10 of 11 people found the following review helpful:
5.0 out of 5 stars
Distinctive style; classic gameplay, June 30, 2000
This review is from: MDK 2 (CD-ROM)
The first MDK introduced three innovations: the sniper view, the third-person shooter, and Shiny's gorgeous and imaginative alien cathederal-like spaces. Today the first two are relatively common, but the last still stands out as a memorable style in a crowded genre. Now MDK's back and this unique world is taken to even more breathtaking levels.
The gameplay for the main character, Kurt, is much as in the first: shooting, jumping, sniping and sneaking. But two more characters from the first MDK--a robot dog and a scientist--are back as playable roles, with very different gameplay characteristics. The main job of the scientist is to try combinations of weapons that may be even more powerful, while the dog's four arms (don't ask) make it virtual tank on legs.
As usual it's fun and sometimes even silly, a great change from shooters such as Quake that take themselves unbearably seriously. But for me, the best part is that it just looks so fantastic. Sometimes after killing all the baddies, I just romp around the massive spaces, feasting my eyes on the arching alien curves, luminescint textures and lighting, and layers of smokey transparencies. If you're sick of corridors and dungeons, the lofty heights and wide-open spaces of MDK2 are welcome relief. My only gripe: the weapons are pretty much unchanged from the original, and there's no rocket launcher!
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5 of 5 people found the following review helpful:
4.0 out of 5 stars
Slick, action packed and entertaining, September 12, 2001
This review is from: MDK 2 (CD-ROM)
MDK2 appears at first to be a third-person shooter with some jumping and puzzle elements thrown in to make your brain feel occasionally involved. Once you scratch the surface, however, you find that MDK is actually primarily a console-style puzzle solving/jumping game with some blast-everything-that-moves action elements thrown in. You play primarily as three different characters who each take different parts of the fairly entertaining story about alien invasion and who each have very different play styles. As "Kurt," who is wearing a specially made suit, you do a lot of alien blasting with a machine gun and you use his jump parachute and very cool sniper rifle to solve a lot of puzzles. Your first clue that it isn't a real "shooter" is the very limited variety of weapons and the ease with which you can defeat the aliens (they don't do much damage to you when they hit you, for example).
As "Max," the six-legged robot dog, you do more blasting and less jumping, though there is a rather too-long jump segment involving a jet pack that constantly requires refueling.
As "Doc", you revert to almost entirely jumping and puzzle-solving, where even the occasional combat is a puzzle-solving effort as you assemble weapons from various things you find around the station. For example, Doc's primary weapon is radioactive toast he fires from a nuclear toaster.
If you are like most PC gamers (and unlike console gamers) even one jumping puzzle is one too many, and though the ones in MDK2 are frequently very clever and innovative in their design, forcing you to interact with the world in order to set up the "steps" of your jumps, they are PLENTIFUL and can get very irritating the 100th time you've fallen off a steel girder because you couldn't peg a landing on just the right pixel. The game earns forgiveness points, though, for having a very handy quicksave/quickload hotkey setup, so you can quicksave your game prior to each jump and quickload after each failure without too much effort. But, does a gamer really need to be subjected to that sort of activity?
Nonetheless, the game isn't overly challenging, it lets you save anywhere you like, it sports a simple interface allowing keyboard or joystick control with customization, and its comic book-inspired visual style, hip music and good sound effects create a game world that's interesting and entertaining to play in.
At its best, MDK2 lets you vent frustrations as you run and blast critters, gives you a sense of accomplishment as you solve a puzzle or set of jumps, and entertains you with a tongue-in-cheek back story furthered by in-engine cutscenes with decent voice acting.
At its worst, however, MDK2 is a tedious, frustrating console jumper disguised in a PC CDROM. If lots of jumping puzzles and fairly light "action" appeal to you, this game may be right for you.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars
Similar to the first one, but more entertaining, June 9, 2000
This review is from: MDK 2 (CD-ROM)
This game isn't a far cry from the first MDK. There are some improvements however, such as the gameplay. Its easy to move around and use all the functions. And for those with a sick sense of humour this game is quite funny to play and see what happens. There are tons of new weapons and gadgets to find. If you liked the first MDK this wouldn't be a bad one to checkout.
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