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Magic the Gathering Card Game Zendikar Booster Box 36 Packs
 
 

Magic the Gathering Card Game Zendikar Booster Box 36 Packs

by Webkinz
4.7 out of 5 stars  See all reviews (3 customer reviews)

Price: $112.99
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Product Features

  • card game
  • magic

Product Details

  • Item Weight: 1 pounds
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • ASIN: B002F9MMDC
  • Manufacturer recommended age: 3 years and up
  • Amazon Best Sellers Rank: #48,662 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
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Magic the Gathering Card Game Zendikar Booster Box 36 Packs + Magic the Gathering - MTG: Rise of the Eldrazi Box (36 Packs) + Magic The Gathering M11 Core Set 2011 SEALED Booster Box
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Product Description

Zendikar is quite frankly the hottest set that Wizards has put out since the early days of Magic.Zendikar is a world of adventure and reward for those with the courage to brave its perils. Learn the value of allies, complete quests, set traps (and avoid them), and take advantage of landfall and kicker as you confront Zendikars hostile environment.

 

Customer Reviews

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Average Customer Review
4.7 out of 5 stars (3 customer reviews)
 
 
 
 
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28 of 28 people found the following review helpful:
5.0 out of 5 stars Great Value, May 9, 2010
By 
Leicester Dedlock (Ames, IA United States) - See all my reviews
This review is from: Magic the Gathering Card Game Zendikar Booster Box 36 Packs (Toy)
This is a typical booster box. It contains 36 Zendikar booster packs and nothing more. As with any booster box, it is cheaper to buy a box than 36 individual packs.

As with any recent set, each booster pack is broken down like this:
1 Basic Land
10 Commons
3 Uncommons
1 Rare or Mythic Rare (it is Mythic in 1 of 8 packs)
1 Token card or Rules card (the former is nice but unnecessary, the latter is useless)

Every several packs will contain a foil card. The foil replaces one of the commons.

From my experience, there is no other guarantee with regards to card distribution. For example, there is a 1 in 8 chance of a pack containing a Mythic Rare, so you would expect to get 4 or 5 in a booster box. Generally, you will, but there have been times where I've gotten only 3, and sometimes I've gotten 6 or more.

As any experience player knows, if you know exactly what cards you want, it is cheaper to buy singles than to buy booster packs. Booster packs are nice because they are fun, and they are nice if you just want a variety of cards and you don't quite know what deck you want to build. Each booster pack/box comes with an expected value. Its real value is the price for which you can sell the cards as singles. This varies from box to box, and its expected value is the average value you expect to see in a box. Invariantly, the expected value is lower than the price, so its like buying a lottery ticket. On average, you will lose money, but you might occasionally come out ahead. Even knowing this, these are fun to buy for the above-mentioned reasons.

The nice thing about this particular set is the high expected value of the packs. The expected value is, as always, lower than the price, but the difference is much smaller than with most sets. If you were to sell every card on the secondary market, on average, it would almost cover the price of the booster box. So, Zendikar is a great deal overall.

Otherwise, is Zendikar a good set to buy? I would say "yes". It is a very strong set, especially for Black and White, and to some degree, Red. For one, many sets' best cards are Rare. However, this one has a lot of outstanding commons and uncommons (my favorite Zendikar card, Vampire Nighthawk, is an uncommon). Also, these cards will be legal in Standard tournaments for more than one year from the time this review was written. Many Zendikar-heavy decks that aren't currently viable (e.g. Vampire tribal decks) will likely be viable after October when the Alara block rotates out (and Jund dies). Let's break it down by color, from best to worst.

Black: Black really made out in this set, and it also has some power cards at the uncommon rarity, rather than just rare. They really pushed Vampire tribal decks with this set. If you build a Vamp deck, you will have most of the cards you need here, but you will also want a few copies of Vampire Nocturnis from Magic 2010. Key cards: Bloodchief Ascension, Bloodghast, Blood Tribute (combos well with M10's Sanguine Bond), Feast of Blood, Gatekeeper of Malakir, Malakir Bloodwitch, Sorin Markov, Vampire Hexmage, Vampire Nighthawk.

White: This color has nice spells in general for this set. Also, it has great Ally (a creature subtype) cards, and some awesome commons (Steppe Lynx, Ondu Cleric). Key cards: Brave the Elements, Day of Judgment, Kazandu Blademaster, Luminarch Ascension, Ondu Cleric, Steppe Lynx, World Queller.

Red: Some good creatures (many common), but its burn spells are a little weaker than usual (though it has some good cards that boost the effects of other burn spells). Key cards: Chandra Ablaze, Goblin Bushwhacker, Goblin Guide, Obsidian Fireheart, Plated Geopede, Pyromancer Ascension, Quest for Pure Flame, Warren Instigator.

Green: Not bad. However, some of its best cards are reprints (Harrow, River Boa). Yet it has the best common card in this set, Vines of Vastwood. Key cards: Harrow, Lotus Cobra, Nissa Revane, Nissa's Chosen, Oracle of Mul Daya, Rampaging Baloths, River Boa, Terra Stomper, Vines of Vastwood.

Blue: Blue has been a little weak as of late, and this set didn't fix it, but they are a few good uncommons and rares that work well in mill decks. Blue got beefed up in the next two expansions, Worldwake and Rise of the Eldrazi. Key cards: Archive Trap, Hedron Crab, Living Tsunami, Rite of Replication.

There are also some decent colorless cards, including nonbasic lands. Its a pretty good set for common Equipment and Rare lands. Key cards: Arid Mesa, Blade of the Bloodchief, Eldrazi Monument, Explorer's Scope, Marsh Flats, Misty Rainforest, Scalding Tarn, Trailblazer's Boots, Trusty Machete, Verdant Catacombs.

Best commons: Vines of Vastwood, Plated Geopede, Harrow, Ondu Cleric, Steppe Lynx, Explorer's Scope.

Best uncommons: Hedron Crab, River Boa, Kazandu Blademaster, Vampire Nighthawk, Gatekeeper of Malakir, Trailblazer's Boots, Trusty Machete.

Best rares: Arid Mesa, Marsh Flats, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Goblin Guide, Day of Judgment, Bloodghast, Bloodchief Ascension.

Best mythic rares: Lotus Cobra, Sorin Markov, Eldrazi Monument.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars As advertised, September 19, 2011
= Durability:4.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:3.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Magic the Gathering Card Game Zendikar Booster Box 36 Packs (Toy)
This booster box was in perfect condition, shrink wrapped and all. Had loads of fun unwrapping everything (like Christmas, or your gift-giving holiday of choice) and made a sealed deck to play against a friend (six packs each person formed card pools which made 40-card decks each: 23 spells, 17 lands grabbed from another box). Zendikar is cycling out now, so the cards aren't used in as many competitive deck formats, but the full art lands included in each booster pack are fantastic and there are still many very interesting and valuable cards in the set.
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4.0 out of 5 stars MTG!, November 4, 2011
= Durability:2.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:3.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Magic the Gathering Card Game Zendikar Booster Box 36 Packs (Toy)
Zendikar is one of the best expansions to come out for magic the gathering in the last couple years... excellent purchase
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