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Mage Storytellers Companion (Mage Storyteller's Guide)
 
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Mage Storytellers Companion (Mage Storyteller's Guide) [Paperback]

Jackie Cassada (Author), Nicky Rea (Author)
4.0 out of 5 stars  See all reviews (6 customer reviews)


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Product Details

  • Paperback: 72 pages
  • Publisher: White Wolf Publishing; Book and Access edition (March 2, 2000)
  • Language: English
  • ISBN-10: 1565044061
  • ISBN-13: 978-1565044067
  • Product Dimensions: 10.8 x 8.2 x 0.3 inches
  • Shipping Weight: 9.6 ounces
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #1,762,664 in Books (See Top 100 in Books)

 

Customer Reviews

6 Reviews
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Average Customer Review
4.0 out of 5 stars (6 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Decent Resource for STs, January 8, 2004
By 
This review is from: Mage Storytellers Companion (Mage Storyteller's Guide) (Paperback)
Either you love the Revised setting or you hated it and I'm really not interested in swaying anyones opinions one way or another. But I will say that I found quite a few useful resources for my games in this book, so its good enough for me. It starts off with a timeline of history from the Mage point of view, including the new plot devices in the Mage setting, such as the Avatar-Storm, the Technocracy's "victory" and the pogrom against the Crafts. It then goes on to explore the Crafts, giving some basic information on them and their fates. Most joined the Traditions, such as the Wu Lung allying with the Akashics, the Kopa Loei and Bata'a going with the Dreamspeakers and the Children of Knowledge being accepted into the Hermetics. Others, like the Hem-ka Sobk, had more mysterious fates. Full write ups for the surviving Crafts (the Ahl-i-Batin, Taftani, Sisters of Hippolyta and Knights Templar) are given. The book then closes out with two chapters, one on spirits and bygones, the other on Talismans, Fetishes, Charms, Familars and other Wonders. These are fairly detailed rules that were left out of the core rule book.

In the end, I've found parts of the book useful. The material on the Crafts, especially the Ahl-i-Batin and Taftani, has been useful in my non-western games. The stuff on spirits and bygones is also pretty nifty, as are the various Wonders. But in the end, it really depends on how much (or little) you plan on using such material. There are other books out there (Book of Crafts, Lost Paths, Forged in Dragon's Fire, Infinite Tapestry, Bygone Bestiary, etc), or you could even use your imagination. So ultimately, just look over my review and think about whether or not it would be worth it before you buy this book.

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6 of 8 people found the following review helpful:
4.0 out of 5 stars A must have for mage revised storytellers., March 29, 2000
This review is from: Mage Storytellers Companion (Mage Storyteller's Guide) (Paperback)
This book contains a lot of the material that didn't make the cut into Mage Revised. Including rules for Wonder creation and description of the modern day disparate groups.

You learn the rules for creating all manner of artifacts from simple prime batteries to more powerfull talismans that carry a bit of your mages soul with them.

Reasons for why the Wu Lung, the Templars, and the Solificati joined as a subsections for other traditions are explained.

Overall I consider this book a strong buy. especiall if you liked Mage Revised.

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3.0 out of 5 stars A good supplement for Mage Revised, August 12, 2003
This review is from: Mage Storytellers Companion (Mage Storyteller's Guide) (Paperback)
The storyteller's companion is a compilation of all the material that got cut out of the Mage Revised sourcebook. It contains a timeline of mage history, a section on Umbrood, and how to make magical items. There is even a bonus section on disparate crafts and a handy storyteller screen. This book served to make Mage Revised feel more complete. I would recommend it simply for the quick reference screen and the section on how to make magical items.
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