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32 of 35 people found the following review helpful:
5.0 out of 5 stars
At last, I get it!, January 22, 2004
This review is from: Macromedia Flash MX 2004 ActionScript: Training from the Source (Paperback)
For years I labored to teach myself scripting of various kinds. As resources in that endeavor, the O'Reilly books were impenetrably dense and the "Dummies" books were so slight that I didn't feel like I was learning anything I could build on. Then Flash came along, and in a couple of years Actionscript was added. I felt my way through some simple scripts, but still I couldn't cross the threshold into scripting anything particularly useful. With this book, Derek Franklin and Jobe Makar have launched me across that threshold by helping me to learn Actionscript AND to understand it. By the time I had reached page 116 in this 764 page (the Target Paths chapter) I had already learned more about scripting from these pages than I had EVER learned from all the other books I've read on similar subjects. I imagine that the only training sources better than this $45 book are the online courses which can run into the hundreds of dollars per course. As a layperson, if you want to learn Actionscript you would be well-advised to spend time and money on this book.
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13 of 13 people found the following review helpful:
4.0 out of 5 stars
A very good learning book for starters, but..., April 10, 2004
This review is from: Macromedia Flash MX 2004 ActionScript: Training from the Source (Paperback)
I really enjoyed reading this book and following its tutorials. Being a programmer with strong OOP background for more than ten years, I found the book very helpful in learning Flash MX 2004 actionscripting. It covers many important features of ActionScript 2.0 and shows how to apply those features to projects, including some techniques on testing/debugging your scripts. The tutorials are kept simple but interestingly enough to demonstrate the relevance to real-life projects. The text is written in plain english, allowing even non-native readers (such as me) to follow the text. However, there are some downsides of this book (you can't have everything in a single book ;) ) that prevented me from giving this book a five star rating: - the book basically is way too much focused on the procedural approach of actionscripting. Due to the very simple nature of the tutorials included in this book, it is fine to put functions here and there. Real-life projects however tend to become much more complex, and I doubt that reyling on functions (most of them put in a single frame) will do the job very well. So I had expected the second half of this book (after introducing OOP) to arrange the scripted functions into classes and showing how to employ OOP to keep your projects maintainable. Just calling methods on classes from within functions isn't very OOP-like. - the new UI components of Flash MX 2004 are covered not very well. There's just one chapter dedicated to UI components and those are used only sporadically throughout the book. In particular, I missed tutorials on how to create UI components and a chapter on how to subclass UI components that come with Flash MX 2004. Besides that, the book is worth the read if you are a ActionScript beginner (such as I am) and will definitely get you on the road to becoming an ActionScript expert. If you are already familiar with ActionScript 1.x then this book may contain not enough new "food" for you, so you better stick with the documentation provided by Macromedia. Knowledge of programming concepts certainly makies it easier to follow and understand the samples in this book. If you are totally new to (OOP) programming, you should read a good (OOP) programming book first before taking this course in ActionScript 2.0.
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16 of 17 people found the following review helpful:
5.0 out of 5 stars
Flash a Java GUI programmer can understand, January 21, 2004
This review is from: Macromedia Flash MX 2004 ActionScript: Training from the Source (Paperback)
I'm a professional graphics programmer, most recently via Java applets. I tried to learn Flash 5, and dropped it because I couldn't see doing real simulators with it. But with MX 2004 and ActionScript 2.0, the programming model is finally to the point where I can get all the power of Flash animation and vector art, small downloads and excellent browser support & deployability, without sacrificing object-oriented programmability, plus gain outstanding server-side integration capabilities. Still, I was finding it a really steep climb up the learning curve with Flash MX 2004. I'm not the only one - I've spoken to other Java & OO programmers who despaired of the paradigm shift to Flash. But then I got this book. Now it all makes sense. Virtually every one of the 50+ beautifully designed and programmed examples gives a huge leg up on the learning curve. I've been programming for 25 years, and this is one of the best programming books I've ever read. If you're a programmer, and want to learn Flash, get THIS book. :)
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