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5 of 6 people found the following review helpful:
5.0 out of 5 stars This is what the game always should have been
Forget Revised, this is what the game is really about. A generic setting in which you can launch a game in any time, any where, with any who. The revisions made from visionary-but-glitchy First edition make it much clearer and smoother to run.

Has everything you need to start an Ascension War chronicle (whether you want to get involved in the War or not is another...

Published on December 19, 2000 by Damian Leach

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1 of 3 people found the following review helpful:
3.0 out of 5 stars This book should have been smaller
I think that the author of this book really streched for material. He also added to much artwork. The up side to this book is the fact that it adds a little finess to mage.
Published on March 30, 2000 by Stephen Ranger


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5 of 6 people found the following review helpful:
5.0 out of 5 stars This is what the game always should have been, December 19, 2000
This review is from: Mage: The Ascension (Mage Roleplying) (Paperback)
Forget Revised, this is what the game is really about. A generic setting in which you can launch a game in any time, any where, with any who. The revisions made from visionary-but-glitchy First edition make it much clearer and smoother to run.

Has everything you need to start an Ascension War chronicle (whether you want to get involved in the War or not is another matter), including details on the Technocracy, governments, secret organisations, the Umbra, the Digital Web, and a little on history.

Magick is appropriately powerful, and the game flows much more than the "crunchier" games like Vampire or Werewolf. It's a harder game than those, requiring more in the way of maturity and intelligence, but far more rewarding. And you don't have to play some kind of freaky monster.

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0 of 1 people found the following review helpful:
4.0 out of 5 stars RPG, September 2, 2007
This review is from: Mage: The Ascension (Mage Roleplying) (Paperback)
The excellent and very different Mage game, with its unique magic
setting, and the opposing forces and sides here at times made you feel
if you had fallen into the Illuminati books, or a Jerry Cornelius tale.

A truly eerie and odd setting, so well done for a very different magic using game. Nice work.
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1 of 3 people found the following review helpful:
3.0 out of 5 stars This book should have been smaller, March 30, 2000
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This review is from: Mage: The Ascension (Mage Roleplying) (Paperback)
I think that the author of this book really streched for material. He also added to much artwork. The up side to this book is the fact that it adds a little finess to mage.
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Mage: The Ascension (Mage Roleplying)
Mage: The Ascension (Mage Roleplying) by Stewart Wieck (Paperback - December 1, 1995)
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