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12 of 12 people found the following review helpful:
4.0 out of 5 stars
Toadkiller Dawg says: Challenging and entertaining., February 23, 1999
By A Customer
This review is from: Crypt of Lyzandred the Mad (AD&D 2nd Ed Fantasy Roleplaying, Greyhawk Setting) (Paperback)
The best of the three-module Lost Tombs set. The DM is provided with a wide selection of puzzles, riddles and combat encounters, so many in fact that less than half will probably be used, leaving the remainder available for use in other scenarios. A few of the puzzles and riddles are of the groaner type as in "who's buried in Grant's Tomb?" and the algebra problems get somewhat repetitive, but overall I thought they were fairly entertaining and quite a bit different from the usual chestnuts that pass for riddles or puzzles in published scenarios. Hack and slashers need not despair, there are plenty of combat areas and failure to figure out the puzzles in time usually results in a fight as well. Most of the encounters have some Greyhawk "flavor" added to them and Reynolds cleverly includes a few encounters that utilize scenes from the classic Greyhawk modules of yesteryear. The Greyhawk references are certainly not overwhelming, however, and a real strength of the adventure is that it could easily be adapted to any other campaign. There are a few Greyhawk timeline errors in the background information, but nothing fatal. If the writing has any real faults, it might be an overdependence on overwhelming magical coercion of the PCs and tacky plot devices that rely on magical means to attain mundane result. Both methods smack a little too much of that other (ick) campaign world where wizards routinely waste telekinesis spells on fetching themselves a mug of beer from ten feet away. These are certainly minor quibbles, the Crypt of Lyzandred the Mad should prove useful and amusing for GMs in any campaign.
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7 of 8 people found the following review helpful:
4.0 out of 5 stars
A well written module for the Greyhawk Lost Tombs Series, January 22, 1999
This review is from: Crypt of Lyzandred the Mad (AD&D 2nd Ed Fantasy Roleplaying, Greyhawk Setting) (Paperback)
Crypt of Lyzandred the Mad is a well written and conceived module. The layout of the adventure is fluid so that no two DM's will run the module in exactly the same way. There is sufficient detail to flesh the out and tailor the adventure, keeping even the most adept adventurer on their toes. The plot is solid and the challenges the players face can range from deadly traps to puzzle solving encounters, it's up to the DM. The only drawback is that use of the module requires significant set up and can't really be played directly from the book without a good amount of preparation, but it's worth the effort.
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4 of 4 people found the following review helpful:
4.0 out of 5 stars
Puzzles, puzzles, and more puzzles., January 22, 1999
By A Customer
This review is from: Crypt of Lyzandred the Mad (AD&D 2nd Ed Fantasy Roleplaying, Greyhawk Setting) (Paperback)
If you like puzzles and challenges, this is where you need to send your characters. A huge mass of puzzles in the extra-dimensional maze of a crypt. Some may not like the puzzles, as they do include logic puzzles, numeric calculations, and algebraic figures. But hey -- I guess the characters can just fail to pass those puzzles...
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