MEL Scripting a Character Rig in Maya and over one million other books are available for Amazon Kindle. Learn more


or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Kindle Edition
 
   
Sell Back Your Copy
For a $13.75 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
MEL Scripting a Character Rig in Maya
 
 
Start reading MEL Scripting a Character Rig in Maya on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

MEL Scripting a Character Rig in Maya [Paperback]

Chris Maraffi (Author)
4.3 out of 5 stars  See all reviews (6 customer reviews)

List Price: $50.00
Price: $33.52 & this item ships for FREE with Super Saver Shipping. Details
You Save: $16.48 (33%)
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 16 left in stock--order soon (more on the way).
Want it delivered Tuesday, January 31? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for Students. Learn more

Formats

Amazon Price New from Used from
Kindle Edition $17.10  
Paperback $33.52  
Sell Back Your Copy for $13.75
Whether you buy it used on Amazon for $19.00 or somewhere else, you can sell it back through our Book Trade-In Program at the current price of $13.75.
Used Price$19.00
Trade-in Price$13.75
Price after
Trade-in
$5.25

Book Description

0321383532 978-0321383532 December 4, 2008 1
Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller, Maya Character Creation, comes an in-depth guide on how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process. With MEL Scripting a Character Rig in Maya, you’ll learn how you can build custom character rigs in a matter of seconds, as opposed to days or weeks.

In this detailed guide, you’ll learn:

• The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process.
• Fundamental concepts of creating animation controls in Maya, from the basics of creating, editing, and binding skeletons, to more complex rigs with controls that employ spline IK and channel connections.
• Important coding techniques such as using conditional statements, loops, variables, and procedures.
• How to create a character animation GUI (Graphical User Interface) that makes animating the character easy and fast.
• Important skills for building rigs using numerous hands-on exercises, all code examples and Maya files available on the companion Web site.


Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Frequently Bought Together

MEL Scripting a Character Rig in Maya + Body Language: Advanced 3D Character Rigging + Stop Staring: Facial Modeling and Animation Done Right
Price For All Three: $94.90

Show availability and shipping details

Buy the selected items together
  • In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Body Language: Advanced 3D Character Rigging $30.39

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Stop Staring: Facial Modeling and Animation Done Right $30.99

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details



Editorial Reviews

About the Author

Chris Maraffi has been teaching 3D computer graphics for over ten years, most recently as the course director of the scripting and character rigging classes at Full Sail University in Orlando. He has also written two popular books: Maya Character Creation published by New Riders, and Softimage XSI Character Animation FX and Design (Coriolis). In addition, he has lectured internationally at numerous conferences and universities, including SIGGRAPH, Animex, Red Stick, UNM Arts Lab, NYU CADA, Parsons School of Design, School of Visual Arts, NYIT, Academy of Art, Mesmer Animation Labs, and The Master’s Institute.


Product Details

  • Paperback: 368 pages
  • Publisher: New Riders Press; 1 edition (December 4, 2008)
  • Language: English
  • ISBN-10: 0321383532
  • ISBN-13: 978-0321383532
  • Product Dimensions: 9.1 x 7.5 x 0.7 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #443,574 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

6 Reviews
5 star:
 (4)
4 star:
 (1)
3 star:    (0)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.3 out of 5 stars (6 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

5 of 5 people found the following review helpful:
4.0 out of 5 stars Good info and well-written, but might be overcomplex for many people, May 25, 2009
Amazon Verified Purchase(What's this?)
This review is from: MEL Scripting a Character Rig in Maya (Paperback)
The author is good at explaining things and he covers a lot of stuff that most books on animation and even rigging really don't go into. For example, lots of books touch on joint orientation but they don't EXACTLY spell it out and most animators online seem sketchy on the concept. You can sort of partially ignore it but when you do certain things in script then it can come back to bite you if you are just letting maya do what it wants. There's a few other things like this that make it worth the price (which is pretty cheap compared to other maya books) for anyone who doesn't already know rigging in and out completely. Actually, I'd say that learning actual rigging is where the book does the best job.

What I did not like as much was that the rig is just very geared to a very heavyweight (very) high poly model. As such, the scripts are a lot more complicated than they maybe need to be for most people. If you are starting your own studio or something then they are perfect but if you are making games or animation that's not intended for a feature film it's really overkill. Actually maybe overkill even for a feature film if the character is a simple biped/human.

The scripts are still valuable, though, and overall the examples of maya are what make them useful. But, I was sort of disappointed because I hoped more for something where I click just a button after selecting a few options and get a rig for a biped that only needs to be bound to animate. But like I said, it's more complex than that.

For example there are scripts for making your bind weights off of a lower res version of the object. A great idea, but again really only if you are rigging the heck out of feature film level characters (and if that's the case you probably can't get away with a generalized rig setup anyway). It's a fair amount of work to make a lower res version of a character, and if you are just making a biped character you can just copy the weights from another character in the first place instead of first binding a lower res one from scratch and then copying the weights and then adjusting it minutely here and there.

Also, the skeleton is pretty heavyweight and so most people will have to pare this down a lot to really make use of the scripts. I guess there's no 'one size fits all' version of rigging scripts, but I was disappointed that (as far as I can tell) you can't just get your controls rigged off of them and then bind and animate. Instead they are good reference, but if you are new to rigging you are going to have to realize that this is sort of 'advanced' rig. The author points this out, but I think it should be emphasized. So, I guess the scripts are good teaching tools but I don't think most people are going to actually USE them directly because it's more of a multistep process that is a bit overkill for possibly anything short of making a feature film - which if I was making one I'd be more concerned about learning more nonstandard animation stuff.

So in short the book is good, even great for what it is (with some of the most clear and simple explanations of rigging and mel scripting out there) but I wish that the more advanced stuff had been more separated out with some option of some simple one click (or close to it) scripting of a basic skeleton without so much emphasis on the actual binding part and deformers. I guess basically an autorigger. For the amount it does, it seems almost odd it doesn't go to this extra step. there's even scripts for making skeleton itself, but the problem in general is that it's a process that takes many steps so if you are making a simpler character I think it would actually be more work than just adding it all in by hand. I'd normally not make skeleton with a script but if I did I'd want something like having it stop for each joint to have you place it (or a locator) in the correct location manually, and in general to make the scripts take more burden off of the rigger. Instead of making things simpler they seem more geared to making the most advanced rig possible, but again, I think it's almost TOO advanced, or at least for most people it will be.

But, unless you are an authority on both mel scripting and rigging you should probably pick this up. Just keep in mind if you are still more or less a beginner that for most projects this rig is going to be overkill and just pick out the parts you want and make them into a leaner process of rigging.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


2 of 2 people found the following review helpful:
5.0 out of 5 stars Serious book..., March 3, 2010
By 
Amazon Verified Purchase(What's this?)
This review is from: MEL Scripting a Character Rig in Maya (Paperback)
Unlike a lot of books that promise to cover advanced territory and end up glossing over it, this book really does the job. Yes, it is advanced but it needs to be. Very valuable guide indeed.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 1 people found the following review helpful:
5.0 out of 5 stars My new hero..., March 19, 2009
Amazon Verified Purchase(What's this?)
This review is from: MEL Scripting a Character Rig in Maya (Paperback)
A short and sweet review from me.. .. excellent book. Easy to follow. Not only gave me a good understanding of rigging with MEL but clarified a lot of my understanding of how MAYA really works.

Good examples.. Needs several reads to let it all sink in.. but well worth the money and written by someone who obviously knows their stuff inside out, in a way you can understand.

There are a couple of small minor typos in some code.. but nothing that will stop the code running... eg. the example of page 298 has the X & Y back-to-front. The support website also is pretty lame.. and a bit disappointing. Having said all that, it's currently my MEL bible and constantly on hand for reference. Good job Chris
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews




Only search this product's reviews



Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
pole vector, component editor, dropoff rate, length length length, local rotation axes, joint tool, rigging scripts, polygon bones, rig icons, bicep sphere, rig scripts, left arm icon, slider procedure, tokenize command, proxy skin, main global procedure, rig hierarchy, spine icon, xform command, rigging artist, torso rig, torso icon, global proc string, blend shape node, elbow icon
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Adding Advanced Rig Controls, Script Editor, Advanced Character, Channel Box, Command Reference, Expression Editor, Rig Help, Attribute Editor, Bind Skin, Paint Skin Weights, Second Axis World Orientation, Choose Window, Edit Smooth Skin, Edit Deformers, Show Manipulator, Set Driven Key, Float Slider, Program Files, One To One, Paint Weights, Channels Object, Edit Help, Add Attribute, Xform Query Tool, Attribute Slider
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
Search Inside This Book:


Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product).
 
(24)
(12)
(6)

Your tags: Add your first tag
 

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...



Look for Similar Items by Category


Look for Similar Items by Subject