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7 of 7 people found the following review helpful
5.0 out of 5 stars Lego Mindstorms NXT_G Programming Guide
When it comes to wanting to do Lego Mindstorm NXT-G, this is the first book you should get. The book shows the reader what different blocks are and how they work. The book also reads in terms that middle school students can understand and follow. Programming is the most difficult item that you have to do with a roboit. This book shows is a great resource for people that...
Published on August 9, 2007 by Mike Lawson

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8 of 9 people found the following review helpful
1.0 out of 5 stars Not worth buying
This book lacks depth and is, at best, a poor rewrite of the online help file. Anybody who spends a little bit of time with the NXT could have written this book. Be very aware of the author's own review! Amazon should not allow this kind of SELF-PROMOTION in which the author and his friends publish one-sided views out of self-interest. Just have a look at the author's...
Published on September 14, 2009 by Observant


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7 of 7 people found the following review helpful
5.0 out of 5 stars Lego Mindstorms NXT_G Programming Guide, August 9, 2007
When it comes to wanting to do Lego Mindstorm NXT-G, this is the first book you should get. The book shows the reader what different blocks are and how they work. The book also reads in terms that middle school students can understand and follow. Programming is the most difficult item that you have to do with a roboit. This book shows is a great resource for people that are in to lego roboits.
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6 of 6 people found the following review helpful
5.0 out of 5 stars Great Book!, February 17, 2008
We bought this book for our nine year old son who had recently received the Mindstorms NXT for Christmas. He could not put the book down - read it from cover to cover and thinks it is a great book. Highly recommend.
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8 of 9 people found the following review helpful
1.0 out of 5 stars Not worth buying, September 14, 2009
By 
This book lacks depth and is, at best, a poor rewrite of the online help file. Anybody who spends a little bit of time with the NXT could have written this book. Be very aware of the author's own review! Amazon should not allow this kind of SELF-PROMOTION in which the author and his friends publish one-sided views out of self-interest. Just have a look at the author's other comments. This is not what this review or feedback system is intended for!
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7 of 8 people found the following review helpful
1.0 out of 5 stars Not worth it, December 23, 2009
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I was VERY disappointed in this book. I have three examples, all of which arise from questions from an FLL team. This book answers none of them:
1. What does the "control motor power" toggle do in the Motor block? -- You will never know, because inexplicably, this most basic block is never covered in this book.
2. What does the "calibrate" block actually do? -- You will never know, because the author clearly doesn't, either. There is a "whole" chapter dedicated to it, but there is no information as to why you might want to use one, when to use one, etc.
3. What does the little icon that looks like a balance do in the sensor blocks? -- It is never mentioned, covered or used.
Don't bother. Keep looking. This book won't help.
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6 of 7 people found the following review helpful
5.0 out of 5 stars Great resource for NXT-G programming, February 25, 2008
By 
John S. Kjellman (Orland Park, IL United States) - See all my reviews
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This book covers a lot of ground on NXT-G programming and is a must have resource for anyone serious about programming in NXT-G as the on line help included with the NXT set is not adequate.
As a professional programmer and a robotics hobbyist, I would recommend that anyone wanting to bring out the full potential of their NXT creations move to a text based language like Robot-C instead. While NXT-G is good for simple programs, it is just to difficult to create anything of any complexity as the graphical elements and all those connecting lines distract you from what you are trying to accomplish.
I am giving this book 5 stars because it does well at what it is, a reference / guide to the NXT-G programming language. It is NXT-G itself that I would only give 2 stars.
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6 of 8 people found the following review helpful
5.0 out of 5 stars The Best, Most Complete Guide to NXT-G, July 15, 2007
By 
There's no other book out there that covers the NXT-G programming language. Jim Kelly covers the subject thoroughly, in a clear, friendly and encouraging style.

The book not only covers NXT-G, it's also a primer on what programming is and how it works. With this book, teachers, students and beginners will have everything they need to understand how NXT-G works and how to use it. Advanced users will learn a thing or two as well, particularly with respect to some of the lesser known blocks within the NXT-G program.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Intuitive Example Driven Robotics Programming with NXT-G, September 7, 2010
This review is from: LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action) (Paperback)
This introductory programming guide for the Lego Mindstorms NXT System is a definite improvement on other introductory programming books
especially for the young roboticist in that it was written by an Industrial Engineer and Roboticist seeking to give the reader the tools they need to make Mindstorms projects run. While it proceeds from simple examples and follows an excellent pedagogical approach of emphasizing one set of concepts per chapter followed by carefully tailored examples, it puts these examples in the context of complete robotics projects and illustrates the visual characteristics of the NXT-G language. The young hobbyist will see this approach as one giving them the tools needed to build more sophisticated and exciting Mindstorms projects rather than the teeth-pulling approach of teaching and studying another middle school subject. The adult enthusiast of the Mindstorms NXT series will also gather the skills they
need to further explore this system and its onboard computer exploiting the powerful ARM processor in a visual language optimally suited to robot sensing and motion.

An excellent value, a unique introduction to programming in the context of Lego Robotics.

--Ira Laefsky
MSE/MBA IT and HCI Consultant
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9 of 13 people found the following review helpful
1.0 out of 5 stars Not useful, October 11, 2008
By 
I was hoping to learn more about NXT-G. I didn't. There is nothing in this book that is not in the online help files that come with the software. There are a number of errors. The X/Y coordinate system on page 188 in wrong, half of the time in the discussion of the logic block he calls it the compare block. It expected much more from this book. In the discussion of the logic block he shows how to evaluate 2 things. That is very simple and covered in the on-line notes. He doesn't explain how to compare 3 things or 4 things. This is actually tricky to figure out. I did but an example in the book would have saved me a lot of time. As you know my now, telling the bot to turn 90 degrees will not turn the bot 90 degrees. He notes that--in the appendix--but doesn't tell you how to get accurate results. That would have been useful. It would have been useful if the author had shown how add to the number in a variable block. This is useful if you want your bot to keep a running tally of something, like keeping score. There are many more examples I could site but this will do. I did, however, discover some very useful tips in The Lego Mindsotrms NXT Idea Book. That book too has its flaws but is worth the money unlike this book.
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2 of 3 people found the following review helpful
5.0 out of 5 stars Best guide to NXT-G!, April 21, 2009
A Kid's Review
This is the best source for NXT-G programming!

Many Mindstorms NXT books have information on NXT-G, but they either do not go into every detail, or they make it too complicated. In this book, James Kelly covers everything you need to know; he explains what robots and programming are using simple examples. He has a chapter for every single programming block and explains them in easy to understand terms. He shows how to create Myblocks (custom blocks using multiple basic blocks). He also teaches you how to use pseudo-code before going to a computer. One of the most helpful sections in the book (for me) is the "wired" chapter, where he explains how to use data wires using easy explanation. Do not get the impression that the book is simple and basic; it just explains things so well that anyone could understand.

Over all this is one of the first books you should buy if you want to know all about programming the NXT!
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2 of 3 people found the following review helpful
5.0 out of 5 stars LEGO NXT-G Programming Reference Guide..., July 9, 2010
This review is from: LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action) (Paperback)
The LEGO Mindstorms NXT-G Programming Guide - Second Edition is an EXCELLENT reference guide which covers NXT-G 1.0 and 2.0. Mr. Kelly not only defines the programming blocks, but also gives a description & example how it could be used - with a program diagram; and he accomplishes all this with a sense of humor - meet Spot, which in this version Kelly gives the reader instructions for building his sidekick. For all Mindstorms NXT builders/programmers of NXT-G, beginner to somewhat accomplished, this book is a MUST have! For the complete a review of this book go to: [...]
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LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action)
LEGO MINDSTORMS NXT-G Programming Guide (Technology in Action) by James Floyd Kelly (Paperback - June 11, 2010)
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