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LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action)
 
 
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LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action) (Paperback)

by James Floyd Kelly (Author)
Key Phrases: next action, common palette, sound file, Hello World, Block Figure, Coast Figure (more...)
4.0 out of 5 stars See all reviews (8 customer reviews)

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LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action) + The Unofficial LEGO MINDSTORMS NXT Inventor's Guide + LEGO Mindstorms NXT
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Editorial Reviews

Product Description

The reader of this book will be someone looking for more detailed information on the NXT-G programming language used to program the LEGO Mindstorms NXT robotics kit.

LEGO MINDSTORMS NXT-G Programming Guide is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves or be able to assist students/children with learning to properly program their robots.

  • Includes easy-to-follow examples for each and every programming block
  • Provides programming techniques simple enough to be understood by young programmers, age 10 and up.
  • Provides a test robot (with instructions) in the appendix for running the programs

What youll learn

  • Understand the basics of computer programming.
  • Easily program your robot with the NXT-G visual programming language.
  • See how to implement basic, intermediate, and advanced programs.
  • Learn how to program for
    • Moving
    • Waiting
    • Recording
    • Stopping
    • Displaying messages
    • Sending messages
    • Defining the duration of an activity
    • Creating random behavior
  • Practice with a free sample program.

Who is this book for?

This book is for people new to programming (10 years old and up) or for experienced programmers new to the NXT-G programming language.



About the Author

James Floyd Kelly is a freelance writer living in Atlanta, Georgia, with degrees in English and Industrial Engineering. A long-time Lego Mindstorms developer, he is editor-in-chief of the world's most popular Lego blog, thenxtstep.com, which continues to draw an estimated 30,000+ readers monthly, and is a regular contributor to the Lego Mindstorm development team. James Kelly has written on topics including robotics, building custom computers and free software. His most recent book, Don't Spend a Dime: The Path to Low-Cost Computing, is the first book on free software to be published in four years. When not writing, he and his wife enjoy watching their little boy discover all kinds of new and exciting things about the world.




Product Details

  • Paperback: 196 pages
  • Publisher: Apress (July 12, 2007)
  • Language: English
  • ISBN-10: 1590598717
  • ISBN-13: 978-1590598719
  • Product Dimensions: 9 x 6.9 x 0.6 inches
  • Shipping Weight: 11.2 ounces (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars See all reviews (8 customer reviews)
  • Amazon.com Sales Rank: #33,815 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #10 in  Books > Professional & Technical > Engineering > Computer Technology > Robotics & Automation
    #14 in  Books > Professional & Technical > Engineering > Mechanical > Robotics

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Customer Reviews

8 Reviews
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 (6)
4 star:    (0)
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Average Customer Review
4.0 out of 5 stars (8 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
19 of 20 people found the following review helpful:
5.0 out of 5 stars More Details about the book, July 13, 2007
The book consists of 26 chapters plus 1 appendix.

The first 2 chapters cover the questions of "What is a robot" and "What is a program" and introduce the topic of pseudo code. There are many different methods when it comes to pseudo code, but this method will hopefully help teachers, parents, and students to understand how to take an idea for a program and turn it into actual NXT-G block code.

All 36 blocks are covered (the book is useful for both the retail version software and the educational version), and each block has its own chapter with the exception of a couple of blocks that share a chapter (such as the Random block and Number-To-Text block that share chapter 14).

There is a chapter dedicated to the concept of data plugs and wires (Chapter 7). This can be one of the more confusing elements of NXT-G, so this chapter uses a simplified method of showing how data types (number, text, logic) are passed between blocks.

Another chapter provides a walkthrough on creating a My Block. My Blocks are powerful methods for simplifying NXT-G programs, and this chapter shows how the ability to re-use My Blocks can be helpful.

Finally, the appendix covers some basic math such as converting back and forth between degrees and rotations. It also explains the LCD screen's resolution and how the X/Y coordinates work.

Teachers, parents, coaches, and kids should find this book useful. It's written in a very friendly and easy-to-read style and provides plenty of sample programs in each chapter to demonstrate how to use the blocks. Also, coverage of each block's configuration panel is also provided. Overall, the book can be used as an additional source of information on the NXT-G programming language to supplement the Help files included with the software.

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7 of 7 people found the following review helpful:
5.0 out of 5 stars Lego Mindstorms NXT_G Programming Guide, August 9, 2007
By Mike Lawson "MLComputer" (Zanesville, OH USA) - See all my reviews
(REAL NAME)   
When it comes to wanting to do Lego Mindstorm NXT-G, this is the first book you should get. The book shows the reader what different blocks are and how they work. The book also reads in terms that middle school students can understand and follow. Programming is the most difficult item that you have to do with a roboit. This book shows is a great resource for people that are in to lego roboits.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars Great resource for NXT-G programming, February 25, 2008
By John S. Kjellman (Orland Park, IL United States) - See all my reviews
(REAL NAME)   
This book covers a lot of ground on NXT-G programming and is a must have resource for anyone serious about programming in NXT-G as the on line help included with the NXT set is not adequate.
As a professional programmer and a robotics hobbyist, I would recommend that anyone wanting to bring out the full potential of their NXT creations move to a text based language like Robot-C instead. While NXT-G is good for simple programs, it is just to difficult to create anything of any complexity as the graphical elements and all those connecting lines distract you from what you are trying to accomplish.
I am giving this book 5 stars because it does well at what it is, a reference / guide to the NXT-G programming language. It is NXT-G itself that I would only give 2 stars.
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Most Recent Customer Reviews

5.0 out of 5 stars Best guide to NXT-G!
This is the best source for NXT-G programming!

Many Mindstorms NXT books have information on NXT-G, but they either do not go into every detail, or they make it too... Read more
Published 2 months ago

1.0 out of 5 stars Strictly for young beginners
I have a lot of respect for the author of this book and his work for the NXT community.

I have been a programmer before, from assembler coding to high-level... Read more
Published 6 months ago by Enrique Mordetzki

1.0 out of 5 stars Not useful
I was hoping to learn more about NXT-G. I didn't. There is nothing in this book that is not in the online help files that come with the software. There are a number of errors. Read more
Published 9 months ago by Carol Johnson

5.0 out of 5 stars Great Book!
We bought this book for our nine year old son who had recently received the Mindstorms NXT for Christmas. Read more
Published 16 months ago by T. Bailey

5.0 out of 5 stars The Best, Most Complete Guide to NXT-G
There's no other book out there that covers the NXT-G programming language. Jim Kelly covers the subject thoroughly, in a clear, friendly and encouraging style. Read more
Published 24 months ago by Railrho

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