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There is a Tower that rises above all in an alternate world. No one knows who built this or why it was built. One thing is certain, the Tower both casts a large shadow and at the same time is filled with moving shadows...
There is a shadow of a boy that climbs this tower. He runs through the shadow of the Tower, solving mysteries and puzzles along the way, and fighting off enemies that try to impede his progress. The boy is not affected by gravity but his movement is restricted within the thin border between light and shadow....
There is a winged sylph known as a “Spangle” that supports him in his journey. The boy is not alone in his endeavors as this creature of light joins him on his quest...
Welcome to the Lost in Shadow. Mixing unique platform elements and levels of puzzling to challenge the player, the combination of light and shadow creates an all-new blend of game styles. With the shadow boy altering shapes of surrounding objects’ shadows and creating walkways to previously inaccessible areas, Lost in Shadow is set to deliver an adventure into a world never before seen on Wii.


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Most Helpful Customer Reviews
27 of 28 people found the following review helpful:
4.0 out of 5 stars
Unique Concept That Ultimately Falls Flat,
By
= Fun:3.0 out of 5 stars
This review is from: Lost in Shadow (Video Game)
Lost In Shadow is not so much a brand new concept in game design but a homage to past successes. The developers seem to take the basic design from classics like ICO (PS2) and more currently, Limbo (xbox 360) -- both cult hits.
You play as the shadow of a young boy which has been forcibly "removed" from the boy as shown in the opening scenes. Your shadow is banished to the bottom of a tower and now begins your journey to reach the top of the tower and reunite with your body. In the foreground you see the physical objects that any game would normally consist of, but you actually play and interact in the background, ie the shadows of the foreground objects. The game tries to be a combination of rpg, adventure, action and mostly problem solving, yet by not committing to a single type of game play, I began to grow tired of the varying styles. Some puzzles require you to manipulate the light source coming into the tower so that the shadows of certain objects move which then allows you to advance throughout the levels while other cases require you to actually rotate the screen to gain a new perspective. This was done very well but every now and then the camera angle will move in a way in which you cannot see the depths of the shadows in the background. A little frustrating but not a big problem. Of course you encounter enemies throughout the way and you mostly fight them with your sword (other times you have to just avoid enemies completely), noting rpg syles. This gets old fast. You collect memories as you go which increases your shadows weight -- similar to a life bar. The music and sound is sparce throughout the game but this actually works to add to the creepiness of the style and really sets the mood. Overall this is a fairly dark and disturbing game but with the ever increasing difficulty of puzzles to solve and the way in which you can manipulate your environment make this a game worth trying. I am glad I bought it for under $40 and hopefully the next one in the series will improve on the minor flaws.
13 of 15 people found the following review helpful:
4.0 out of 5 stars
Interesting Puzzle-Type Game,
= Fun:4.0 out of 5 stars
This review is from: Lost in Shadow (Video Game)
The other reviewer compared this game to ICO for the PS2, and I definitely agree. It's not an excellent game, but it is kind of cool.
Here's the premise: you're a shadow. Something cut you off from your body, and you have to get back to your body. You can walk on shadows, but you can't walk in the real world. However, you do have a fairy guide that can move stuff around for you in the real world to adjust the shadows, adding a bit of a puzzle element to the game in addition the the straight line maze. There's not really any action involved, and not really much of a storyline that I've seen so far. In each level you have to touch 3 red things to make the black shadow wall disappear. It's very straight forward, but the further you advance, the more challenging it becomes trying to figure out the puzzle aspect of it. The game does not take very long, and it is not very complex. You could probably beat it in about 6-8 hours with average-level puzzle skills and a little help. Unless you got completely stuck, I don't think you could take more than 12-15 hours to beat it. As such, I'd recommend renting it, not buying it. Almost anyone can afford 6-8 hours of game time in a down-week, and a week long rental probably costs $5 somewhere rather than $35 to buy the game. Although it's rated E for Everyone, a few things I'd keep in mind. First of all, some puzzles are not for young children. They're great for learning critical thinking skills and interacting with 3D objects, but if you've got a perfectionist toddler who's going to throw a fit if he gets stuck (or a perfectionist husband that acts the same way, such as myself :) ...), then this might not be for them. Second, there is a little fear involved. It's not that much. I wouldn't call it horror, but it does get a little scary. I let my 21-month-old watch, and there were a couple of times he jumped. If he was a little older, it might have given him nightmares. Not likely, but possible if you have really young children who get scared of shadows or would be disturbed seeing an implication of an executioner and a hanging body (note: implication; you don't see a noose, blood, or anything grotesque). The music isn't Final Fantasy, but it's classic and worth getting a soundtrack if they make one.
4 of 4 people found the following review helpful:
4.0 out of 5 stars
Unique story, not-so-typical side-scroller,
By
= Fun:4.0 out of 5 stars
This review is from: Lost in Shadow (Video Game)
I agree with the other positive reviews, so I'll keep this short. I was able to get to over 98% complete playing at the "easy" level. I was not able to get two of the memories but was able to complete everything else. There was also one "shadow corridor" that annoyed me and I had to stop playing for a few days before I could come back and beat it. That was about 30% of the way through the game, and I was happy that I managed to continue because to me, the story was intriguing and I wanted to experience the conclusion. The game became much easier for me to play as it went on. As your level increases, you can kill most monsters with a single blow, which helps a lot.
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