actions of the players involved. With this concept, players will have the opportunity to engage in the story in a much more dynamic way as plot threads evolve from different players’ perspectives. No action game would be complete without an arsenal of weaponry, and Lost Planet 2 has a huge variety of hardware for players to unleash on unsuspecting enemies. Machine guns, shotguns, rocket launchers, lasers, sniper rifles, grenades and a host of other weapons are scattered across the game. However, Lost Planet 2’s biggest weapons come on two legs: the heavily armed and armored robotic Vital Suits return in greater numbers and variety than the first game. There are VS that transform into other vehicles, hold up to three players and some that even take multiple players to operate.

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Customer Reviews

55 Reviews
5 star:
 (16)
4 star:
 (11)
3 star:
 (12)
2 star:
 (8)
1 star:
 (8)
 
 
 
 
 
Average Customer Review
3.3 out of 5 stars (55 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

33 of 35 people found the following review helpful:
4.0 out of 5 stars Fun and/or frustration awaits you, May 13, 2010
= Fun:4.0 out of 5 stars 
This review is from: Lost Planet 2 (Video Game)
When you see critic reviews all but outright lashing at the game to fan reviews saying it's a ton of fun and not worth the amount of negativity thrown at it, you can see that this is clearly a game that has a "try out and see" approach. Not to say Capcom has had completely flawless run-ins with the press lately. Devil May Cry 4 had a great first half only to be marred by the entire first half literally played backwards by a different character. Or the really stellar Resident Evil 5 that everyone complained was exactly like Resident Evil 4 when other games are just like prior entries too. So when one hears of oddball game mechanics and approaches to their games in the reviews, you might be a bit hesitant to give Lost Planet 2 a try but this is a game where the reviewers are right in saying this isn't completely flawless but the low scores and negativity thrown at it seems a bit overdone and the best way to gauge whether this game is for you is just play it and see what you think. Stunning graphics, some great score and some of the biggest bosses you'll ever come across also comes with some screwy controls, a near pointless plot and not to mention a game that seems programmed specifically for co-op and you got the makings of a great game that's only good and worth playing but man, if only somebody looked at the bigger picture and said "hey, wait a minute....what if we were to change...?"

Story: The story takes place on the planet E.D.N. III, a once-frozen planet completely covered in snow now largely changed in the 10 years since the adventures of Wayne and Co. in the first game. Instead of having one character go through the game chapter-hopping, they all involve different groups with different objectives that will come to a head near the end. What this means is that the story feels slightly inconsequential since you control nameless dudes who are trying to do something you're not quite sure yet against people you're not introduced to. However this also means some diversity in locations so you can hop from frozen tundras to thick jungles to deserts and back which makes up for the repetitive-but-pretty all snow environments of the first game.

Graphics: Complain all you want about the games of Capcom but you can't argue against their graphic-making abilities which are pretty stellar. From Resident Evil 5 to Street Fighter IV to this, this company knows how to make some really impressive looking games and this game is no different. From the locales you'll see to the absolutely enormous bosses, the MT Framework engine that powers the game is quite a powerful one indeed. However there is some slowdown when things go boom a bit too big and on the train level which I'll get into later, I literally ran into a glitch where the shells required to load into the gun's cannon were floating in mid-air. But from a look standpoint, Lost Planet 2 certainly has the chops but it's not quite 100% smooth but it looks damn fine trying to get there.

Sound/Music: When things aren't exploding so loudly that it completely drowns it out, the music in the game is appropriately epic, intense and nicely bombastic. Things get exciting really quickly and the music used reflects it and that main menu music which you'll be hearing a lot of, I'm sure, is catchy but not so it becomes grating after the 105th damn time. Sound effects are also nicely made from the screeches and roars of the Akrid to the gunfire of the different weaponry, this is a game for your surround sound system or some great headphones. The same can't be said for the voice acting which feels appropriately Capcom. Not as much emotion and dialogue choices read exactly as you'd expect them to: almost flat. Occasionally they'll do some good work in other games but it just feels really iffy here.

Gameplay: Unlike games like say Halo 3, Borderlands, or Gears of War which can be played single player but the main bulk of fun comes in co-op, Lost Planet 2 in a way feels like it was designed specifically to be played with more than one person. And when you see the near brain-dead AI of your squadmates, it's easy to see why you need extra players. They barely shoot and half the time they stand there while you're running around trying to do the bulk of the work which makes the campaign feel really average but then you have some buddies and everything makes sense. Tactics come into play, players can be relegated to a specific weapon usage or task and strategies can be made more efficiently. Take for example Chapter 3-3 (the chapter nearly every reviewer has complained about, dubbing it the "train level"). In this chapter, you start off on a train traveling parallel to an enemy train so you can have one guy with a sniper rifle shooting guys from afar, one with a rocket launcher blowing up the turrets and enemy air support while a 3rd can carry a shield to soak up some damage and keep your other guys safe. Then there's the boss fight in which a huge sense of roles and tasks have to be laid out to each member: you're on a cannon which needs to be fired at weak points of probably the biggest boss you've ever seen. Those shells need to be loaded into the chamber, energized for quicker reloading and potentially given some help with a console that allows for quicker gun rotation. This is not done automatically and whoever is shooting has to rely on the other 3 to supply the shells, load them, energize them and help the rotation speed of the barrel or you're dead. And what if you take damage? Then you need someone to go below decks and activate the coolant systems which act as damage repairmen and gun cooldown. Not to mention there's gun turrets somebody can climb into to shoot down giant meteors or help shooting at the weak points. Think the AI will do all that on its own? Think again.

But this co-op has some side effects. The game operates on a lobby system where you can find a game for a specific episode within a specific chapter and hope one of them says "standing by" because that means they're in the menus and haven't started yet. If their status is "playing" however, you have to wait till they're done before you can come in as there's no join in progress or drop in/drop out co-op in the game. Also co-op can have slight frustrations involving the Battle Gauge. When you activate data posts or accomplish objectives, you add some points to a battle gauge but points get deducted if someone dies. So nearly every death can be treated as a surefire way to get people to yell at you since you're the one who keeps dying and getting your whole team closer to a mission failure. As far as the competitive multiplayer is concerned, it's fun but some issues from campaign carry over. Getting shot puts you in a stun animation, leaving you unable to fire back, heal or do much of anything except rolling or hopefully throwing a grenade which kills the other player first. Unlike games like Call of Duty or Halo where one-on-ones were won by skill and accuracy and which gun you brought, this game feels more like ambush tactics: surprise attack someone and shoot them first before they can do anything. Also nearly every mode has what you'll be doing a lot of in the campaign which is dealing with data posts. In both campaign and multiplayer, these data posts act like spawn points but unlike other games where standing in the area started the capturing, you have to mash B against the data post which leaves you completely vulnerable to weaponry and grenades. This can of course allow players to wait till you try to activate it then kill you while you're completely defenseless. But the modes and gameplay are rarely seen in multiplayer now which makes it quite unique to other games where it's mainly FPS and somewhat familiar.

Another gripe is how you unlock things. In a lot of multiplayer games, unlocks came through level progression: more you played, better toys you got to tinker with. In Lost Planet 2 on the other hand, some of that is unlocks while others have to be literally won from a slot machine. The more you collect those "?" boxes in campaign, the more points you add to your total which act as your "quarters" for the slot machine where you can win new weaponry, abilities that can alter how your character can behave in combat but mainly you'll be seeing emotes and "noms de guerre", in other words, nicknames. Emotes are done by pressing the Start button and either any D-pad direction or the shoulder buttons and they're strictly poses whereas noms de guerres are kind of like your callsigns but when you're being bested by players that have better weaponry or better abilities than you in multiplayer, it can be frustrating when all you keep unlocking are names.

That being said, the gunfights and Akrid encounters can be incredibly intense, the multiplayer from the first game had a very strong community and that'll no doubt be translated here and the game's achievements and trophies feel designed to do one thing: make you play the game over and over. Level up the different factions to level 99, kill an insane amount of enemies, collect everything from the slot machine and play the chapters a whole bunch. This is one of the longest 1000/Platinums you'll find. The game is certainly not without its faults but avoiding the game altogether isn't really the way to go about it. Unless you're a diehard fan of the first or loved the demos in which case you most likely already played it or about to, give the game a try since everyone will react differently. Some of you will love it so much you won't mind playing the game for the next year or more while some others will think it's just way too flawed and backwards and not worth your trouble. I like it and I'd recommend but keep in mind this is a love-it-or-hate-it kind of game so I'm in the former camp so just have to see which camp you fall into.
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5 of 5 people found the following review helpful:
4.0 out of 5 stars A very worthy sequel, if you have friends!, May 28, 2010
= Fun:5.0 out of 5 stars 
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This review is from: Lost Planet 2 (Video Game)
I'm a big fan of the first game, it was one of my favorite games then and it still grips me for a long while even today. I liked the fact that it was a new franchise, and wasn't something rehashed from a bunch of already done games. That game was incredible.

But this isn't the same Lost Planet I knew...I was actually very amazed at the changes!

First off, if you hated being tumbled around in the first game, well...it's not any better this time around. But there ARE new twists that help to balance out the gameplay.

*actual "gameovers" aren't as easy now, as data posts now act as "respawn" points, bringing a sort of online shooter feel to the game.

*actual "deaths" are now an issue, as your T ENG does not automatically replenish your life gauge when you're injured. so you'll need to be quite defensive during your playthrough.

*the addition of the battle gauge limits how many times you can "respawn" in the game...and it's shared by all co-op participants. activating data posts adds 500 to your BG pool, while respawning costs 500.

*the addition of shields greatly help to elevate the possibilities during fire fights; more defensive approaches can be plotted and more rewarding co-op gameplay can be had. also the new "battle armor" helps to even the odds in bigger battles, while standing in for your life until depletion.

*a new ability to shoot T ENG to your team mates has been added. basically just hold Y and push LT and you'll switch to your T ENG pool. if an ally is low just aim at them and pull LT, you'll send bursts of T ENG their way. great for avoiding costly respawns.

There are so many other co-op enhancements in the game that I find it odd that GameTrailers would call its multiplayer "out-dated". But whatever, my opinion is that my money was well spent. Just make sure to have friends over...seriously, the game has several points where having a helping hand can turn frustration into fun.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars Very Fun, But Could Be Better, March 22, 2011
= Fun:4.0 out of 5 stars 
This review is from: Lost Planet 2 (Video Game)
Lost Planet 2 is a fun game that could be a little bit better but it is still worth buying. Pros: great fun, good story, fun bosses, good graphics, gargantuan bosses,and excellent split-screen. Cons: For me the Harmonizer (by the way the most tapped button in the game) is right next to the big XBOX Home Button so you sometimes press that button which makes a giant screen pop up and the game doesn't pause when this happens. This is very annoying (but I'm the only one who has this problem that I know of). Too many soldiers. I like fighting Akrids more than fighting foot soldiers. There are a LOT of soldiers in this game. There's only 2 player split-screen (4 player LAN and 16 player XBOX Live). With split-screen they could make the 2 screens bigger by making it so you can view the map by pressing a button instead of it permanently sticking out and wasting space. Final review: this game is very fun, with a few minor annoyances.

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Is this game still popular? 0 Jun 11, 2011
1st person mode? 1 Dec 17, 2010
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