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by Electronic Arts
Everyone
3.9 out of 5 stars  See all reviews (21 customer reviews)

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Product Features

Platform: PlayStation 2
  • All-new playbook formations for the 2009 season bring the latest play calling trends into the game, including the wildcat.
  • The Fight For the Fumble mini-game where you battle your opponent in a fast-paced action to recover a game-changing fumble.
  • Customize player moves allowing you to control your team like never before by assigning custom moves to the analog stick for every position on the field.
  • All-new Commentary where you experience the excitement of every snap with all-new color and play-by-play by Chris Collinsworth and Tom Hammond.
  • An all-new impact camera that reveals the action and emotion of the NFL as the camera shakes from the impact of a big hit and when the crowd noise reaches a fever pitch.

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B001UU1WLA
  • Product Dimensions: 7.6 x 5.4 x 0.6 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: August 14, 2009
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #4,175 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Platform: PlayStation 2

Amazon.com Product Description

Every Sunday in the NFL, an epic battle rages between the offense and the defense and that's what players get in Madden NFL 10 on the PlayStation 2, the most authentic and exciting entry in the storied Madden NFL franchise to-date. With the ability to customize player moves, battle for loose balls, dynamic player interaction, all-new in-game commentary, updated playbook formations and much, much more Madden NFL 10 players on the PlayStation 2 closer to the NFL than ever before.

Key Features
  • Fight For the Fumble - Feel the suspense of the NFL as you battle your opponent in a fast-paced mini-game to recover a game-changing fumble.
  • Customize Player Moves - Control your team like never before by assigning custom moves to the analog stick for every position on the field.
  • Ride the Momentum - Take advantage of hot streaks and fight through cold stretches as player rating change dynamically during the game.
  • All-new Commentary - Experience the excitement of every snap with all-new color and play-by-play by Chris Collinsworth and Tom Hammond.
  • All-new Impact Camera - Feel the action and emotion of the NFL as the camera shakes from the impact of a big hit and when the crowd noise reaches a fever pitch.
  • Updated Playbooks - All-new playbook formations for the 2009 season bring the latest play calling trends into the game, including the wildcat.
'Madden NFL 10' game logo

Screenshots:
Updated playbooks in 'Madden NFL 10' for PS2
Updated playbooks.
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Impact camera example from 'Madden NFL 10' for PS2
Impact camera.
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Controller customization in 'Madden NFL 10' for PS2
Control customization.
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Fight for the fumble mini-game in 'Madden NFL 10' for PS2
Fumble mini-game.
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Product Description

PS2 Madden NFL 10

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Customer Reviews

21 Reviews
5 star:
 (9)
4 star:
 (6)
3 star:
 (3)
2 star:
 (1)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (21 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

20 of 22 people found the following review helpful:
4.0 out of 5 stars A Marked Improvement over Last Year's Madden, August 16, 2009
= Fun:5.0 out of 5 stars 
This review is from: Madden NFL 10 (Video Game)
For the first time in several years, I have had a blast playing this year's Madden. The tackling is much improved; actually it is sensational. The rosters are more complete and updated, although some of the star players don't have stats listed. Franchise mode is still almost exactly the same, which is fine I guess, because there wasn't much wrong with it to begin with. There is still a major glitch in the season/franchise modes with substitutions - for some unforseen reason, the CPU will not use backup running backs or third down backs EVER in ANY situation, leading to more fatigue and injuries for starting backs, not to mention ridiculous rushing stats (like Ladanian Tomlinson carrying the ball 430 times for 2650 yards and Darren Sproles not getting a single carry in a simulated season). But this has been a problem since the 2006 Madden, and they refuse to fix it.

On a better note, it is much more difficult to win games with a bad quarterback, which is also an upgrade. The player ratings give the star players more separation from their peers. Some of the practice drills are a little more difficult (try the running back challenge on the hardest level (Madden) if you don't believe me).

As far as the PS2 version of this game goes, this year it may have reached its pinnacle. If they could shore up a few loose ends, it would be a perfect game. But this year, Madden 2010 is pretty darn good the way it is. And it's about time.
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8 of 9 people found the following review helpful:
5.0 out of 5 stars Great Upgrade Over Last Year, December 26, 2009
= Fun:5.0 out of 5 stars 
This review is from: Madden NFL 10 (Video Game)
Alright, some background. I own the previous 2 madden games ('08, '09). I am a fairly avid gamer. I like sports, shooter, and "kiddy-type" games :) I've only played this game three times so I will update it as I get more familiar with gameplay.

Initial impressions: Features 2 cover athletes as opposed to 1 with previous editions. Game art on the back is fairly misrepresentative of the real thing (the real thing is much better). Manual is thorough, as with other EA titles.

Alright, now for the real thing. The UI, which is completely different than last year, is a great improvement over '09, which was a great improvement over '08. This is the one area where EA gets it right every time.

New Features/good stuff: This game has commentary by Tom Hammond (play-by-play) and Chris Collinsworth (color). Chris Collinsworth is an improvement over John Madden, but Hammond is a serious downgrade from Al Michaels. Why I say this is because Hammond just doesn't have that fire like Michaels had in previous games. Another newbie is the control stick, which allows you to customize right analog stick controls anyway you want for each type of position. I prefer the standard controls that utilize other butoons for right now, but as I play more, I may catch on and use right stick for more things. I think it is just another move by EA to make the game more frinedly to those people (unlike me) who aren't diehard and need simplified controls. One reason (if the only one) that I get the latest Madden version is the updated rosters. I am not connected to the Internet on my PS2, so I don't get the live updates, and trading and creating the newest additions to your favorite team can be a big pain. Also on the subject, this game has newer fromations. With the emergence of the Wildcat formation in th '08 NFL season, I think it was a wise move on EA's part to include it in this years game. In previous versions, you needed to create the fromation and plays for it, which is HUGE hassle. Also there is the Fight for The Fumble minigame, which occurs whenever there is a fumble. But please note that this minigame only takes place when there are multiple players from each team near the ball. I think this feature is a good one because in previous editions, there would be a fumble, and it would take about fifteen seconds to recover it because the players act as if the ball is on fire or something. The minigame essentially consists of a series of button mashing. Whoever mashes the most gets the loose ball.


Now for the bad stuff: They eliminated the player weapons feature in this game, which I really liked in previous versions because if I was playing as a team that was unfamiliar to me, I would know who the good players are. Now, you just have to take the time to go to the coaching screen and look at the overall rating of the players in question. They have instead a hot-cold meter thingy (similar to NBA 2K9) that tells whether a player is doing well (red up arrow) or bad (blue down arrow). If a player has a fiery arrow pointing up, try to get the ball in his hands. If he has a icy blue arrow pointing down, don't even think about it. I much prefer the player weapons over hot-cold deal, but you may think otherwise. I haven't tried the Superstar or Franchise modes yet, but will update when I do.

Overall, it's a tossup between "Do I want all the cool new features Madden 10 has to offer?" or "The updated rosters just aren't enough to tear me away from Madden '09" I like this game a lot better than '09, but you may not. I would reccomend trying it out someplace before you buy, just to make sure that you really like the interface and other new features. Like I said, I will update this as I play the game more, and will provide more info. Happy gaming!

--Update--

I have been trying out Rushing Attack, one of the minigames, and it is quite similar to previous years, and with that similarity is one thing that has eaten me up since '08: the fact that created players, traded players, or depth chart rearrangements that put in a different player have absolutely no effect. It simply has the players that start on the default depth chart, and there is no way you can change that. This is not a HUGE deal, but I like to be able to use players that I've created or traded. Trades and creations are playable in all other modes (except Superstar). I think EA should listen to this cry from a poor gamer in the boonies and change it with Madden '11. The secret to winning in Rashing Attack is not using your favorite team, but finding a team that you hate, who has a good RB, and a hard hitting safety. Another new feature that I forgot to mention in the original part of my review is the score thing at the top of the screen in games. It is symetrical in this year's game and looks similar to a flattened, upside down pyramid. Also, when you choose teams for any game mode, the team logos are sort of glowing and the colors are deeper. A very cool feature. One other thing is this year, and '09 too, I believe, excluded the rotten NFL Europe teams that were playable in '08. I never used them, primarily because I thought it took away from the fact that this was an NFL game. And because none of the NFLE teams had an overall of over 60. And all the regular NFL teams were at least 70 overall. And, this game does not have Brett Favre once again because it was made in the three months that he was retired. So you will have to create him (you can find his attribute ratings online from '08). Like I said in the original review, I will continue to update.

--Update--

It's been a while since I've updated, and in that time I have found some invaluble facts about this game. First, for all you Vikings fans out there, Adrian Peterson IS the BEST running back on this game. He's too fast, too big, too agile, too strong. I could go on like this, but you get the point. Another thing is many people will be tempted to write off this game because there is apparently no defense. On the contrary there is more of a defense than in both the previous two editions. The difference is that on '08 and '09, you can call an all-out blitz on every play and your DB's will still manage to pick it off. This year, defensive playcalling requires a brain. I recommend doing some practices to familiarize yourself with how you must call defensive plays. If you call a blitz on third and long, you'll get burned by the reciever. You call a back-off, prevent play on first and ten, you'll get burned by the RB. Another invaluble asset is the Skill Drills. They will help you hone your skill in passing, running, pass defense and run defense. If you utilize these, you will be able to make every tackle, break every tackle and thread the needle through the toughest D. You then do a practice, to test your newfound abilities. The controls for Madden are so in-depth, it has taken me three years to perfect all of my skills, with repetetive redoing of the Skill Drills. If you are good, you will be able to start the play (on defense) as a defensive end, get pressure on the QB, the after the throw, switch to a DB, intercept it, break a few tackles and have a TD. The preplay controls are fairly useless, unless you are really good and can read the offense/defense, figure out what audible to use and make a play. On offense, you can motion eligible players, send reciever on a different route than originally designated, shift your offensive line protection, switch the direction of a run play, or simply audible into a completely new play. On defense, you can spotlight a reciever to shut him down, shift linemen, shift linebackers, call new types of coverages for DB's change any defenders assignment, or change plays completely. Another ingenious idea by EA is the following: There is music on the game. It is trashy death screamo metal. However, you can change all the music to NFL Films themes. These instrumental tracks are very recognizable, as they are played in many NFL commercials. I find it very relaxing as I'm runnig for touchdowns in rushing attack (The only game mode in which music is played). The music is only played on the main menu and submenus. I have nothing else as yet, so game on!

--Update--

I noticed the other while doing a practice something really awesome that has been nonexistent in previous versions, and that is the overall fluidity (I don't know if that's a word) or smoothness of the gameplay. The first aspect of this is what I call pick-up tackles. One player starts to take down the ball carrier, he gets him about halfway down, and then another player "picks up" the tackle, and usually drives the ball carrier back a yard or two. Let give the situation where I observed this: I was playing a practice as the Colts on defense. I was playing against the Browns. I was controlling Dwight Freeney, the left end, when Brady Quinn, Browns QB, takes off running. In most situations, I would have switched to a linebacker or defensive back to make the tackle, but I didn't because Dwight Freeney is so fast. I came up behind him (Quinn) and used the strip ball tackle type to force a fumble. I was on Quinn's back as Bob Sanders came and hit Quinn head-on, thus picking up the tackle. But that's not all. Braylon Edwards was coming hard to give CB Kelvin Hayden a bonecrushing block. But after Sanders picked up the tackle, Freeney kept going and went over Quinn's back, rolled and took out the legs of Braylon Edwards and saving Hayden from some considerable pain. In previous Maddens, Freeney would have taken down Quinn, and simply bumped into Sanders, and Sanders wouldn't have moved. BUt EA has considerably upped the fluidity of the gameplay, which is surprising for a PS2 game, and it is leaps and bounds funner (more fun, whatever, you grammar freaks :)) This game is super fun!
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3 of 3 people found the following review helpful:
4.0 out of 5 stars madden10, September 8, 2009
= Fun:4.0 out of 5 stars 
This review is from: Madden NFL 10 (Video Game)
As always, ea sports did their job. Great game. Couple new features, same great football. Owner had it to me next day on free shipping standard, always a plus too.
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