Product Description
The third book in the Chance of a Realtime series sees the wayward inter-dimensional exploration ship Pagnew moving backward through time, to 2391 AD, to confront a notorious pirate reality created by one of the richest men in history, which allowed him to act out his wildest fantasies on real victims, with no fear of punishment or penalty.
This private fantasy world teems with mythological creatures and gods, as well as recreations of exotic beasts and entities from many modern entertainment fictions, all brought to unnerving life.
This rich man's game is designed to ruin human minds: drive its players mad. All for the pleasure of its owner.
Jerry Staute and company aren't allowed to change history, and put an end to this unjust imprisonment and brainwashing of thousands. No: they must do no more than necessary to harvest vital information from one of the game's enslaved players, critical to them plotting a successful course beyond this date in the timeline.
Staute and his android companion join the game themselves, playing by its rules, to get the data they need. For without it, they and their shipmates will remain forever lost; stranded in time; unable to return to friends and family and homes, ever again.
(If you enjoy 'The Madness of Dreamers', please take a moment to leave a review to that effect on this page; thanks!)
This private fantasy world teems with mythological creatures and gods, as well as recreations of exotic beasts and entities from many modern entertainment fictions, all brought to unnerving life.
This rich man's game is designed to ruin human minds: drive its players mad. All for the pleasure of its owner.
Jerry Staute and company aren't allowed to change history, and put an end to this unjust imprisonment and brainwashing of thousands. No: they must do no more than necessary to harvest vital information from one of the game's enslaved players, critical to them plotting a successful course beyond this date in the timeline.
Staute and his android companion join the game themselves, playing by its rules, to get the data they need. For without it, they and their shipmates will remain forever lost; stranded in time; unable to return to friends and family and homes, ever again.
(If you enjoy 'The Madness of Dreamers', please take a moment to leave a review to that effect on this page; thanks!)

