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MLB 11: The Show - Playstation 3
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- New analog stick control defaults allow for more tactile pitching, hitting and fielding
- MLB 11 The Show features a 1-4 player co-op mode, with 2-on-2 online multiplayer
- Deeper Player Progression in "Create a Player" Mode
- Challenge of the Week online mode provides a baseball fix for hardcore fans eager for a chance at big-time prizes
- Showcase technology with 3D game functionality and PlayStation Move support
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MLB 11: The Show is a multiplayer baseball game that delivers a true Major League Baseball experience for gamers on the PlayStation 3 platform. MLB 11: The Show features a new analog stick default controls for pitching, batting and fielding that instead of just relying on buttons requires timing and rhythm. This focuses the attention of the player, just as if you were on the field. It also features PlayStation Move support in its Home Run Derby functionality. Additional features include: 4-player co-op support both online and offline, additional online modes, improved Road to the Show functionality, stereoscopic 3D game support* and more.
The Best in Baseball is Back
The #1 selling, highest rated baseball franchise is back in MLB 11 The Show. Experience new ways to play The Show with the new Pure Analog controls. Team up in all-new co-op play, get called up to the Big Leagues with new and improved Road to the Show features and compete for real world prizes in MLB The Show's all-new Challenge of the Week.
Pure Analog Control
Unlike the face button controls for hitting and pitching found in earlierMLB The Show games, MLB 11 The Show utilizes default analog stick controls. When at the plate on offense batters hold the right stick down and push it up to swing. The intent is for the batter to physically connect with the pitcher's rhythm - possibly even stretching your out at the plate by altering your swing on the fly as you angle the stick to the right or left in attempt to make contact with breaking pitches. When pitching the analog stick is used to aim the type of pitch you have chosen as your delivery gauge reaches the optimal point. The analog stick is also used in fielding as players point to the base they want to throw to. For players who prefer the face button control method, the analog stick control configuration can be disabled at any time.
PlayStation Move Support
MLB 11 The Show features optional PlayStation Move support within its Home Run Derby functionality. Peripherals required for this support are the PlayStation Eye camera and the PlayStation Move motion controller. When activated the Move motion controller projects a transparent bat on the screen, allowing the player to measure the oncoming balls, knock dirt from their spikes or literally point to the spot in the bleachers that they are aiming for.
Key Game Features
- All-new Analog Pure Hitting and Pitching – Use the DualShock 3 analog sticks as a new way to experience MLB The Show
- All-New Co-op play – MLB 11 The Show features a 1-4 player co-op mode, with 2-on-2 online multiplayer
- New and Improved Road to the Show Functionality – Increase your skills with instant player performance evaluations and get called up to The Big Leagues
- Challenge of the Week Online Mode – The weekly baseball fix for hardcore fans eager for a chance at big-time prizes
- PlayStation Move Support – The new Home Run Derby built into MLB 11 The Show features optional PlayStation Move support (Move Motion Controller and PlayStation Eye camera peripheral sold separately)
- 3D Compatibility - MLB 11 The Show is a Stereoscopic 3D compatible game*
- An Authentic MLB Experience - Enjoy an authentic MLB experience not found in any other baseball video game
Pure Analog controls.
Authentic MLB action.
Co-op play support.
PlayStation Move support.
* PS3 system software v3.30 or higher, HD 3D display with compatible 3D active glasses and highspeed HDMI cable (sold separately) required for 3D features.
Platform: PlayStation 3
Top Customer Reviews
This year's version of The Show is again clearly aimed at serious baseball gamers- meaning people with a somewhat fanatical interest in a baseball game that plays out like a real MLB game. Meaning accurate player models/performance, believable gameplay, reasonable statistical outcomes, and most of all, challenging to play. Arcade gamers should look elsewhere- this is clearly a very serious baseball sim- and as for the "fun factor" (many criticize The Show series for this), I'd offer that it will likely be a lot of fun, but only for fans who are looking for a challenging game of video baseball, with all the ups and downs that entails. One guy said it perhaps most succinctly: if you grew up, as I did, playing the heck out of the Strat-O-Matic baseball board game, you will recognize MLB The Show 2011 as the visual representation of what you used to love about that game: real stats from real players, and real baseball game outcomes. And, I might add, outcomes that you have a lot of control over, but NOT complete control. More on that in my comment section.
This review will be mostly for people who like to play out a full season vs: the CPU, with their favorite team (single player Franchise mode). I'll mention the other game modes (Road To The Show, Home Run Derby, on-line play, co-op play) only in passing, since I don't use those modes much. I also think it's useful to state one's own background and baseball experience, when offering a critique of this game for others, as what people will/won't like about this game will largely be directly related to that.Read more ›
First things first, as usual, the graphics are amazing. You've seen the screen shots, watched the YouTube videos, and maybe have even played the demo. If there's one thing The Show fans can count on, it's photo-realism. One graphical complaint I do have is the sky textures. Would it kill them to put in some clouds? Or in night games, maybe the moon? Stars? With so much of the game taking place from the batter's point of view, the sky is constantly on screen. It's just so.. blah.
The new gameplay mechanics utilizing the analog controls require suburb timing, making pitching and hitting challenging yet engaging. Analog controls are also added for fielding.
Also, a pretty important change I'd like to mention: no longer can you simply guess the pitch type and have the game automatically give you the location. For example, in previous versions, you could guess fastball and sit changeup. If the pitcher threw a fastball, an indicator would flash at the exact location where the pitch would end up, whether it was a ball or strike. In '11, you now must guess the location along with pitch type. Simply correctly guessing the pitch will not reveal the pitch location, upping the difficulty of hitting even further.
Returning this year are Road to the Show and Franchise.
RTTS has improved somewhat. Remember those annoying goals, like "Hit and Run" or "Drive in the Run"? Those are a thing of the past. It was a broken system. You'd attempt a Hit and Run, but the pitch could be far out of the strike zone.Read more ›
1. Hitting has become exceptionally hard - which is fine if it works both ways (i.e. hard for the AI as well), but it doesn't. I've abandoned the analog controls for now as they are not consistent and seem 'off' a bit (for lack of a better word). I was a very good hitter in the '09 & '10 editions but this year, it's much more difficult. I'm up for a challenge but I think the AI needs to be impacted as well. I'm scoring 0-3 runs per game and haven't hit double digits in hits 22 games into my season (with the Tigers, and there are some good hitters in that lineup). Too many grounders and soft pop flies to the shallow OF.
2. Piching is regressing year-over-year. The AI seems to have no issues hitting whatever I throw at the plate and has the plate discipline of Tony Gwynn or Wade Boggs with every batter. Whereas my pitchers struggle to hit the corners consistently, the AI does so with ease. Guys with a 5.00+ ERA in real-life are studs in this game. There is absolutely zero forgiveness when pitching. I also think this game is to the point in its development where needs to improve pitch recognition and pitch physics. While it has always been tough to see balls vs. strikes on borderline pitches, this year it seems a little more difficult.Read more ›