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LucasArts Archive Series: Star Wars: Force Commander
 
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LucasArts Archive Series: Star Wars: Force Commander

by LucasArts
Windows 98 / 95 Teen
2.5 out of 5 stars  See all reviews (6 customer reviews)

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Product Features

  • A real-time strategy (RTS) set in the STAR WARS universe, Force Commander is fully 3D , both the environment and the units. This allows for full camera control which let's you see the action from any point. The innovative command system replaces 'harvesting' resources the norm in most RTS's rewarding you with points toward purchasing units as you accomplish mission goals. The game follows the life of Lt. Brenn Tantor a young officer in the Imperial Army, who after just graduating is assigned the task of finding 2 droids on tantooine. Brenn after becoming dissatisfied with the Empire joins the Rebellion. Battles take place on 9 planets each with it's own unique environments.

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00005B43R
  • Product Dimensions: 9.5 x 7.9 x 1.5 inches ; 12.8 ounces
  • Media: CD-ROM
  • Release Date: April 30, 2001
  • Average Customer Review: 2.5 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #50,065 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Amazon.com Review

Star Wars: Force Commander, which casts you as one of the Empire's sinister agents, takes the Star Wars universe into the real-time strategy (RTS) genre. The gameplay follows standard RTS control conventions, so anyone familiar with StarCraft, Command & Conquer, and the like will be able to enforce the Emperor's will in no time.

Force Commander differs from traditional RTS games by eliminating resource gathering. Instead, players receive command points for accomplishing mission objectives, controlling key buildings, or blowing up enemy units. Command points are used to requisition troops and buildings from an orbiting Star Destroyer.

Star Wars fans will find much to love in the plot. Force Commander begins with your small training platoon being ordered to investigate a certain escape pod that has crashed on Tatooine. Caught up in events that will forever change the galaxy, your career takes you to such far away worlds as Tatooine, Yavin, Hoth, Endor--even Coruscant. With each successful mission comes an increase in rank and larger forces of Storm Troopers, speeder bikes, TIE Fighters, and AT-ATs. Being able to take part in the Echo Base assault on Hoth (and other key conflicts from the movies) is a Star Wars fan's dream come true, and we'll be forever grateful to LucasArts for giving us the opportunity to hunt down Ewoks on Endor. --Mike Fehlauer

Pros:

  • Play as the Imperials or the Rebels, in single player and online
  • Fully 3-D units and terrain
  • Units gain experience, and surviving units can be used in subsequent missions
  • Perfectly authentic sound effects
  • Storyline puts you in the pivotal battles of Star Wars

Cons:

  • Hefty system requirements
  • Occasional texture breaks on the 3-D terrain
  • Units not from the movies look out of place
  • Ugly interface

Product Description

This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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Customer Reviews

6 Reviews
5 star:
 (2)
4 star:    (0)
3 star:    (0)
2 star:
 (1)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
2.5 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

3 of 3 people found the following review helpful:
1.0 out of 5 stars The benchmark disappointment, October 23, 2001
This review is from: LucasArts Archive Series: Star Wars: Force Commander (CD-ROM)
Once in a while, we see a game that will be immortalized not for being extraordinarily good, but for being extraordinarilly terrible. This is just such a game, and arguably the worst flop in the history of real-time strategy.

I was really looking forward to this game, since it is the first real Star Wars strategy game of any kind (and yes, I have heard of Rebellion). LucasArts had just put out the very excellent X-Wing Alliance, and I expected at least as good a product out of Force Commander.

How disappointing to see what they have done. I would seriously have enjoyed a Westwood-licensed C&C clone with a war factory that spits out 2-d AT-ATs. As a matter of fact, please note that LucasArts' redux of this game- Galactic Battlegrounds- uses the Age of Empires engine. LucasArts is starting to have a history of putting out a horrible title, and then remaking it into something great, and I have high hopes for Battlegrounds.

What is painfully obvious is that the FoCom team tried hard- very hard and too hard- to make the game something unique. They deviated from the tried and true formula of 'gather resources, build your base, destroy your enemies' by employing a completely new resource system. This system is centered on a nebulous affair called the 'command point.' You get more command points by killing enemy units. Already you can see how this makes multiplay games quite stupid. Once you get on a roll, there's no stopping you- and same goes for your enemy.

The 'engineer element' is so strong in this game as to be ridiculous. You can capture AT-ATs with Rebel hijackers, which makes it rather risky for an Imperial player to build them. You can also capture just about anything by entering it, which makes defensive structures almost as dangerous to you as your enemy. It is entirely possible- nay, probable- to win a battle with just infantry. They also have the added advantage of not getting stuck so easily. If you think big guns mean more impressive firepower, you can think again. Every single weapon basically shoots a colored hyphen, and some of them aren't even the right color. The explosions look like they were taken from X-Wing and the units don't do anything but sit still and fire salvoes at each other. You would think they would have at least made combat look good, but they apparently had other things to worry about.

On that note, the path-finding, ever a critical element in any RTS, is horrible. The 3-d terrain plays havoc with collisions, which are not handled well. You will frequently see units get stuck going through even moderately narrow areas, and vehicles will often try to plow through a cliff and twitch there until you tell them to stop. If you order units to attack something that is behind a hill, they stupidly fire into the hillside instead of moving to a better position. All this basically means is that you have to micromanage your battles on an individual unit basis, which is difficult and annoying.

The user interface seems like a weak-sauce version of Myth 2's intuitive console with Starcraft wireframes added. Rather than combining the best aspects of these GUIs, it combines the worst. You won't be able to see anything unless you zoom out, and the camera has a nasty tendency to bend with terrain, often putting a hill in front of your line of sight. If you zoom in, you will see the average-quality unit models and the blaster fire, but nothing much else. Overall, you will be hard pressed to both keep track of your units' whereabouts and be able to see the overall scope of a battle. The wireframes are simply useless. They provide none of the color-coding diagnostics that made them useful in Starcraft while managing to clutter the screen.

Lastly, the music is more than just bad, but an abomination. They tried to 'improve' on John William's original score by adding techno beats and ear-rending sound effects. What in the galaxy were they thinking? You can't improve on a score as good as that! The first configuration I did was to turn it off.

Although you might have some fun playing Force Commander (I especially liked killing the Jawas), the overall experience is lackluster and more of a chore than enjoyment. This game doesn't deserve the Star Wars name, and should have either been released four years ago or scrapped.

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1 of 1 people found the following review helpful:
5.0 out of 5 stars The New Brothers, January 28, 2002
By A Customer
This review is from: LucasArts Archive Series: Star Wars: Force Commander (CD-ROM)
This game is unbelievable. You start out as an imperial officer and after training you have your first real mission. In the last mission as an imperial you refuse an imperial officer and are imprisoned, but break out to defect to the rebels. There you control the rebels in the epic battles such as on Endor to destroy the shield generator. Also capturing Coruscant. It is maybe the greatest Star Wars game. This game relies on strategies the whole game. There is only one downside though I don't consider it as a downside. Anyone who likes to shoot things themselves like as a pilot in Rogue Squadron will not be happy with that part of the fame. TRUE Star Wars fans will enjoy this game no matter what.
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5.0 out of 5 stars Very good!, February 20, 2002
By 
"star2506" (Harrison, AR USA) - See all my reviews
This review is from: LucasArts Archive Series: Star Wars: Force Commander (CD-ROM)
This is a very good RTS game. Tons of cool vehicles, soldiers, buildings. And diverse landscapes. Interesting storyline and great graphics. But yes, it does take up a lot of memory and probably will be slow on a older computer.
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