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Madden NFL 12 - Playstation 3

by Electronic Arts See the Amazon Page for this brand
Everyone
3.6 out of 5 stars  See all reviews (384 customer reviews) 79 / 100

List Price: $29.99
Price: $10.99
You Save: $19.00 (63%)
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Platform: PlayStation 3
Edition: Standard
  • The new system uses a player's momentum and over 100 new tackle animations, including 40 gang tackles,
  • To provide more impactful hits, stolen tackles, and consecutive hit tackling.
  • The Number 1 most requested feature allows you to build the ultimate game plan by modifying an existing playbook
  • Player degradation system that affects uniforms and helmets based on weather and field surface, 3D grass, and new player specific animations.

Frequently Bought Together

Madden NFL 12 - Playstation 3 + Madden NFL 11 - Playstation 3 + Madden NFL 10 - Playstation 3
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Product Details

Platform: PlayStation 3 | Edition: Standard
  • Shipping: Currently, item can be shipped only within the U.S.
  • ASIN: B003O6E5OE
  • Product Dimensions: 5.4 x 6.7 x 0.6 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: August 30, 2011
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (384 customer reviews)
  • Amazon Best Sellers Rank: #2,962 in Video Games (See Top 100 in Video Games)

Product Description

Platform: PlayStation 3 | Edition: Standard

Product Description

Madden NFL 12 continues the rich tradition of the storied franchise by bringing fans closer to the NFL than ever before. Featuring all 32 teams, stadiums, and your favorite players in the league, Madden NFL 12 is True to the Game.

Amazon.com

Madden NFL 12 continues the rich tradition of the storied franchise by bringing fans closer to the NFL than ever before. Featuring all 32 teams, stadiums, and your favorite players in the league, Madden NFL 12 is true to the game.

Madden NFL 12 game logo

All-New Collision System

Now maintain full control of players up to the point of impact - from tackling to blocking - providing the most authentic collisions in franchise history. This new system uses a player's momentum and over 100 new tackle animations, including 40 gang tackles, to provide more impactful hits, stolen tackles, and consecutive hit tackling.

Madden NFL 12 - Authentic visual improvements
Authentic visual improvements.
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Madden NFL 12 - Completely new presentation
Completely new presentation.
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Advanced Defensive AI

Over 100 defensive A.I. enhancements resulting in the smartest Madden defense ever. Players in zone and man coverage will properly recognize and react to plays, including the ability to break out of assignments when appropriate, resulting in a defensive team that truly works together.

Custom Playbooks

The #1 most requested feature by fans in recent years, allows you to build the ultimate game plan by modifying an existing playbook or creating your own by selecting up to 400 offensive or defensive plays from 75 different playbooks. Integrate your custom playbook into a game plan for use with the improved GameFlow system, which executes an authentic, situational game plan for you.

Broadcast Redefined

Experience NFL Sundays like never before with completely overhauled presentation, including 32 team-specific run outs featuring mascots and cheerleaders, over 500 dynamic broadcast cameras authentic to every NFL stadium, innovative "real" on-field cameras shot by expert NFL Films cameramen, and a network inspired new broadcast graphics package.

Unprecedented On-Field Authenticity

Hundreds of visual improvements across all areas of the game including: new player equipment, helmet stickers, pylon and ball physics, a player degradation system that affects uniforms and helmets based on weather and field surface, 3D grass, and new player specific animations that showcase the personalities of each NFL player.

Build a Franchise

Over 100 new features and enhancements for franchise fanatics that includes expanded rosters, cut days in preseason, an all-new rookie scouting system, a free-agent bidding system, player roles, hot and cold streaks in-season, and much more.

Be a Superstar

Control the growth of your superstar thanks to an all-new progression system that allows you to earn skill points by participating in practice and games. The on-field experience is also enhanced by brand new position-specific coordinator audio that coaches your growth as an NFL player.

Additional Screenshots

Madden NFL 12 - New tackling animations
New tackling animations.
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Madden NFL 12 - Feel the new weather physics
Feel the new weather physics.
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Madden NFL 12 - Dynamic broadcasts
Dynamic broadcasts.
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Madden NFL 12 - Enhanced defensive AI
Enhanced defensive AI.
View larger

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Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews
109 of 111 people found the following review helpful
3.0 out of 5 stars A few improvements, but basically the same as all Maddens September 3, 2011
By Ryan
Platform for Display:PlayStation 3| Edition:Standard|Verified Purchase
Fun: 3.0 out of 5 stars   
I've played this game for about a week now - I would say ten full games or so. There are some improvements that people have talked about in other reviews - presentation is better (but still not great), gameplay seems slightly better in some ways, franchise mode has some nice touches to it.

I think the best way to describe playing this game is still "frustrating". That's unfortunately how I have felt playing Madden (and this year NCAA 12) for the past few years. Suction blocking (although supposedly gone) is still very much in the game. All you have to do to see this is shift your D-line far right or far left and then change their rush direction in the same way. On the snap, you will see your d-linemen literally run sideways across the line until they match up with the predetermined blocker that they are supposed to be blocked by (according to the AI). this is frustrating. Running overload blitzes rarely work because of this, but it is frustrating when they work just fine for the CPU and a free blitzer comes at you in one second or less. I was hoping for much more in this regard.

There are still tons of drops by defensive backs on both sides. Any time it rains, you can count on receivers slipping five to six times per game, even if the game is on turf. Several pass plays during a game will either hit a receiver with no reaction or go right past them without them reacting. CPU QBs take off running way too easily. I played a game where the fleet of foot Joe Flacco ran for 117 yards against me on seven carries.

Defensive backs love to make over the shoulder interceptions and know how to turn their heads for the ball just as it is about to arrive at the receiver (amazingly).
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32 of 37 people found the following review helpful
4.0 out of 5 stars Another solid effort with different issues August 31, 2011
Platform for Display:PlayStation 3| Edition:Standard|Verified Purchase
Fun: 4.0 out of 5 stars   
Each and every August the video gaming public is treated to the new Madden football game for the year, and with just as much consistent frequency, the game is presented with a few tweaks, a few screw-ups, and a few totally useless add-ons. Madden 2012 is no different, and for the most part the game works great with a few glaring mistakes.

What works well for Madden 2012 is, thankfully, the actual gameplay. EA always attempts to throw new gimmicks at us with each new installment, but thankfully a lot of the updating and improvements rests with the mechanics of the actual game experience. The first noticeable attribute is the tackling and blocking. Never has Madden been more realistic in this area with the players following all the way through with their blocks and tackling completely on the player with the ball. The animations and movements are very fluid and realistic for the most part, and when you make a tackle on someone he will fall the way it feels like he should. Gone are the clipping and magnet-like actions of tackling where a defender would somehow sidestep five guys with one breath and make an incredible tackle amidst a gang of six players. This is something entirely new for the franchise, and though it took some getting used to, it definitely is a feature that is most welcome.

Another facet of Madden that has been improved upon from last year are the receivers keeping both feet in bounds for the catch. Last year's Madden did a fine job of correcting the age-old annoyance of players running out of bounds to make a catch, and this year Madden has made it even better and more realistic.

Graphically, the game is marginally better than last year, but Madden 2011 looked great anyway, so the slight improvements really look polished.
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22 of 25 people found the following review helpful
1.0 out of 5 stars Ten reasons why I traded Madden 12 in. October 10, 2011
Platform for Display:PlayStation 3| Edition:Standard|Verified Purchase
Fun: 1.0 out of 5 stars   
Each and every year I tell myself that I'm done with Madden. And what do I do? I get suckered in and buy it. But this is the last time, I traded it in, this is the first time I ever traded in a Madden game.

I remember playing the franchise mode with every single NFL team, and having a blast. This game has consistently went downhill for years. The franchise mode sucks, plain and simple. I couldn't even make it through week 8, I just couldn't take it anymore. Don't get me started on online gameplay.....

Reasons why Madden 12 sucks:

1) Where is the half-time show with highlights during franchise mode? How do you have the audacity to call this 'real football' but you're too lazy to implement a half-time show, yeah that's real football.

2) Why is the franchise mode interface so darn confusing? It's so much work to navigate around the franchise mode menu just to look at things like 'stats'. If I'm done viewing passing yards leaders and I want to look at rushing leaders, I have to exit out and go back in again, why? On NFL.com I don't have to do that.

3) Why is it impossible to complete a pass to a WR running a deep post? Although Madden has tons and tons of passing plays, there are only a few that are actually worth running. It's impossible to complete a deep post in this game. It's either batted down or intercepted. If you have ever played Madden, you know what I'm talking about.

4) Why do I get sacked EVERYTIME I play-action pass? This has been the case for the past few years, attempt a play action pass, and you'll get sacked 1 second after you finish the play fake.

5) Why does just about every deep throw end in an interception, broken up, under throw, over throw, or thrown out of bounds?
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