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Mage Chronicles, Vol 1: The Book Of Chantries, Digital Web (Mage The Ascension)
 
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Mage Chronicles, Vol 1: The Book Of Chantries, Digital Web (Mage The Ascension) [Paperback]

Steven Brown (Author), Phil Brucato (Author), Robert Hatch (Author)
3.5 out of 5 stars  See all reviews (2 customer reviews)


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Product Details

  • Paperback: 294 pages
  • Publisher: White Wolf Publishing (December 1, 1996)
  • Language: English
  • ISBN-10: 1565044150
  • ISBN-13: 978-1565044159
  • Product Dimensions: 10.8 x 8.3 x 0.6 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #1,475,945 in Books (See Top 100 in Books)

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3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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4 of 4 people found the following review helpful:
4.0 out of 5 stars 2 Good Setting Books In 1, July 11, 2003
This review is from: Mage Chronicles, Vol 1: The Book Of Chantries, Digital Web (Mage The Ascension) (Paperback)
This is a compilation of two early Mage supplements. The Book of Chantries is about the guild houses of the Awakened and the Digital Web is about the virtual reality realm of the Virtual Adepts and the Technocrats. Overall, this is a good bundle for players and storytellers interested in exploring and creating settings for their games.

The Book of Chantries was about a handful of Tradition, Technocracy, Nephandi, and miscellaneous strongholds. This was a very old book that still painted the Technocracy as a repressive and antagonistic group. Over looking this, the chantries detailed were very interesting for all of the factions. The section on how to create your own chantry should be especially useful for players and storytellers. The sample story was not bad but didn't really show how life in a guild house was like. The Book of Chantries may be old and outdated, but it's rules can be easily updated for Mage 2nd Edition and Revised.

The Digital Web (1.0) was another setting book like the Book of Chantries but it was about virtual reality. Considering the fact that this book was released in the early/mid-1990s, it's still quite good for modern games. It introduced an entirely new playing field for technomancers and traditionalists alike. There were rules on formatting sectors and how to use magick in virtual reality. The overall feel of the realm was similar to those described by William Gibson in his cyberpunk novels. Instead of the Internet, cable modems, high-speed network connections, the book talked about BBSs and modem dial-ups. This was understandable considering those were the cutting-edge fascinations of computer users at the time. The information on the Spy's Demise and the two sample stories were interesting. Overall, the Digital Web was a fun read with many neat ideas. It must have been revolutionary for Mage the Ascension back in early days of the game. This book has since been revised and released as the Digital Web 2.0.

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2 of 2 people found the following review helpful:
3.0 out of 5 stars Good, but only for collectors, June 6, 2001
By 
Kevin Harrison "Bluegrass Geek" (Pikeville, KY United States) - See all my reviews
(REAL NAME)   
This review is from: Mage Chronicles, Vol 1: The Book Of Chantries, Digital Web (Mage The Ascension) (Paperback)
This book compiles both "The Book of Chantries" and "Digital Web", older books for Mage: the Ascension, into a single volume. At the time it was released, this book was an excellent deal. Now, it's more for the collector. Digital Web has been revised, and Book of Chantries is good as source material, though you will have to adapt it to the new Revised Edtition ruleset. It's a good book, but you'll have to do some work to make use of it.
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