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Macintosh Games Programming Techniques
 
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Macintosh Games Programming Techniques [Paperback]

Cary Torkelson (Author)
4.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

May 1996
This book focuses on the programming techniques of special interest to Mac game programmers. It covers techniques for dealing with high-speed graphics, integrating sound and motion, and building game intelligence. There are detailed instruction on how to write one of the author's more popular shareware games, Desert Trek, as well as individual features of other games. The CD contains complete source code and a limited version of Symantec C++.

Product Details

  • Paperback: 432 pages
  • Publisher: M & T Books (May 1996)
  • Language: English
  • ISBN-10: 1558514619
  • ISBN-13: 978-1558514614
  • Product Dimensions: 8.9 x 7.1 x 1.4 inches
  • Shipping Weight: 1.7 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #3,924,693 in Books (See Top 100 in Books)

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4.0 out of 5 stars A useful general book on Macintosh Toolbox Programming, June 1, 2002
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This review is from: Macintosh Games Programming Techniques (Paperback)
I wish I'd picked this book up when 5 years ago instead of off a remainder stand last week. If you need a fast intro to the (now 'unsupported') Mac Toolbox - then this about the best way into it. The basics are all here: events, windows, files, quickdraw, text edit, etc. Unlike MANY other old Mac intro texts, it doesn't just stop after showing some GUI basics but assumes you want to write a real app, that does more than just react to user events. Overall: I found it more readable than Jim Trudeau's intro book (that has something like good coverage) and Dan Parks Sydow who doesn't go far enough in my opinion.
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