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Macromedia Director Game Development: From Concept to Creation (Miscellaneous)
 
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Macromedia Director Game Development: From Concept to Creation (Miscellaneous) [Paperback]

Kris Jamsa (Author), Epic Software (Author)
2.7 out of 5 stars  See all reviews (7 customer reviews)


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Book Description

March 22, 2001 Miscellaneous
Macromedia Director combines graphics, sound, animation, text, and video to create streaming, multi-user, interactive Web content that is easy to deploy for CD-ROM, DVD, and the Web. There are several books on the market that cover this technology, but there aren’t any books that cover Game Development with Director. Until now! Director Game Development: From Concept to Creation is for anyone who wants to take Director to the next level with Game Development. This is a full, four-color book that is accompanied by a CD, which contains 15 complete games, source code for each, and all graphics from the book! ItemID: 0761532277

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Product Details

  • Paperback: 352 pages
  • Publisher: Premier Press (March 22, 2001)
  • Language: English
  • ISBN-10: 0761532277
  • ISBN-13: 978-0761532279
  • Product Dimensions: 7.8 x 5.1 x 1 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #2,753,316 in Books (See Top 100 in Books)

 

Customer Reviews

7 Reviews
5 star:
 (3)
4 star:    (0)
3 star:    (0)
2 star:    (0)
1 star:
 (4)
 
 
 
 
 
Average Customer Review
2.7 out of 5 stars (7 customer reviews)
 
 
 
 
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15 of 15 people found the following review helpful:
1.0 out of 5 stars useless, April 26, 2001
By 
Scott Carreras (Torrance, CA United States) - See all my reviews
This review is from: Macromedia Director Game Development: From Concept to Creation (Miscellaneous) (Paperback)
This book assumes you already know how to code in lingo. I am experienced in using Director but don't know anything about lingo. It has a verry small appendix that hardly explanes what the code does. You can however read the code frome the games it includes but that is the hardest way to learn. If you already are familiar with lingo, then you don't even need this book. The book says "to get this effect, type in this code.." but it doesn't say why. It says if you need to know why, look up the lingo in the appendix. Problem is, only one or two words in that whole code you just typed are in the apendix. This boolk made me more confused than ever.
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18 of 19 people found the following review helpful:
1.0 out of 5 stars Lame, lame, lame ..., September 23, 2001
By A Customer
This review is from: Macromedia Director Game Development: From Concept to Creation (Miscellaneous) (Paperback)
There are two kinds of reviews for this book: the ones written by people who paid $$ to find out how much it sucked, and the ones written by shills for Jamsa and Epic. See if you can figure out which ones are which! Speaking as someone who didn't write this review because my boss told me to, I can say in all honesty that this may be the most worthless book I have ever seen. Period. Whether you're a Director pro, somewhat experienced, or even a rank beginner, this book garuntees to be a 100% waste of your time and money. Run away. Now!
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14 of 15 people found the following review helpful:
1.0 out of 5 stars Lousy book, April 19, 2001
By 
This review is from: Macromedia Director Game Development: From Concept to Creation (Miscellaneous) (Paperback)
the games are cool, but the book doesn't explain how to create them from scratch - it instead has you fill in certain portions, often times leaving out comments on more important code. and sooooo much verbage!
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