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Luigi's Mansion - Gamecube

by Nintendo
3.9 out of 5 stars  See all reviews (579 customer reviews) 78 / 100

Price: $94.00
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  • Luigi is off to check out a haunted mansion full of howling ghosts & spirits
  • Help Luigi vacuum up ghosts in over 90 rooms
  • When you capture ghosts, trap them in paintings to get points
  • Watch Luigi creep, cower and cry in fright as he encounters spirits
  • Great object animations and cartoony fun for everyone!

Frequently Bought Together

Luigi's Mansion - Gamecube + Super Mario Sunshine + Gamecube Memory Card 251
Price for all three: $210.99

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00005Q8LR
  • Product Dimensions: 7.2 x 5.2 x 0.5 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: June 15, 2006
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (579 customer reviews)
  • Amazon Best Sellers Rank: #2,033 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Product Description

Product Description

Luigi has a lot of work to do in his very first starring role. He needs to find his missing brother Mario in a creepy and mysterious haunted mansion. Armed only with a flashlight and a customized vacuum cleaner, he must rid the mansion of ghosts and save the day. Made in USA.


When Luigi's Mansion was first announced, many assumed it would follow in the legendary footsteps of Super Mario World and Super Mario 64. The game doesn't approach the epic scale of either of those titles, but once you get used to its smaller scale, the various charms of this game do become obvious.

The game involves you, as Mario's brother Luigi, trying to exorcise a haunted mansion of ghosts by sucking them into a vacuum cleaner. It sounds easier than the previous cinematic attempts by the Ghostbusters and the Catholic Church, but it's not. The complications and cleverness of the game manifest in the use of light and shadow. Many ghosts cannot be seen unless you reveal their shadows or manipulate the objects in a room to make them appear. These imaginative--but never frustrating--puzzles add to the otherwise simplistic process of catching the smaller ghosts by freezing them with a beam of light and sucking them up with your Hoover backpack.

It's only a minor classic, but Luigi's Mansion does show off some off the GameCube's graphic effects and provides a game the whole family can enjoy. If only it were a bit longer. --David Jenkins. --

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Customer Reviews

Most Helpful Customer Reviews
48 of 52 people found the following review helpful
4.0 out of 5 stars Luigi's Mansion: Luigi's Solo Debut! November 17, 2001
Format:Video Game
After playing this game on my imported Gamecube (review posted on this website), I have quite a lot I'd like to tell you, the consumer. So without further to do, here I go:
After being Mario's sidekick for more than a decade, Luigi has finally been given the chance to star in his own game! Starring in his very own 3D game for the first time, Luigi has become the Peter Venkman of the 21st century by taking up the mantle of a ghostbuster in Luigi's Mansion. An extreme departure from what Mario Bros. games have been in the past, Luigi's Mansion features some refreshing ideas but fails to match the classic status of Mario's adventures.
The story in Luigi's Mansion is adequate enough, but there are few if any twists or turns. After receiving a strange letter from his brother Mario, Luigi heads out to meet him thinking he's won a mansion in a contest he doesn't remember entering. Upon reaching the mansion, Luigi is greeted by a short, bald scientist named Professor E. Gaadd, who explains that the mansion only appeared a few days earlier and is overrun with ghosts. Professor Gaadd goes on to explain that he met a fellow with a red cap shortly after the mansion appeared and hasn't seen him since. Luigi, realizing the fellow in the red hat is Mario, sets off for the mansion after Gadd equips him with a flashlight and the Poltergust 3000, a modified vacuum cleaner that can be used to trap the ghosts.
Controlling Luigi is fairly simple, but it takes some time to get accustomed to it. The left analog stick controls his movements, while the C stick controls the direction he points his flashlight and vacuum cleaner. It's the same control scheme that is found in most modern first-person shooters, and after a few awkward moments you'll be swinging Luigi's vacuum around with precision.
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42 of 47 people found the following review helpful
5.0 out of 5 stars Better than walking through pipes! November 9, 2001
By CrazyAP
Format:Video Game
Don't be fooled by the appearance of this game. Luigi's Mansion is the best choice for a launch game for the Nintendo Gamecube. Its intuitive gameplay and supurb lighting effects makes this game a sure hit for fans of all ages. The controls are a bit tricky at first but it provides you with a better handle over your main character, Luigi. I played this at my local Cubeclub and it was fantastic. I came in thinking that the game would be fun but nothing too extraordinary, after playing it I was blown away by its unique scenario and its ability to mix puzzle, action, adventure, and comedy in equal amounts throughout the game. This game simply has the best lighting effects I've ever seen, and it IS very original.(It's not Ghostbusters with Luigi thrown in.) Whether you're a long time Mario Bros. fan or a newcomer to games, Luigi's Mansion is all around fun and a soon to be classic in gaming history.
quote:"Yeah! All right!"
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32 of 36 people found the following review helpful
5.0 out of 5 stars A good start... September 23, 2001
Format:Video Game
I'm in Japan right now, and Gamecube has been released. I played it on a display thingy outside a video game store. The story is like this:
Luigi goes into a mansion. There he finds Toad sitting on the ground crying. He tells him something about Mario. THen you meet some weirdo professor guy who teaches you how to catch ghosts. THen you start your journey.
Each unexplored room starts off with no light at all. Armed only with a flashlight and a vacuum, Luigi tries to suck up cash. While he greedily gathers money, ghosts appear behind him and try to kill him (duh). So Luigi whips around with his flashlight and immediatly begins the battle to suck up the ghost. The only difficult parts about this process are: 1, If you don't have the proper timing, the ghost will disappear before you can even begin to suck it up. 2, If there is more than one ghost, there other can hurt Luigi and cause the other ghost to escape the vacuum cleaners grasp.
This game is pretty cool, and it's on my list for games to get.
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35 of 40 people found the following review helpful
4.0 out of 5 stars Tons of fun, until you beat it. December 22, 2001
Format:Video Game
Don't be fooled that Luigi's Mansion, a game that is only good, serves as the Nintendo Gamecube's star title. By now, that honor belongs to Super Smash Bros. Melee, and at launch it was held by the likes of Rogue Squadron 2 and Tony Hawk's Pro Skater 3. Here to give you the word on Luigi's Mansion is Nintendorks' Eric Denney.
"It's been very difficult to come to a decision on just what to rate Luigi's Mansion. Luigi is the closest thing to a Mario Flagship title that we saw for GameCube launch, and the bar has been set almost impossibly high after Super Mario Bros., Super Mario World, and Super Mario 64. In the end, while still a solid game, Luigi's Mansion doesn't deserve a spot next to the predecessors.
Now that the ugly comparison is out of the way, lets examine the merits and faults of Luigi's Mansion in its own right. What we have in Luigi's Mansion is a fun, solid adventure title with little to no replay value.
While the game concept is hardly fresh (and indeed been nearly beaten to death by Capcom), Nintendo still manages to pull it off with characteristic grace. Using the Poltergust vaccum to suck up the ghosts, and mastering the timing of using the flashlight (or other objects) to make the ghosts vulnerable injects a breath of fresh air into the game. At the same time, it proves to be a good example of how to properly program a game for the GameCube controler. Every button is put to good use, and it isn't hard to believe that the game was designed to make the most out of the controller. It wouldn't surprise me at all if future games in the haunted mansion genre start to pick up on some of the controller ideas in future installments.
Luigi's Mansion is a fun game, but hardly worth the full retail price.
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