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Mag Online Only - Playstation 3

by Sony
PlayStation 3
Teen
3.7 out of 5 stars  See all reviews (314 customer reviews) 76 / 100

List Price: $29.99
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  • Customize your character as well as weaponry and pursue a wide variety of combat specialties from elite fighter to a general of an army.
  • Massive First-Person Shooter action that for the first time ever allows for up to 256 real players online in a persistent game world.
  • Advanced command structure that allows you to use your advanced skills and experience points to take charge of your PMC's forces, becoming a squad, platoon or even army commander.
  • A robust and flexible leveling system awarding experience points for both mission-critical and non mission-critical actions on the battlefield.
  • Three distinct Private Military Corporations (PMCs) to choose from, each with their own history, personality and style.

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Mag Online Only - Playstation 3 + Heavy Fire: Afghanistan - Playstation 3
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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B001COV1CY
  • Product Dimensions: 6.8 x 5.2 x 0.6 inches ; 4 ounces
  • Media: Video Game
  • Release Date: January 26, 2010
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (314 customer reviews)
  • Amazon Best Sellers Rank: #18,229 in Video Games (See Top 100 in Video Games)

Product Description

Product Description

In the near future, governments are supposedly at peace. A shadow war, fought by private military corporations, emerges. You are dropped into this unprecedented war - the first to have battles of 256 real players on a global battlefield. Prove yourself alongside your 8-man squad and become an elite fighter or earn the right to lead a squad, platoon or ultimately an entire army of players. Your calling a waits.

Amazon.com

MAG is a massively multiplayer online first-person shooter that is unique in a variety of ways. A PS3 exclusive, MAG allows up to 256 players aligned with different private military corporations (PMCs) to battle each other at the same time across a global battlefield. Within this persistent game world players engage in campaign and mission play that elevates their character from the ranks of a lowly grunt, all the way up through the intricate command structure of the in-game officer corp. Along the way players players experience in-depth character customization, a robust leveling system and large-scale MMO shooter gameplay that makes MAG a game not to be missed by fans of the shooter genre.

MAG game logo
Leading your squad into combat in a wooded residential area in MAG
256-player MMO shooter gameplay.
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Small scale squad-based combat in an industrial setting in MAG
A robust and flexible leveling system.
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Russian S.V.E.R. forces taking fire in MAG
A unique command system.
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A troop airdrop in action in MAG
A persistent battlefield game world
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The Raven PMC fighting their way out of the docks in MAG
Extensive character customization.
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Story
In the near future, governments are supposedly at peace, but a shadow war, fought by private military corporations, is raging. You, along with a myriad of comrades and enemies alike — up to 256 in all — are dropped into this unprecedented war. To start off you must prove yourself as a member of your 8-man squad, fighting for one of the PMCs. With enough experience you may even become an elite fighter or earn the right to lead a squad, platoon or ultimately an entire army of players. Can you, will you follow orders? Either way your destiny and those of 255 other fighters awaits on the battlefield of MAG.

Gameplay
In MAG players take on the role of a member of a private military corporation (PMC), in a fictional Earth future. Like most MMO games, as well as some modern shooters, the ultimate goal of action is the leveling up of your character, in this case through success in combat against other factions made up of individual online players. At the initial level players choose the PMC they will be aligned with, the physical characteristics of their character, initial available weaponry, etc. and hit the battlefield with other squad members within a persistent online environment. Along the way you will utilize a diverse skill tree to develop your character's abilities and skills at tactics and weapons using experience points that are accumulated in campaign and mission play in the name of your faction. These points are given out in various increments for all manner of action, whether that be objective completion, or individual actions in combat. Once characters reach a certain level they are eligible to take on command duties. These duties range from leading an eight-man squad, all the way to overall command of more than 100 online players. Orders are communicated and strategy developed via voice chat and other functionality. Success in command positions allows for access to special "leadership bonuses" that not only can improve your abilities, but also in many cases, that of the individuals and units under your command.

So, how does one give orders to human individuals online? Just as you would to AI (artificial intelligence) characters. The beauty of MAG is that players are free to ignore orders issued by superiors at any time. Experience point totals, the nuts and bolts of character leveling, are higher for successes achieved through orders that follow the chain of command though. War, especially that featuring multiple factions, can be fought in many ways, and in MMO gameplay world of MAG it's up to you to decided the path you'll follow.

Private Military Corporations (PMCs)
Bound by the terms of the terms of the Millennium Accord, which prevents defense forces from crossing borders, nations with the MAG game world turn to the services of Private Military Corporations (PMCs) to secure interests abroad. The leading PMCs compete for contracts across the globe. Each of these maintains its own battlefield philosophy and approach to military operations. It's up to each player to choose his/her loyalty. Some of the factions players can expect to see include:

The Raven insignia from MAG Raven
Based in Vienna, Austria, Raven Industries, GmbH provides specialized military services using precise, cutting-edge equipment and advanced tactical coordination.
The S.V.E.R. insignia for MAG S.V.E.R. (Seryi Volk Executive Response)
S.V.E.R is based in Grozny, in the Chechen Republic. Unconventional in their look and a fierce fighting style, S.V.E.R operative consist of former soldiers and private citizen, some with rumored criminal backgrounds.
The Valor faction insignia from MAG Valor
Founded by former US Army officers, Valor Company, Inc. offers an experienced team of veterans drawn from US, British and Mexican forces. The company is headquartered in the Alaskan wilderness.

Key Features

  • Massive Action – For the first time ever, fight up to 256 real players online.
  • Command Structure – Think leadership is in your blood? Use your advanced skills and experience points to take charge of your PMC's forces, becoming a squad, platoon or even army commander.
  • Unique Leveling System - A robust and flexible leveling system awarding experience points for both mission-critical and non mission-critical actions on the battlefield.
  • Persistent World – Missions and campaigns appear around the world as the missions ebb and flow.
  • Choose Your Faction – Three distinct PMCs to choose from, each with their own history, personality and style.
  • Customization – Customize your character as well as weaponry and pursue a wide variety of combat specialties from elite fighter to a general of an army.

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Customer Reviews

Most Helpful Customer Reviews
162 of 173 people found the following review helpful
4.0 out of 5 stars New and Needed January 27, 2010
Fun: 4.0 out of 5 stars   
Most of these reviewers, have it wrong. To approach this game as a modern warfare 2, on a larger scale, is completely wrong.

This is a tactical, team based shooter. And the quality and depth of the game is completely based on working together.

Kids who hop into these games, just running towards objectives, getting shot down, and then complaining about respawn times, are the ones that make this game poor and contribute to negative public opinion.

As far as gameplay goes, Zipper Interactive have proven that they are experts, and MAG is a showcase example of this. However, the depth in strategy to this game, may also (in a wierd way) turn out to be MAGs main flaw, as relying on 128 like minded, intelligent players to enter a game, is near impossible. Instead, of slower paced, tactic based games. All I have seen so far, is games that are very much chaotic, and individuals running by themselves towards objectives, with absolutely no communication and teamwork.

Having said that, this is not really Zipper's flaw. Besides, a few graphical hitches, and awkward weapon selection buttons. The game is a technical masterpiece and a very much needed addition to the playstation catalog.
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94 of 103 people found the following review helpful
5.0 out of 5 stars Commence the Awesomeness February 2, 2010
By Nick F
Fun: 5.0 out of 5 stars   
Lets get one thing straight right off the bat, I am a military first person shooter fan. Call of Duty MW, MW2, WAW, Battlefield MC, Bad Company, Americas Army, the Rainbow Six franchise- you name it, Ive played it. That being said, MAG IS ECSTASY ON A DISC!

The main game people like to compare this to is MW2 even though they are completely different experiences. As a guy who patiently waited for MW2 on the midnight launch and missed many days of school thereafter, I feel I can give an unbiased opinion on mag while contrasting it to MW2.

MAG clearly loses to MW2 in the sound and graphics department- it stands to reason that if you are attempting to run 256 people in one game, you are going to have to make a tradeoff. However, during the week I have been playing MAG, I have been dropped from a game only one time and experienced lag only one or twice. When playing MW2- I get dropped or lag at least 50% of the time. Its hilarious to me that MAG can run 256 people without issues but COD cant do 16 without having a s*** conniption. Although MAG is not without hiccups, it is far more polished than COD- for example, you wont get shot around corners, like in COD when you are standing in a doorway and see someone pop out to shoot at you and even though you step sideways and get out of the way of the bullets and the wall in front of you fills your screen, you watch the kill cam only to find you where killed by magic invisible rounds that were several feet away from you. This brings me to my next point, MAG is more realistic than MW2.
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51 of 57 people found the following review helpful
4.0 out of 5 stars Requires mic, teamwork, and tactical thinking. January 28, 2010
Fun: 4.0 out of 5 stars   
MAG requires teamwork and communication, and for that, voice chat is a must-have. If you do not have a mic, you will not get nearly as much out of the game.

Graphics, sound, controls are all fine. The game doesn't exactly push boundaries in these areas, but it isn't lacking in them either.

If you put in the time, meet some friends, join a clan, etc., then you'll really won't find anything quite like MAG out there, and it is very satisfying. If, however, you prefer run-and-gun, lone-wolf-type experiences, then MAG probably isn't for you.
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41 of 47 people found the following review helpful
Fun: 3.0 out of 5 stars   
This is one of those games that would be a perfect rental first. People will likely love or hate this game so a quick rent should help choose which side you might be part of. People will love or hate that it is very different from arcade shooters like Call of Duty. In MAG, everyone operates more or less like a smaller cog of a greater machine, whereas in Call of Duty and other shooters, everyone is just running around getting kills and ridiculously powerful killstreak bonus that lead to more kills and etc. MAG requires a large amount of teamwork in order for the battles to function correctly. Unfortunately, there just are not enough players vocalizing anything that is of much value. Sometimes you have a squad leader who calls stuff out, but really, its never something that you will die without. It isnt bad, but the chaotic nature of the large maps and people not knowing whats going on will frustrate a lot of people who cant devote endless hours into studying the layouts of each area.
From the start, I thought that my low level was contributing to how much I sucked at this game. I later found that I was stuck in a rut, because the weapons that you are first given felt like peashooters. However, the game became quite fun for a limited time once I unlocked the ability to heal and revive my teammates. Acting as a medic will not get you the most kills, but will definitely deliver the most experience points.
Later, I unlocked few other weapons and I just never felt like they mattered. I played as Raven and had an opportunity to pick up a Valor assault rifle and it was great. Otherwise, the Raven weapons seemed like junk. Horrible iron sights tha obscure your target.
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